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Ork WAAAAGH vs Entire Nevada (Warhammer 40,000 vs Madness Combat) (0-1-0) (Stomp)

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Ork infestation started on some forgotten planet. Eventually, meks build a special variant of "teelyporta" which allows them to invade other Verses. They proceed to lead WAAAAGH into MC Nevada. NEXUS Core built a portal to Ork planet in case they need to counter-attack.

  • Both Orks and Nevadeans get 2 days of prep time
  • Starting population of Orks is such, that there's about 1 "proppa Ork" (not counting squigs, gretchins, snotlings, mushrooms and such) for every 1 Nevadean. (could be changed if needed)
  • Neither party has knowledge on eachother
  • Speed is equalized (could be changed if needed)
  • merging Project Gestalt with The Other Place is restricted. The Higher Powers (including The Maker and The Machine) don't interfere.
  • Both parties have in-character amounts of fighting against themselves. Nevadean factions fight each-other as usual (e.g. Status Quo vs AAHW, MERC and Nexus Core; Zeds vs everyone; etc) - while Orks fight each-other as usual due to their disorganized nature.
  • Otherwise SBA

Madness Combat Characters [https://vsbattles.fandom.com/wiki/Madness_Combat#Characters]
Madness Combat Civilizations [https://vsbattles.fandom.com/wiki/Madness_Combat#Civilizations]
Orks [https://vsbattles.fandom.com/wiki/Warhammer_40,000#Orks]

Da Orkz (0):
Da Orky Umiez (1): (User_A_98732165489)
Inkonklusiw (0):
Stomp Votes in favor of Nevadeans (3): (DaReaperMan, Comiphorous, User_A_98732165489)
 
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Wait, i couldn't understand who's fighting in this Madness Combat verse
This "NEXUS core" guys?
 
Wait, i couldn't understand who's fighting in this Madness Combat verse
This "NEXUS core" guys?
Everyone in Madness Combat verse, in-character (without unified battleplan, factions are allied/neutral/hostile to each-other as in canon).

It's basically uncontrolled chaos of apocalyptic proportions: Orks vs Other Orks vs Nexus Core and allies (AAHW, MERC, Sheriff's men, Club M, etc) vs Status Quo and Hank's boys vs Zeds is just one example. Each Ork gang and each Nevadean faction perseus it's own agenda, and everyone try to destroy their enemies; which Nevadean factions are allied/neutral/hostile to other Nevadean factions are considered.
 
'k, seems like the orks don't have proper profiles for something like you intend, like a chapter, batallion or legion, so you're better off trying with some of the legions that have profiles, like military ones or Something more chaos-oriented
 
Wait, i couldn't understand who's fighting in this Madness Combat verse
This "NEXUS core" guys?
Everyone in Madness Combat verse. It's basically uncontrolled chaos of apocalyptic proportions: Orks vs Other Orks vs Nexus Core and allies (AAHW, MERC, Sheriff's men, Club M, etc) vs Status Quo and Hank's boys vs Zeds is just one example. Each Ork gang and each Nevadean faction perseus it's own agenda.

TL;DR it's battle which involves almost
Yeah, Where's profiles of tanks and stompas and ships?

So, which WH40K faction has enough profiles to properly represent larger strategic-scale army for national to continental to planetary scale warfare?
 
Yeah, Where's profiles of tanks and stompas and ships?

So, which WH40K faction has enough profiles to properly represent larger strategic-scale army for national to continental to planetary scale warfare?
definetely the disgusting Imperium Of Man gets the closest, but nothing national nor something bigger has a profile atm

reach @DaReaperMan as he's got more info than anyone on Warhammer here in the wiki, to see if this is doable
 
Coming to think of it, something of national-scale might work with Those guys
Not bad idea, but in that case we would have to either choose someone other than Nevadeans or someone other than Mordorians. While fairly large portion of MC Nevada's population are bandits with bent rebars weaker than average Mordorians, higher-level Nevadears (e.g. G0LMS) are practically impervious to everything Mordoriangs can throw at them. And that's before going to massed firearms barrages.
 
Nevada has tier 1s in it. They stomp.
Who? As it is written on top, "The Higher Powers don't interfere"; and in-character, they would likely not interfere anyways and enjoy looking at the resulting violence.
 
Who? As it is written on top, "The Higher Powers don't interfere"; and in-character, they would likely not interfere anyways and enjoy looking at the resulting violence.

Also Maker.

And Machine.
 
Also Maker.

And Machine.
Hm. At such case to avoid stomp, we'll either have to restrict Maker and Machine, or have Gork and Mork directly involve into fight. Latter would deteriorate into nonsense rapidly, so we'll go with former idea.
 
Hm. At such case to avoid stomp, we'll either have to restrict Maker and Machine, or have Gork and Mork directly involve into fight. Latter would deteriorate into nonsense rapidly, so we'll go with former idea.
Next problem: The highest Orks get is High 8-C, wnd the highest their shit gets is 8-B. Nevada has multiple 8-As

The biggest hope they have is if the Goff Rokker is involved lmfao
 
Next problem: The highest Orks get is High 8-C, wnd the highest their shit gets is 8-B. Nevada has multiple 8-As

The biggest hope they have is if the Goff Rokker is involved lmfao
8-C is Orks by themselves. Gorkanaut and Morkanaut should be comparable to Imperial Knight - which is still High 8-C. Typical Stompa is between Imperial Knight and Warhound Titan.

Gargants, on the other hand, are comparable to Imperial titans. Some are comparable to Warlord-class Titans (8-B to High 7-C), and absolutely largest ones are comparable to Imperator-class Titans (8-A to 6-C). If Orks field those, they get equal.

Spaceships are bigger still. Ork Kroozers are comparable in size to The Dread Argent - which is High 6-A. If they make a spaceship, they'll get an upper hand in this situation.
 
8-C is Orks by themselves. Gorkanaut and Morkanaut should be comparable to Imperial Knight - which is still High 8-C. Typical Stompa is between Imperial Knight and Warhound Titan.

Gargants, on the other hand, are comparable to Imperial titans. Some are comparable to Warlord-class Titans (8-B to High 7-C), and absolutely largest ones are comparable to Imperator-class Titans (8-A to 6-C). If Orks field those, they get equal.
For weapons only. Long-range weapons only, close range the most anything gets is 8-B.
Spaceships are bigger still. Ork Kroozers are comparable in size to The Dread Argent - which is High 6-A. If they make a spaceship, they'll get an upper hand in this situation.
Which they never will in just 2 days, and those ships are 6-C.
 
Orks have reproduction advantage over Nevadeans, in that Orks reproduce by dying and merely existing.

Nevadeans have to produce troops at facilities, which can be destroyed or disrupted. Orks meanwhile reproduce via spores, said spores being produced when Orks live and even more so when Orks die. Spores can only be destroyed or prevented with certain AOE attacks (e.g. fire, Dissonance, large quantities of acid, etc). In essence, if Nevadean dies, he just dies; if Ork dies, it causes 10-or-so more orks to grow and step in his place. And also, Orks often load Gretchins or Snotlings into large-bore long-range munitions, for various reasons (e.g. as guidance system) - and this also allows Orks to deliver spores to far-away places, due to Gretchin going splat upon impact.

This basically means, that Orks can win the war of attrition. Yes, Orks will die in droves - only for that to cause large bursts of spores, which results in new batches of Orks rising, rinse and repeat. And shall Ork step their foot somewhere, that place is infected and starts producing more orks, even if it's behind enemy lines - and that infected land will only stop if it's napalm-carpet-bombed or something.

More infected land and more incorrectly killed Orks mean more Orks growing. As such, Orks could end up multiplying faster than Nevadeans - especially if Orks get numerous enough to destroy Nevadean facilities. If this goes on long enough, Orks get so numerous that 8-As can't take them all at once, causing excessive Orks to "spill out" onto Nevadean defenses em masse and overrun said defenses. Eventually entirety of Ork's planet and entirety of Nevada will get infected. Remaining badass Nevadeans would keep surviving, but Orks would get just too numerous to defeat. Eventually Orks built a Kroozer or somethin' and blow up remaining Nevadeans.

And Nevadeans don't know what they deal at start; they would notice that Orks seemingly appear out of nowhere. Even if they figure out how to destroy spores - where they would get enough gasoline to scorch basically entire Nevada?

This also applies to Orkish machinery, as it's literally slapped together out of scrap on the spot, and requires no complicated facilities - with said facilities (e.g. Mek Workshops) also being made from scrap. If Orkish machine gets destroyed, Orks will make another machine out of remaining scrap; Orks only need to mine and smelt metal if there's no scrap nearby. Nevadeans, on other hand, need factories and maintenance for their gear, which can be destroyed or disrupted. Plus, more destroyed enemies mean more loot and more scrap, which means more equipment and machinery - allowing for snowballing effect.

Nevadeans, on other hand, have advantage in scientific progress. WH40K science is measured in millenia, and is almost static from out point of view; Madness Combat Science is actually rather rapid. This means, that from Orkish point of view, Nevadean are undergoing Technological Singularity. If Nevadean Civilization survives for a couple decades, they reach same tech level as seen in Xionic Madness - meaning more Tier 8s, upgrades to all troops, and some way to deal with Kroozers.

So, Orks are quantity while Nevadeans are quality.
 
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DaReaperMan, so you're voting for whom?
Nobody. As someone knowledgeable on Orks and MC, there's no universe the Orks win with their current profiles, even with High 8-Cs like Ghazgkhull in their midst.
One thing VsBattles correctly simulates about tabletop, is that big armies are headache to assemble. Que - on both tabletop and our battle - being forced to use "proxies" and "counts-as" for vehicles and bigger stuff.

By "nobody" you mean that you vote Inconclusive?
 
One thing VsBattles correctly simulates about tabletop, is that big armies are headache to assemble. Que - on both tabletop and our battle - being forced to use "proxies" and "counts-as" for vehicles and bigger stuff.

By "nobody" you mean that you vote Inconclusive?
I'm not voting at all.

Not like this can be added to profiles.
 
I think that number of Orks will be increased from 1-every-10 to 1-every-1; Orks are much stronger than average Nevadeans, but much weaker than high-end Nevadeans, and as such their wincon is drowning enemy in sheer numbers due to sporadic reproduction anyways.
 
Realized it's "Small Part of Civilization vs Verse" match. Should it be moved to Fun And Games section in such case?
 
bro lmao.

nexus core alone actually weaponizes the tier 1 stuff they have access to and have no issue using it. (and they love making it)

that's also ignoring everyone under the sun (even the weakest factions) can create 8-As on a whim. Reaper seems spot on with this being a stomp, even without the auditor, maker, and machine.

You'd have to basically restrict like 80% of the verse to be fair, since Nexus Core, the AAHW, MERCs, and the main cast all have tier 1 shit to their disposal in some way.
 
bro lmao.

nexus core alone actually weaponizes the tier 1 stuff they have access to and have no issue using it. (and they love making it)

that's also ignoring everyone under the sun (even the weakest factions) can create 8-As on a whim. Reaper seems spot on with this being a stomp, even without the auditor, maker, and machine.

You'd have to basically restrict like 80% of the verse to be fair, since Nexus Core, the AAHW, MERCs, and the main cast all have tier 1 shit to their disposal in some way.
Counted.

Only question: can Nevadeans truly win, as opposed to getting stuck in loop "of killing Orks, only for more Orks to grow due to sporadic reproduction"?

Nevadeans have weapons capable of destroying Ork spores (e.g. Dissonance, flamethrowers, etc), but do they have enough of such weapons to "permanently kill" Orks faster than Orks reproduce and enough common sense to not kill Orks with conventional weapons?
 
Counted.

Only question: can Nevadeans truly win, as opposed to getting stuck in loop "of killing Orks, only for more Orks to grow due to sporadic reproduction"?

Nevadeans have weapons capable of destroying Ork spores (e.g. Dissonance, flamethrowers, etc), but do they have enough of such weapons to "permanently kill" Orks faster than Orks reproduce and enough common sense to not kill Orks with conventional weapons?
It's called Dissonance Energy.

Anyways, this can't be added to any profiles. Cya.
 
Only question: can Nevadeans truly win, as opposed to getting stuck in loop "of killing Orks, only for more Orks to grow due to sporadic reproduction"?
Sporadic reproduction doesn't work if theres no spores.
Nevadeans have weapons capable of destroying Ork spores (e.g. Dissonance, flamethrowers, etc), but do they have enough of such weapons to "permanently kill" Orks faster than Orks reproduce and enough common sense to not kill Orks with conventional weapons?
You answered your own question. They have Project Gestalt, The S-3LF Eater, Dissonance Weapons, Weapons powered by Dissonance, Enemies powered by Dissonance which bypass the fungi reproduction.

and yes, they have more than enough common sense. the biggest military force in Nevada are run by supergenius scientists. the second they notice they grow into new orks with spores they'll just switch to using dissonance or any of their other tech.
 
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