Counted.
Just want to put it out there for those who don't really know Kurama very much. Kurama is a very analytical fighter, and will rarely go close unless he plans on planting seeds into his opponent. Since he has a whip, he'll always try to keep the distance, and just as Kachon said, he does have illusions that should work on Franky (or maybe not..? He's a cyborg afterall. But I dunno if he has any feats against it so..).
He also has plants that can control you from the inside once planted inside of you, however Franky does have the LS to resist it, but he'll need to remove the seed or it will kill him if it fully grows. The chances of him actually removing it though is very low, cause he probably wouldn't care to take it out once he realizes the control won't work.
Kurama also has plants that respond to movement and body heat, which should allow Kurama to stop Franky in his tracks. (Then again he's a cyborg, so he should really be able to tank it).
There's also a plant that sucks out blood from the opponent. Franky does indeed have blood, but he could probably yank it out with his higher LS and tear it apart.
Janenju is a cool ability that once planted inside, it will feed on the opponent's memories, and continually replay their biggest fears/worst memories (Franky's possibly being the loss of Tom) until they're struck dead. If the victim struggles, then the tree will grow more tendrils to restrain them, however as I've said before, Franky does have the higher LS to break free. (Though the question is whether he'll break down, or get a rage boost from it. I'm willing to assume the latter.)
He also does have healing, which allows his plants to merge with his cells, to instinctively repair damage on his body, as long as his brain is intact.
Kurama also does have the means to deflect most of Franky's ranged versatile moveset with his whips, and trees and plants.
Not really trying to sway anyone per se, just didn't want this to become a blind FRA train.