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2nd Key Flowey right now is basically just a stronger Flowey + some non-hax abilities, that might change after some reworks tho
After thinking about it tho, it would probably be better to use Frisk & Papyrus, since they're a duo for like 70% of the story
Yea they seem fine, as long as Papyrus cant Power Nullification (Can disable Frisk's ability to fight back[3]) disable the ability to fight to both opponent team members (only one at the time). I will think about the Preparation key and add them tomorrow
I'm kind of confused as to what you're saying here.
Like if you have any more 1-2 characters you would like to submit, in 7-5 tier range, which could fight off against High-level haxes of others
 
do teamed up characters have to share a verse? because i want to keep the minecraft theming (for steve at least) but there arent anymore smg4 characters that are minecraft related
 
Like if you have any more 1-2 characters you would like to submit, in 7-5 tier range, which could fight off against High-level haxes of others
Okay, so while he's not particularly haxed, I have
Problem is, he'd likely only team up with
Second key. Because they're both clinically insane. I know, Eggman is a VS Battles character, but he's teaming up with an FC/OC character, so...
 
Just realised Scarlet Witch has a tier 5 key 💀

Is it okay to use it? It just adds basic precog.
 
She's able to see an attack just before it happens.
 
Alright, Im inputting Weather Report at Breaker state, but he gets DQ'd the moment he 100% stomps the opponent team even without teammate help...
You're not exactly defining a stomp, nor do I get why this would be something exclusive to weather report. Generally if any single entity solos an entire team for themselves and it is impossible for a scenario where they win to happen, that would indicate something rather bad.
 
First: I'm pretty sure Painis Cupcake shouldn't be in the 6-B half of the tournament because... he's not 6-B, just switch him over to the other half and it should be fine.

Second: How about Apocalypse for the equalized half as well?
 
I mean Alpha will have stuff like void and EE as well as a black hole attack and other space attacks
Not sure if they would be Very High Hax not allowed (they hit regardless of distance), or if they could be dodged
Okay, so while he's not particularly haxed, I have
Problem is, he'd likely only team up with
Second key. Because they're both clinically insane. I know, Eggman is a VS Battles character, but he's teaming up with an FC/OC character, so...
Given that Seek was beaten by stage2 Frogman... and I think base stage4 Frogman could enter equalized part as he still is in High Hax... dont you have any more haxed 5 tiers for example? (with the exception of Bug Stickman and S. Hero)
Just realised Scarlet Witch has a tier 5 key 💀

Is it okay to use it? It just adds basic precog.
She already can lower HP at 1%, limited Reality warp, has heal curse and can close portals... even if precognition isnt Very High hax, isnt it just enough? :d
Generally if any single entity solos an entire team for themselves and it is impossible for a scenario where they win to happen, that would indicate something rather bad.
Yeah, lets hope that doesn't happen in tournaments anymore...
First: I'm pretty sure Painis Cupcake shouldn't be in the 6-B half of the tournament because... he's not 6-B, just switch him over to the other half and it should be fine.

Second: How about Apocalypse for the equalized half as well?
Yeah my bad, I noticed he was 6-A but forgot to switch him, Apocalypse is fine for equalized half , do you want to Co-Op him with Painis Cupcake or wait?
 
She already can lower HP at 1%, limited Reality warp, has heal curse and can close portals... even if precognition isnt Very High hax, isnt it just enough? :d
I already explained the limitations to those abilities above. Precog should be fine.
 
Given that Seek was beaten by stage2 Frogman... and I think base stage4 Frogman could enter equalized part as he still is in High Hax... dont you have any more haxed 5 tiers for example? (with the exception of Bug Stickman and S. Hero)
I was working on a profile for Glitch Man, but he's a little too OP. (Low-Godly regen, resurrection, corruption)
 
I already explained the limitations to those abilities above. Precog should be fine.
I will let VeneficaAuthor decide then
I was working on a profile for Glitch Man, but he's a little too OP. (Low-Godly regen, resurrection, corruption)
As you cant beat Low-Godly regen without the hax aiming at mind/soul/etc, that would be too much here. Still thanks for the idea
 
Low-High regen and "Can summon 80 clones with High-Mid regen". I don't know about that one chief
 
I don't think this is balanced at all.

Looking at the competition, it looks like Frogman solos most of the teams by themselves. Having two people on the same team who have literal armies of summons is just way overdoing it. 5 from each person is pushing it, but 80 from Frogman and an unknown from Dr. Hecate it not fair whatsoever.
 
Low-High regen and "Can summon 80 clones with High-Mid regen". I don't know about that one chief
Low-High regen is the top of High hax, but even if duplication isn't listed, I restricted all summons to be approx 1 tier in stats below the equalized. Given the difference in 6 tiers, that would make all summons at least 10x weaker, which then makes 80 clones way less dramatic.
Also, note the Frogman's clones always have lower regen (High-Mid there) and lower-scale attacks.
It's within the high hax rules (although on the higher end), so I'll allow it. On my end, I'm gonna offer Dr. Hecate (Golden Key) with (very) limited summons into the equalized part also. Perhaps we can team?
Really overflowing arsenal of abilities, yet can't see any Very High Hax there. She is in (Im fine with the Co-Op!)
 
I don't think this is balanced at all.

Looking at the competition, it looks like Frogman solos most of the teams by themselves. Having two people on the same team who have literal armies of summons is just way overdoing it. 5 from each person is pushing it, but 80 from Frogman and an unknown from Dr. Hecate it not fair whatsoever.
That's why I set a 70x maximum summon count per person before. There also cannot be 100+ summons on the battlefield in a row. Given that ten summons merging power are necessary to block an attack from 1 member of the opponent team (explained in message above), I find it somehow balanced, yet I will still be happy with any feedback you propose!
 
If anything duplication + summons works mostly as a distraction move based on the rule set we have, given that all of them can be one shot by any given enemy
 
I don't get how 2 people are supposed to deal with 70 odd fodders with that high of a regen level, whilst they mains have enough hax to insta-kill opponents from range and even higher levels of regen.

Look through all the other submissions and compare the hax. You'll see that almost all of them get stomped.
 
I don't get how 2 people are supposed to deal with 70 odd fodders with that high of a regen level, whilst they mains have enough hax to insta-kill opponents from range and even higher levels of regen.

Look through all the other submissions and compare the hax. You'll see that almost all of them get stomped.
With your matches experience, what would you advise then? Should the summon (per 1 teammate) be restricted to for example 10-20? Or should be any duplications/summons banned completely (as it's still the equalized part, no results to profiles from there)?
 
I think 5 per person max if they're all the same tier.
 
So chat, 3x spots remain in the 'equalized half', while 9x spots remain in the 6-B regular half. As for the 6-B half, inputting some decently powerful 6-B's from FC/OC and later VS battles does seem necessary. I will highly welcome any input recommendations!
 
I'll use Batman in his Lord of Order key for my 3rd character.
Batman is in! That makes only 1x Co-Op team in equalized part left and 4x 6-B teams (technically just 3x 6-B teams, as 2 spots are reserved for VeneficaAuthor there).

So guess we have to take those six 6-B participants from VS battles. I'm allowing entering VS battles characters with unlimited inputs from this point.
 
Im gonna add Super Brainz (durability negation and death manipulation with fist touch) and Escanor at New Holy War Arc key (he is at least 6-B Near-Noon, will will boost at High 6-B in Noon as the fight goes on), into the 6-B part
 
Im also gonna input Monkey D. Luffy (Post-Katakuri Fight key) and (instead of Madara Uchiha having Low-godly regen) King Ghidorah (MonsterVerse) (having attacks up to 6-B border allowed)
Are they teaming?
As for teams, both Monkey D. Luffy and Escanor seem to have an anti-hero style, while King Ghidorah (MonsterVerse) and Super Brainz share being monsters and Antagonists. So that would make 2x-compatible 6-B teams. So now we are only missing 2x more teams of 6-B (with the other being reserved). Also 1x equalized team is missing.
 
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