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Ok, the rules have been worked out, the classes and abilities have been assigned. Let's get this show on the road.
Rules of the Grail War:
The game is divided into Day and Night Rounds. During the day rounds, the general public is out and about, so flashy obviously magical actions and battles are going to be seen. You don't want to be seen, because if you do I will put a bounty on your head. Night Rounds have no people outdoors so you can do as much flashy actions as you want outside (going inside and waking everyone up is still not allowed though)
You can do whatever you want during the rounds, search for a master/servant, go eat pizza, attack a master/servant, create an alliance, etc. There is no limit on the actions you can take (although be realistic with how quickly you can complete an action).
If a fight begins, it can be debated as a normal battle would be on this site, but to make it quicker we only need 3 votes with 1 hours grace period, or a surrender from a fighter in that debate. Anyone is welcome to votes in this, even if you are dead or have only just joined this thread. A servant is only eliminated via death, so if you want to escape or try to make an alliance mid-battle you can also say you are doing that.
Battle takes place on Manhattan Island, with each person randomly assigned to one of eight start locations (Central Park, Times Square, Hell's Kitchen, Greenwich Village, Low Lower Manhattan, East Harlem, Washington Heights and Upper West Side. There is also where the Ruler class (me) begins, but this will be kept secret to begin with in case anyone wants to attack me. However, if you do stumble onto my location, I'll notify you.
Ruler does not need to be killed to win, but there are some benefits to my death that I will let the players work out.
All servants have B rank parameters in their appropriate Class Skills, unless another ability would raise or lower it.
Servant's masters have given them complete autonomy (so you can do what you want) and then gone off to hide. These masters each have mana equivalent to Rin Tohsaka , and in ScarletFirefly's case, his master actually is Rin Tohsaka. Because Rin is a fairly above average mage in terms of power, this means you can use mana-cost-heavy abilities a few times, but not spam them continuously without recharging. There is no "mana-system" with numbers for this. How much abilities can be used will come up in a battle debate, or I'll point out if you seem to be using it too much.
Reasonable use of certain abilities (flight, duplication, clairvoyance, etc) can be used to find other servants (and possibly masters) in other districts of the city.
Remember your own and each other's abilities and limitations. You can't react to being found by an assassin with Presence Concealment unless you have an ability that lets you do that somehow. And if you see a servant flying 100s of metres up, you can't attack them if you are a melee servant only.
If rounds go on to long without any battles happening, I will use my plot manipulation and command seals to force a battle.
Finally, if you have something to say on a meta-level (as opposed to in the game), please put it in [square brackets]
Further questions about rules go here
Servants in the First Grail War
Saber: OwariNepgear
NPs are Vijnaptimatrata and Song of Grail (all variations excluding Black Grail)
Class Skills are Magic Resistance and Riding
Personal Skill is Connection to the Root
Statistics: Strength C, Agility A, Endurance B, Mana A, Luck A, NP EX
Start Location: Times Square.
Lancer: TISSG7Redgrave
NPs are Gae Bolg and Ea
Class Skill is Magic Resistance
Personal Skill is Battle Continuatio
Statistics: Strength B, Agility A+, Endurance B, Mana B, Luck D, NP B+ (EX with Ea)
Start Location: Hell's Kitchen.
Rider: Ramesses the Sun King
NPs are Troias Tragodia and Ramesseum Tentyris
Class Skills are Magic Resistance and Riding
Personal Skill is Imperial Privilege
Statistics: Strength C, Agility A+, Endurance B, Mana A, Luck A, NP EX
Start Location: Greenwich Village.
Caster: Blahblah9755
NPs are God Hand and Uomo Universal
Class Skills are Item Creation and Territory Creation
Personal Skill is Pioneer of the Stars
Statistics: Strength E, Agility C, Endurance B, Mana A+, Luck B+, NP EX
Start Location: Central Park.
Archer: ScarletFirefly
NPs are System Keraunos and For Someone's Glory
Class Skills are Magic Resistance and Independent Actio
Personal Skill is Galvanism
Statistics: Strength C, Agility B, Endurance B, Mana A, Luck B, NP EX
Start Location: Low Lower Manhattan (the bit not including East and Greenwich villages).
Saver: LlamaGod1411
NPs are Kavacha and Kundala and A Story Just for You
Class Skills are Charisma and Counter Hero
Personal Skill is Human Observatio
Statistics: Strength C, Agility C, Endurance A, Mana A+, Luck A++, NP ?
Start Location: Washington Heights.
Assassin: Fabtastic Glasses
NPs are From Hell and Natural Born Killers
Class Skill is Presence Concealment
Personal Skill is Murderer of the Misty Night
Statistics: Strength B, Agility A, Endurance B, Mana C, Luck B, NP N/A
Start Location: Upper West Side.
Avenger: Hizack123
NPs are Enfer Chateua D'lf and God Force
Class Skills are Avenger, Oblivion Correctio, and Self Replenishment
Personal Skill is Determination of Steel
Statistics: Strength B, Agility C (EX with ECD), Endurance B, Mana B, Luck ?, NP A
Start Location: East Harlem
Ruler: Monarch Laciel
NPs are A Story Just for You and Enfer Chateua D'lf (originally God Hand)
Class Skills are Magic Resistance, True Name Discernment and God's Resolutio
Personal skill is Eyes of the Mind (False)
Statistics: Strength C, Agility C (EX with ECD), Endurance A, Mana A+, Luck A++, NP ?
Start Location: Unknow
Begin the battle!
Rules of the Grail War:
The game is divided into Day and Night Rounds. During the day rounds, the general public is out and about, so flashy obviously magical actions and battles are going to be seen. You don't want to be seen, because if you do I will put a bounty on your head. Night Rounds have no people outdoors so you can do as much flashy actions as you want outside (going inside and waking everyone up is still not allowed though)
You can do whatever you want during the rounds, search for a master/servant, go eat pizza, attack a master/servant, create an alliance, etc. There is no limit on the actions you can take (although be realistic with how quickly you can complete an action).
If a fight begins, it can be debated as a normal battle would be on this site, but to make it quicker we only need 3 votes with 1 hours grace period, or a surrender from a fighter in that debate. Anyone is welcome to votes in this, even if you are dead or have only just joined this thread. A servant is only eliminated via death, so if you want to escape or try to make an alliance mid-battle you can also say you are doing that.
Battle takes place on Manhattan Island, with each person randomly assigned to one of eight start locations (Central Park, Times Square, Hell's Kitchen, Greenwich Village, Low Lower Manhattan, East Harlem, Washington Heights and Upper West Side. There is also where the Ruler class (me) begins, but this will be kept secret to begin with in case anyone wants to attack me. However, if you do stumble onto my location, I'll notify you.
Ruler does not need to be killed to win, but there are some benefits to my death that I will let the players work out.
All servants have B rank parameters in their appropriate Class Skills, unless another ability would raise or lower it.
Servant's masters have given them complete autonomy (so you can do what you want) and then gone off to hide. These masters each have mana equivalent to Rin Tohsaka , and in ScarletFirefly's case, his master actually is Rin Tohsaka. Because Rin is a fairly above average mage in terms of power, this means you can use mana-cost-heavy abilities a few times, but not spam them continuously without recharging. There is no "mana-system" with numbers for this. How much abilities can be used will come up in a battle debate, or I'll point out if you seem to be using it too much.
Reasonable use of certain abilities (flight, duplication, clairvoyance, etc) can be used to find other servants (and possibly masters) in other districts of the city.
Remember your own and each other's abilities and limitations. You can't react to being found by an assassin with Presence Concealment unless you have an ability that lets you do that somehow. And if you see a servant flying 100s of metres up, you can't attack them if you are a melee servant only.
If rounds go on to long without any battles happening, I will use my plot manipulation and command seals to force a battle.
Finally, if you have something to say on a meta-level (as opposed to in the game), please put it in [square brackets]
Further questions about rules go here
Servants in the First Grail War
Saber: OwariNepgear
NPs are Vijnaptimatrata and Song of Grail (all variations excluding Black Grail)
Class Skills are Magic Resistance and Riding
Personal Skill is Connection to the Root
Statistics: Strength C, Agility A, Endurance B, Mana A, Luck A, NP EX
Start Location: Times Square.
Lancer: TISSG7Redgrave
NPs are Gae Bolg and Ea
Class Skill is Magic Resistance
Personal Skill is Battle Continuatio
Statistics: Strength B, Agility A+, Endurance B, Mana B, Luck D, NP B+ (EX with Ea)
Start Location: Hell's Kitchen.
Rider: Ramesses the Sun King
NPs are Troias Tragodia and Ramesseum Tentyris
Class Skills are Magic Resistance and Riding
Personal Skill is Imperial Privilege
Statistics: Strength C, Agility A+, Endurance B, Mana A, Luck A, NP EX
Start Location: Greenwich Village.
Caster: Blahblah9755
NPs are God Hand and Uomo Universal
Class Skills are Item Creation and Territory Creation
Personal Skill is Pioneer of the Stars
Statistics: Strength E, Agility C, Endurance B, Mana A+, Luck B+, NP EX
Start Location: Central Park.
Archer: ScarletFirefly
NPs are System Keraunos and For Someone's Glory
Class Skills are Magic Resistance and Independent Actio
Personal Skill is Galvanism
Statistics: Strength C, Agility B, Endurance B, Mana A, Luck B, NP EX
Start Location: Low Lower Manhattan (the bit not including East and Greenwich villages).
Saver: LlamaGod1411
NPs are Kavacha and Kundala and A Story Just for You
Class Skills are Charisma and Counter Hero
Personal Skill is Human Observatio
Statistics: Strength C, Agility C, Endurance A, Mana A+, Luck A++, NP ?
Start Location: Washington Heights.
Assassin: Fabtastic Glasses
NPs are From Hell and Natural Born Killers
Class Skill is Presence Concealment
Personal Skill is Murderer of the Misty Night
Statistics: Strength B, Agility A, Endurance B, Mana C, Luck B, NP N/A
Start Location: Upper West Side.
Avenger: Hizack123
NPs are Enfer Chateua D'lf and God Force
Class Skills are Avenger, Oblivion Correctio, and Self Replenishment
Personal Skill is Determination of Steel
Statistics: Strength B, Agility C (EX with ECD), Endurance B, Mana B, Luck ?, NP A
Start Location: East Harlem
Ruler: Monarch Laciel
NPs are A Story Just for You and Enfer Chateua D'lf (originally God Hand)
Class Skills are Magic Resistance, True Name Discernment and God's Resolutio
Personal skill is Eyes of the Mind (False)
Statistics: Strength C, Agility C (EX with ECD), Endurance A, Mana A+, Luck A++, NP ?
Start Location: Unknow
Begin the battle!