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I was reading through this thread, and saw a comment about where Undertale's Soul Manipulation Potency and Resistance is coming from: The ATK and DEF stats.
Then I realized: in-game, you raise your DEF stats by wearing completely regular clothes.
...Where exactly did we get durability negation from, anyways?
The Argument
So, I believe that Undertale does not have durability negation, or if they do, it is incredibly poor.
For one, literally every time 'soul manipulation' is used, it affects the body (Sans' Gravity Manipulation tosses the body around, Undyne gives you a spear to defend your body with), and all damage taken is equal to both your body, and your soul.
We judge Soul Manipulation Resistance by the DEF stat, so it seems, and Potency by the ATK stat. Yet, here are the items that raise DEF in Undertale:
How odd. All of these are items that defend the physical body.
There seems to be a recurring theme. All instances of SOUL Manipulation in Undertale is, in fact, hurting or affecting the body, and all instances of resisting SOUL Manipulation comes from better protecting the body.
So Why Is It Durability Negation?
Currently, it is listed as Durability Negation because it affects the soul, and affecting the soul is assumed to negate durability. Not because of any statements, or any feats in-verse (with the exception of Sans, who is a completely different topic), only because it's assumed that it does.
And that's fair enough. Monster magic affects the soul, and in most fictional verses, that means you can circumvent bodily durability. But Undertale is an odd case. Never has there been evidence of the soul being hurt where the body shrugged off the blow. The body and soul are always in tandem, as one, leading me to believe...
What I Propose
No Undertale profiles should have Durability Negation with the exception of Sans, who does not have it because of Soul Manipulation, but because of various other effects in-game that ignore your DEF stat outright.
In the end, the evidence for Durability Negation is downright assumptions at best, while all Undertale feats and gameplay show only that the verse treats the soul and body similarly.
Yes, all monsters will keep their Soul Manipulation, but it will not be assumed to negate durability, when all evidence simply shows it damaging the soul while damaging the body. Effectively, they simply deal damage to the soul as they deal damage to the person themselves. This is how every feat of soul manipulation in Undertale is done in-verse. There is no durability negation, only damaging both the soul and the person's durability equally.
So, Undertale doesn't negate durability. It damages you the old fashioned way, and as it damages you, damages your soul equally. If an Undertale monster kills you, your soul dies too. That is all that ever happens in-lore, and that's all that should happen here.
Then I realized: in-game, you raise your DEF stats by wearing completely regular clothes.
...Where exactly did we get durability negation from, anyways?
The Argument
So, I believe that Undertale does not have durability negation, or if they do, it is incredibly poor.
For one, literally every time 'soul manipulation' is used, it affects the body (Sans' Gravity Manipulation tosses the body around, Undyne gives you a spear to defend your body with), and all damage taken is equal to both your body, and your soul.
We judge Soul Manipulation Resistance by the DEF stat, so it seems, and Potency by the ATK stat. Yet, here are the items that raise DEF in Undertale:
How odd. All of these are items that defend the physical body.
There seems to be a recurring theme. All instances of SOUL Manipulation in Undertale is, in fact, hurting or affecting the body, and all instances of resisting SOUL Manipulation comes from better protecting the body.
So Why Is It Durability Negation?
Currently, it is listed as Durability Negation because it affects the soul, and affecting the soul is assumed to negate durability. Not because of any statements, or any feats in-verse (with the exception of Sans, who is a completely different topic), only because it's assumed that it does.
And that's fair enough. Monster magic affects the soul, and in most fictional verses, that means you can circumvent bodily durability. But Undertale is an odd case. Never has there been evidence of the soul being hurt where the body shrugged off the blow. The body and soul are always in tandem, as one, leading me to believe...
What I Propose
No Undertale profiles should have Durability Negation with the exception of Sans, who does not have it because of Soul Manipulation, but because of various other effects in-game that ignore your DEF stat outright.
In the end, the evidence for Durability Negation is downright assumptions at best, while all Undertale feats and gameplay show only that the verse treats the soul and body similarly.
Yes, all monsters will keep their Soul Manipulation, but it will not be assumed to negate durability, when all evidence simply shows it damaging the soul while damaging the body. Effectively, they simply deal damage to the soul as they deal damage to the person themselves. This is how every feat of soul manipulation in Undertale is done in-verse. There is no durability negation, only damaging both the soul and the person's durability equally.
So, Undertale doesn't negate durability. It damages you the old fashioned way, and as it damages you, damages your soul equally. If an Undertale monster kills you, your soul dies too. That is all that ever happens in-lore, and that's all that should happen here.