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Good afternoon everybody.
I'm splitting my evening in half to talk about how bad our UES page is and why it needs to be elaborated on, or at least have standards put in place for them, because there's a problem with our wiki's overindulgence in "making people scale to attacks they shouldn't scale to" based on "we use the same type of energy for both".
vsbattles.fandom.com
Does anyone notice a problem?
I do.
It looks like the page is intending to explain "Energy Systems", but instead it looks like a page built for "try your hardest to get a UES, and here's what you need to do".
This is like calling the speed page the Speed of Light page because everyone tries to get characters to FTL.
It sucks.
On top of that, the issues with said UES is that very rarely in fiction do characters often utilize the same amount of a magical energy source in their physical attacks as they do with their magical ones.
Here is the explanation for a UES
Does nobody see the problem with this?
I'll say it.
The UES page makes it seem like all because you can utilize the same type of energy into your physical attacks, it automatically assumes that you can use the same amount of energy in them.
This is so... bad, and it makes room for people to scale to attacks that they need to charge up for 3 chapters in order to do.
I made a thread regarding one of our examples, Naruto and chakra, and in this thread I noticed that although there are times characters can input a lot of energy into their physical attacks, that takes a completely different energy of energy control to do so and it is extremely rare, and regarding magical attacks and spells and such, things such as the element the energy is transmuted into or even the shape can give a different level of strength.
(Dragon Ball Z) Goku is canonically shown in Dragon Ball Z to occasionally parry and deflect energy blasts from his opponents, but his kamehameha in the first arc of DBZ has a power level 3 times his own, and it obliterates enemies he combats in his day to day.
(Bleach) Ichigo's regular slash vs a getsuga tensho.
(Yu Yu Hakusho) Yusuke's basic move, the spirit gun, channels the same energy that his body is fueled with, but it's twice as strong.
And these are just the examples that I know.
Yet all of these people use "the same energy as their attacks", and our standards give loopholes which mess up scaling wiki wide.
But using the same type of energy doesn't mean you're using the same amount.
If not this, then something else.
But we need stricter standards than "they use this energy to breathe, and they use this energy to punch, so their breaths and their punches use the same amount of energy.
I'm splitting my evening in half to talk about how bad our UES page is and why it needs to be elaborated on, or at least have standards put in place for them, because there's a problem with our wiki's overindulgence in "making people scale to attacks they shouldn't scale to" based on "we use the same type of energy for both".
Now Look
Here is our wiki page for the Energy Systems page.
Universal Energy Systems
Universal Energy Systems are a fairly common element in fictional stories possessed by certain characters to display incredible feats and powers, often being born out of fantastical or otherwise otherworldly elements such as Magic, Chakra, Chi and a myriad of other possible energy systems. Often...
Does anyone notice a problem?
I do.
It looks like the page is intending to explain "Energy Systems", but instead it looks like a page built for "try your hardest to get a UES, and here's what you need to do".
This is like calling the speed page the Speed of Light page because everyone tries to get characters to FTL.
It sucks.
On top of that, the issues with said UES is that very rarely in fiction do characters often utilize the same amount of a magical energy source in their physical attacks as they do with their magical ones.
Here is the explanation for a UES
Here is what you need to do to get one
- Universal Energy System: Universal Energy Systems (alternatively called a Universal Power System or a Connective Energy System) are systems in which a feat, whether it is one of physical statistics (Striking Strength or Durability) or of supernatural powers (e.g. energy beams), would also scale to all other statistics. That means if such a character for instance demonstrates a Building level fireball spell, they would be assumed to have at least Building level Striking Strength, Attack Potency and Durability. If they have other spells, like for example water blades, they would be assumed to be able to output similar attack power with those spells.
Universal Energy Systems
In order to qualify for a Universal Energy System and do scaling according to it, a character or the system they are using needs to fulfill all criteria for a Non-physical Energy System. Additionally, they have to demonstrate that they can channel their power through their own bodies in a way that quantifiably enhances them or otherwise allows scaling of their supernatural powers through their physicals. Hence there should be evidence that an increase in power / energy should correspond to a proportional increase in the potency of their physical statistics. In the rare case that it is relevant for scaling the reverse should also be demonstrated: That a feat of non-empowered physical strength applies to the amount of supernatural power. Visual evidence of amplification is not considered necessary.
If the power source or universal energy system should be removed from a user by some means that should result in a notable loss in physical strength or alternatively even in physical harm or death. That doesn't necessarily mean that they should be reduced to the level of regular humans, though. Note that removal of energy sources can also have detrimental effects if they are not universal and as such negative effects of removal do not necessarily imply universalness.
It should be noted that systems don't need to be continously active. Some systems might only enhance statistics while the character physically channels energy though their body, while other systems do so passively as long as energy is available.
Does nobody see the problem with this?
I'll say it.
The UES page makes it seem like all because you can utilize the same type of energy into your physical attacks, it automatically assumes that you can use the same amount of energy in them.
This is so... bad, and it makes room for people to scale to attacks that they need to charge up for 3 chapters in order to do.
I made a thread regarding one of our examples, Naruto and chakra, and in this thread I noticed that although there are times characters can input a lot of energy into their physical attacks, that takes a completely different energy of energy control to do so and it is extremely rare, and regarding magical attacks and spells and such, things such as the element the energy is transmuted into or even the shape can give a different level of strength.
We see showings of things like this in other verses. And I'm just going down the list of our "UES examples".A big thing about Ninjutsu scaling to physicals is that the effects of jutsu vary between their elements, making it superior than if you just blast out chakra.
Just like the chakra absorbing paper, how putting lightning makes it wrinkle, wind makes it tear, fire makes it burn, water makes it wet, and earth makes it crumble.
It can be assumed that each showcase inputs the same amount of chakra, but we can all agree that certain effects are superior to others.
This is showcased in everyday jutsu.
Inputting chakra in your body would easily make it more durable (based on how we treat chakra), yet just using earth chakra nature instead makes it much more durable than that, making them seem virtually invincible.
This is showed in kekkei genkai, how adding chakra would make you stronger of course, but using boil chakra nature instead makes it even stronger than that. Same with lava chakra nature.
Chakra would be able to enhance nerves and combat speed, but lightning chakra nature does it to a much further extent.
Bee could input lightning chakra nature into his pencils, turning them into weapons that vibrate, providing more power than wind style. The nature alone provides an amp that is superior than regular chakra.
Just adding more chakra to a rasengan would make it a bigger stronger rasengan, but adding wind chakra nature gives it a whole new mechanic, specifically stated to make the Rasen the "most powerful", implying the strongest rasengan (that Naruto can dish out).
Supported, as wind chakra nature is seen as the strongest type, unrivaled in battle power.
(Dragon Ball Z) Goku is canonically shown in Dragon Ball Z to occasionally parry and deflect energy blasts from his opponents, but his kamehameha in the first arc of DBZ has a power level 3 times his own, and it obliterates enemies he combats in his day to day.
(Bleach) Ichigo's regular slash vs a getsuga tensho.
(Yu Yu Hakusho) Yusuke's basic move, the spirit gun, channels the same energy that his body is fueled with, but it's twice as strong.
And these are just the examples that I know.
Yet all of these people use "the same energy as their attacks", and our standards give loopholes which mess up scaling wiki wide.
But using the same type of energy doesn't mean you're using the same amount.
Proposal
Implement that in order to qualify for a UES, the fighter in question must make it known that they don't just put the same type of energy, but the same amount of energy.If not this, then something else.
But we need stricter standards than "they use this energy to breathe, and they use this energy to punch, so their breaths and their punches use the same amount of energy.