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Banjo wanna catch Boxing Pokemon but he can't?

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Ryuga Banjo find this pokemo in the grass but he doesn't know what will he do? after that, that pokemon wanna fight him without Pokemon Battle....

Muscle of Galaxy vs Boxing Pokémo

- 8-A version (Hazard Level 5 used vs Its base|1st Evolution)

- Speed Equalized


Banjo meme
Craby
 
198.4426187 tons TNT is what he scales above so about a 1.5x~ish difference.

Ryuga has the massive experience and intelligence advantage though.
 
Well that's making a tornado with Tornado Energy, the one I used is the one the're probably using,as they state "Tornado-like winds".
 
Banjo should be level 5 in this fight, if not:

Crab (717 tons) >>> Banjo (198 tons).

Beside that, can anybody explain what Crab special moves is?
 
Okay so, you didn't stated that which forms Ryuga's gonna start with so i will give two situations:

Base form: nothing really special beside his experience and intelligence advantage.

Great and Charge form: same as above, expect that he is much stronger.

Magma form: One of his attacks involved cover his enemy with magma, don't know how Crab can counter against that.
 
That Pokemon also has Iron fist which increases his Punching move's AP by 20% and does Ryuga have anything to counter Confusion inducement or that Pokemon's Regenerationn?
 
Ryuga could do the same, nearly every characters in Build can temporary boosts their power through strong emotions. Ryuga did it by just simply fight alot.

I don't know if this right but Ryuga sorf of resist the similiar thing, exposed to Nebula Gas are similiar to being exposed to poison gas which usually causes dizziness and mess with your senses?

Crab regen only High-Low at best, which doesn't much against energy attacks spam or magma manipulation.
 
I see...

Crabrawler's moves, it has only regen move is Rest (If it has, but this pokemon he found in the grass that mean it is wild pokemon) that recover its Hp fully but make it become sleep then Banjo can stomp it, if it has not Sleep Talk which can attack while it's sleeping ....

and its Confusion inducement moves are Dizzy Punch and Dynamic Punch right? but they have low-chance to hit or confusing the target.
 
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
 
Akreious said:
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
That's not how that works!
 
Akreious said:
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
They're hax, they induce confusion even in those who should be able to physically tolerate natural dizziness, like all of the fully evolved fighting types and a bunch of tough pokemon.

It's just like how pokemon's poison is supernatural to a degree; you can poison living rocks with it.

Being immune to pokemon's confusion is similar to what it takes to be immune to pokemon's poison; Be something that can't get confused at all.
 
SauceSorcery said:
Akreious said:
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
They're hax, they induce confusion even in those who should be able to physically tolerate natural dizziness, like all of the fully evolved fighting types and a bunch of tough pokemon.
It's just like how pokemon's poison is supernatural to a degree; you can poison living rocks with it.

Being immune to pokemon's confusion is similar to what it takes to be immune to pokemon's poison; Be something that can't get confused at all.
Pokemon with Own Tempo can not be confused unless you remove or other wise negate the ability. It's the same thing for Pokemon with Limber, Oblivious, Insomnia, Immunity, Inner Focus, Magma Armor, Water Veil and Vital Spirit. These are all the abilities that make a Pokemon immune to status effects.
 
SauceSorcery said:
Akreious said:
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
They're hax, they induce confusion even in those who should be able to physically tolerate natural dizziness, like all of the fully evolved fighting types and a bunch of tough pokemon.
It's just like how pokemon's poison is supernatural to a degree; you can poison living rocks with it.

Being immune to pokemon's confusion is similar to what it takes to be immune to pokemon's poison; Be something that can't get confused at all.
Sounds like 100% Gameplay Mechanics to me but sure, alright :/
 
They're hax, they induce confusion even in those who should be able to physically tolerate natural dizziness, like all of the fully evolved fighting types and a bunch of tough pokemon.
It's just like how pokemon's poison is supernatural to a degree; you can poison living rocks with it.

Being immune to pokemon's confusion is similar to what it takes to be immune to pokemon's poison; Be something that can't get confused at all.

Sounds like 100% Gameplay Mechanics to me but sure, alright :/

That mean can be 100% confusing in this fight which has 20% chance for Dizzy Punch and 50% hit chance for Dynamic Punch in their game?
 
Akreious said:
SauceSorcery said:
Akreious said:
Dizzy Punch and Dynamic Punch seems to be countered by the fact that Banjou is a professional boxer, no? They're sort of trained to take those types of punches.
They're hax, they induce confusion even in those who should be able to physically tolerate natural dizziness, like all of the fully evolved fighting types and a bunch of tough pokemon.
It's just like how pokemon's poison is supernatural to a degree; you can poison living rocks with it.

Being immune to pokemon's confusion is similar to what it takes to be immune to pokemon's poison; Be something that can't get confused at all.
Sounds like 100% Gameplay Mechanics to me but sure, alright :/
Pokemon is inherently mechanical, even outside of the games.

We have a dozen types of fear hax that all do different distinct things through fear infliction, even vs things that shouldn't really be afraid... ie: Unnerve, scary face, mean look, etc.

Some things are chalked up to be 'just' game mechanics though, such as the four move limit, power points, base stats, and a few other things...
 
In-game, it lasts: 1 to 4 "attacking" turns. (Turns spent during recharge, etc. don't count it down.)

Turns don't exist outside of game mechanics though, so I guess it lasts somewhere between several seconds to a few minutes?

I don't know how long confusion lasts in any outside-game depictions.
 
30 seconds is probably a long enough time to them since they usually move up to relativistic speeds.

But it does call into question how we can measure a turn anywhere.
 
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