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Normal Neopet isn't a Normal Neopet.

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Put simply, we need to decomposite it, to turn it into the profiles for 50+ species of Neopets. (Although who knows if all those species should be considered notable.)

User:Numbersguy has several useful blogs, but if he's inactive, I'm always readily available to help with anything Neopets related.

Matters to discuss include:

1. Which species get which powers & abilities?

2. Include Species Abilities? If so, how?

3. Include Stances? If so, how?

4. Include Old Faerie Abilities? Which & how?

5. Which New Faerie Abilities, if any?

6. Standard equipment? Species exclusive equipment?

7. Height and weight data of Neopets is a pain, & the former decides if they get Small/Large Size or not.

8. Scaling? (Obviously.)

And probably other stuff.

So yeah, hopefully there's people willing to help out. If not, oof. I don't like the idea of having to handle this myself.
 
  • It depends on the species, obviously.
  • I'm assuming that "special abilities" are species-exclusive Powers or something. If they don't fit on the "Powers and Abilities" section, I think it's ok to add it on the "Notable attacks/techniques" section.
  • ???
  • ???
  • Sure, if they have equipment, we should add it.
  • We should call a Calc member to help us with that.
  • They all scale unless it's made clear that one is vastly superior to the other ir viceversa.
 
Well, if folks want, it can be split into species now and those revised later. (Although, 'verse inactivity lessens my confidence.)

Most species should probably be comparable to one another because some plots have combat relevance were player owned Neopets can battle, & the Battledome allows PVP.

Also, NPC feats & items stuff; Any Neopet can survive Chiazilla attacking using a Supersize Mega Ultra Plus (One of 4 old items, that, going by their description, let the user become 20 times their size. Given Chiazilla's description says 300 metric tons....

In the current profile's defense, it does make some effort (such as in the summary & the P&A to state that species vary.) Ex: "depending on the species they can have any of the following abilities: Flight, Enhanced Senses (Smell and hearing), breathe underwater via the use of gills and even survive with no oxygen (Jetsam, Koi and Floatsam)"

Feels more like a profile meant for evey species of Neopet to be used from one profile, rather than all of 'em combined with that in mind, but I'll let others weigh in on that.

It also shows an image with practically every species of pet right at the start. And a gallery at the bottom, which is good for teaching folks here the species and names. So it's definitely trying to distinguish them.

https://vsbattles.fandom.com/wiki/Normal_Neopet#Gallery

Every Neopet has several other "colours" they can be, so flight (& likely other abilities.) is likely achievable by certain colours. However, this "Normal Neopet" profile is probably concerned with Basic Coloured Neopets. Which the gallery isn't exclusively comprised of, but that's okay. Basic Colours, in Neopets for those who don't know are Blue, Green, Red & Yellow.

Species that should be able to breathe in water indefinitely or notably longer than other species:

Acaras, Flotsam, Jetsam, Kiko, Koi, Lutari, Nimmo, Peophin, Quiggle, Tuskaninny. (Probably. May need to double check for some.)

Species that should be able to fly:

Buzz, Draik, Eyrie, Korbat, Lenny, Pteri, Scorchio, Shoyru, maybe Skeith, Vandagyre (allegedly).

Hopefully that's a start.
 
Ok. I reccomend focising on just one profile a time. It will be pretty slow, but it's the most effective way to do it without messing anything up.
 
I can help out with making the profiles. Is there a way of making a standard template for neopets profiles? That could definitely help.
 
Joaco0902 said:
  • It depends on the species, obviously.
  • I'm assuming that "special abilities" are species-exclusive Powers or something. If they don't fit on the "Powers and Abilities" section, I think it's ok to add it on the "Notable attacks/techniques" section.
  • ???
  • ???
  • Sure, if they have equipment, we should add it.
  • We should call a Calc member to help us with that.
  • They all scale unless it's made clear that one is vastly superior to the other ir viceversa.
Unfortunately, most Species Abilities are sort of in a state of limbo. Back in like, 2013 or 2014, the Battledome was revamped out of like, early HTML to a beta in a newer style, & several features were reintroduced, some bugs were introduced, & some unlockable challengers were lost.

Species Abilities are not available in the current state of the Battledome, but AFAIK, there isn't much reason they wouldn't be reimplemented, & there wasn't really a lore explanation for their absence, either. Some sites have documented them in some capacity, which I need to look into.

The names, icons (part of an elemental damage system.) & level/means of obtaining are documented, but I haven't seen much for descriptions or visuals of the species abilities.

Thus, it'd be hard to assume much for species abilities beyond some kind of elemental manipulation ability, especially since we don't base things on names, IIRC.

Faerie Abilities are abilities granted to Neopets. The Old Faerie Abilities were phased out when the New Battledome (Beta) became a thing. (Although I think they'd be worth documenting.)

Among other differences, Old Faerie Abilities were obtained based on simply freeing Faeries, as well as the level of the Neopet, IIRC.

New Faeries Abilities are obtained by spending Blessings (Obtained via a newer kind of Bottled Faerie.), with Aethia the Battle Faerie to obtain abilities. Only one ability of each "tier" can be had this way; Switching can be done through Aethia, at a discounted blessing cost.
 
@ GyroNutz: "and depending on the species they can have any of the following abilities: Flight, Enhanced Senses (Smell and hearing), breathe underwater via the use of gills and even survive with no oxygen (Jetsam, Koi and Floatsam), Fire Manipulation, sharp claws and teeth, be amphibious, etc."

Excluding that from Powers & Abilities is a start, except the species relevant parts.

Range should be changed to use metric, since I THINK that's part of our standards.

Range: Melee to several yards

Standard Equipment is dubious, because no user-owned Neopet starts with any, it's questionable if we should include the scarce stuff found in Newbie Packs (Hard to document anyway.), & Neopets that do have Equipment by default are NPC Challengers.

Species Exclusive equipment does exist, but it still has to be obtained, typically bought from an NPC shop or maybe found via sheer luck or maybe gotten as a prize.

SHOULD we include Species Exclusive stuff in Standard Equipment for Neopet Species profiles? Most Neopets can equip most Equipment anyway!

Intelligence may need reworking to account for being an individual species.

Intelligence: Below average to genius level (They have created FTL ships, cruising ships, built entire kingdoms from scratch, etc)

Weaknesses as well.

Notable Attacks/Techniques Section seems mostly fine so far, on the grounds that it's just a listing of all New Faerie Abilities & their effects.

Keys: Normal | Stacking up growth potions

I really want those keys changed. Least of all because the AP justification for that comes from a blog I did & the Supersize equipment items are NOT potions! Even if they share vague art, they look nothing at all like Potions, & do not have a limited supply per instance of a Supersize, like you might expect of a Potion; It's a Multiuse item, so unless it's unequipped or deleted, nothing stops you using a Supersize every round so long as your Neopet hasn't hit 0 HP & isn't frozen.
 
"Species Exclusive equipment does exist, but it still has to be obtained, typically bought from an NPC shop or maybe found via sheer luck or maybe gotten as a prize.

SHOULD we include Species Exclusive stuff in Standard Equipment for Neopet Species profiles? Most Neopets can equip most Equipment anyway!
"

This would probably all come under optional equipment.
 
Fair enough. Given that no player-owned Neopet has Battledome Equipment by default, that'd make almost any Equipment for non-NPCs Optional Equipment.

Anyway, hopefully my previous post here helped answer your question of what a Standard Template for a Neopet profile would like. Although, maybe I could stand to put in a bit more effort.
 
Joaco0902 said:
This seems fine.
Whcih part seems fine, just to be sure? You mean the post establishing what should probably change between Normal Neopet & a profile for an individual species of Neopet? Something else?

(On that topic, more calculations and research may be needed; The Tier 7 Key is based on the height & weight of a Zafara, one of over 50 species. Different Neopets sized up would get different KE/Mass, so it's probably needed to figure out how to deal with that.)

Sorry for any bother.
 
GyroNutz said:
"Species Exclusive equipment does exist, but it still has to be obtained, typically bought from an NPC shop or maybe found via sheer luck or maybe gotten as a prize.
SHOULD we include Species Exclusive stuff in Standard Equipment for Neopet Species profiles? Most Neopets can equip most Equipment anyway!
"

This would probably all come under optional equipment.
This is what seems fine to me.

Also, don't worry, you're not bothering me or anything :)
 
Joaco0902 said:
This is what seems fine to me.
Also, don't worry, you're not bothering me or anything :)
Ahhh, okay.

Any opinion on what a "standard template" like thing for Neopets species profiles should look like?
 
Basically, the standard tier, powers and anything else that every single Neopet species shares in common, I guess.
 
What Neopets have in common.... Well, let's use Standard Format for Character Profiles as a basis.

To keep it brief, stuff that doesn't vary based on species or not much at all, we'll omit.

Tier: 9-A | Tier 7 (This tier is based on calculations related to the Supersize items, so the yield would vary for every species.)

Age & Classification: Some Neopets species were discovered at different points, many are created races. Player-owned Neopets are created by players, & thus, none of those Neopets have existenced before November 15th, 1999 or so.

Powers and Abilities: What they have in common are abilities accessible via Faerie abilities and Battledome Equipment, which any Neopet can get, Species Exclusive stuff aside.

Range: Probably similar to what Normal Neopet has, if we don't base it on species' heights/weights.

What Normal Neopet has currently seems kind of accurate in regards to statistics, especially if we end up doing a bunch of scaling, but it does need revisions.
 
The God Of Procrastination said:
Imaginym said:
7. Height and weight data of Neopets is a pain, & the latter decides if they get Small/Large Size or not.
Oops. Thanks for pointing that out. Edited to fix. Any other matters?
 
The God Of Procrastination said:
What are stances? It sounds like maybe Martial Arts.
Stances were abilities that Neopets could use to add a multiplier to both their attack and that of their opponent. The strength of the multiplier depended on the type of stance used:


Stance Multiplier
Defend 80%
Cautious Attack 100%
Normal Attack 120%
Stance Multiplier
Jump and Attack 130%
Fierce Attack 140%
Berserk Attack
150%
Only one could be selected per turn, & they were sort of just how offensively/defensively they fought, I suppose. If we do implement them, a Neopet using a stance would, effectively, have both its AP/Striking Strenth & Durability temporarily affected. (Maybe give Rage Power because of some of them?)
 
Makes sense.

Faerie Abilities are also acquired; They aren't innate to the Neopet. (But neither are Species Abilities once the learning conditions are met.) But unlike equipment, they can't be unequipped, & it required stuff mostly out of a player's control to "unlearn" them, in the case of Old Faerie Abilities, & with New Faerie Abilities, you can learn one from a tier or not, but once it's learned, the closest to "unequipping" it is to learn from one its faerie ability tier in place of it.

So if that's how to handle equipment, how about Faerie Abilities?
 
You either put them on optional equipment, or add it as a technique and add a note at the bottom of the page explaining that the neopet may "unlearn" it.
 
@ Joaco0902: You misunderstand. The means of unlearning aren't very practical. For the old Faerie abilities, it was via spinning one of two wheels (Themselves, mostly unrelated to the abilities themselves.) & getting a specific result.

Unlearning the new Faerie Abilities isn't a thing, beyond, as said, switching to a different ability in the same "tier".

But thank you for your input.
 
Ability in the same tier?

The a blog post could be used to list which potential abilities each "tier" holds avaiable for any Neopet to hold.
 
The God Of Procrastination said:
That doesn't mean that they have to learn it in the first place, though.
Indeed. I was just clarifying that optional as they are, it's questionable how reasonable it is to say a Neopet can "unlearn" them when it requires what may well be outside intervention.

@Bobsician: While a blog post is an option, might I propose, as an at least temporary option, the pages of an official fansite?

http://battlepedia.jellyneo.net/?go=abilities

http://battlepedia.jellyneo.net/?go=old_faerie_abilities

(In part, it's because I'm lazy, & formatting & images. I could try, if no one wants to handle it.)
 
Their descriptions have to be adapted to what terms the site would use, as some of them sound like nothing but game mechanics.

Making a blog of something like this is simple, just list all of them and put categories on each tier, for example:

Tier 1
X ability: Increases speed for a while

Y ability: Raises the power of X sort of moves

Tier 2
Z ability: Does something useful

(You get the idea)
 
I'll see what I can do about making the descriptions more appropriate for our standards & maybe gathering up the blog as well.

However, it may be notable that those are the official descriptions for the new abilities where they can be acquired (You'd need a Neopets account to log into to view that page's contents; Just the descriptions in the mouseover text.), & I think the same is true for the old abilities.

Something that may prove a little more trouble is getting the useage text that appears in the Battledome for the abilities, as well as equipment, where applicable.
 
If I'm gonna try writing up a template for a Neopet species profile. Should I just post it here, or make it a blog & link that? A Sandbox?

Also, going by The God of Procrastination's suggestion here: https://vsbattles.com/vsbattles/3867432#24 Should Powers & Abilities a Neopet gets from Faerie Abilities should be in another tabber still?

I'm not too experienced with making tabbers. Should I just leave P&A blank in the template?
 
A sandbox would be best.

And don't leave the P&A section blank, it'll be fixed later if you do something too weird.
 
The God Of Procrastination said:
None of that "outside help" is outside help. I made some other fixes, by the way.
I assume that's so due to them effectively being summoned of abilities, which, while optional to acquire from Faeries, are still the Neopet's own ability once acquired?

Given that, shall the "Outside Help" notes on the Faerie Abilities be noted?

(I should probably see about making a list of the Old Faerie Abilities, too, & maybe catalogueing which species have had which resistances & abilities.)

Also, I'm a total Neopets nerd. I can give you literally hundreds of examples of why to spell it "Faerie" & not to spell it "Fairy". Ex: http://www.neopets.com/help_search.phtml?help_id=18 & I'm a bit lazy to get examples, but they're usually called "Faerie Abilities", not "Fairy Magic", despite being magic.

Still, thanks a ton for your help! Sorry to nitpick!
 
I guess that's another ability to remember to add to the list, then.
 
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