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Here we go again...
So yeah, more Pokemon revisions, but this time they only affect two/three profiles. Those being Dusknoir (PMD Explorers), Grovyle (PMD Explorers) and potentially Wigglytuff (Mystery Dungeon)
Both Dusknoir, Grovyle and Wigglytuff should get an 'Optional Equipment' or 'Best Possible Gear' key, which would include abilities from orbs, scarves, seeds and TMs. Remember that these are specific Pokemon who have shown to be capable of using TMs before (Grovyle knows Dig which he can only learn via TM) and regularly utilise items such as orbs + seeds (Grovyle uses a luminous orb in a cutscene, Dusknoir is stated to be one of the greatest explorers which implies a great knowledge of orbs + seeds, Grovyle is his intellctual equal. Wigglytuff/Grovyle is playable in the bonus episode 2/5 respectively).
This would grant them all the abilities listed here, along with their moves granted by TMs.
For Grovyle: Martial Arts (Focus Punch, Brick Break, Drain Punch), Metal Manipulation (Iron Tail), Statistics Reduction (Flash), Duplication (Double Team), Status Effect Inducement (Toxic), Empathic Manipulation (Captivate), Weather Manipulation (Sunny Day)
For Dusknoir: Martial Arts (Focus Punch, Brick Break), Energy Projection (Focus Blast), Telekinesis (Psychic), Weather Manipulation (Sunny Day), Power Nullification (Taunt), Electricity Manipulation (Charge Beam), Duplication (Double Team), Empathic Manipulation (Attract), Earth Manipulation (Earthquake), Statistics Amplification (Calm Mind), Forcefield Creation (Protect), Damage Boost (Facade)
Finally, for their regular keys, both should get Non-Physical Interaction (Grovyle can literally grapple Dusknoir, who is non-corporeal. Dusknoir can harm Sableye and threaten Spiritomb) and Dusknoir should get Ectoplasm Manipulation for fairly obvious reasons. Dusknoir should probably get the abilities from moves he has learned previously, such as Gravity Manipulation (Gravity), Fire Manipulation (Fire Punch), Negation (Foresight, which negates non-corporeality, evasion and illusions), Statistics Reduction (Leer), Paralysis Inducement (Disable, which inflicts paralysis in PMD) and Curse Manipulation (Via Curse)
So yeah, more Pokemon revisions, but this time they only affect two/three profiles. Those being Dusknoir (PMD Explorers), Grovyle (PMD Explorers) and potentially Wigglytuff (Mystery Dungeon)
Both Dusknoir, Grovyle and Wigglytuff should get an 'Optional Equipment' or 'Best Possible Gear' key, which would include abilities from orbs, scarves, seeds and TMs. Remember that these are specific Pokemon who have shown to be capable of using TMs before (Grovyle knows Dig which he can only learn via TM) and regularly utilise items such as orbs + seeds (Grovyle uses a luminous orb in a cutscene, Dusknoir is stated to be one of the greatest explorers which implies a great knowledge of orbs + seeds, Grovyle is his intellctual equal. Wigglytuff/Grovyle is playable in the bonus episode 2/5 respectively).
This would grant them all the abilities listed here, along with their moves granted by TMs.
For Grovyle: Martial Arts (Focus Punch, Brick Break, Drain Punch), Metal Manipulation (Iron Tail), Statistics Reduction (Flash), Duplication (Double Team), Status Effect Inducement (Toxic), Empathic Manipulation (Captivate), Weather Manipulation (Sunny Day)
For Dusknoir: Martial Arts (Focus Punch, Brick Break), Energy Projection (Focus Blast), Telekinesis (Psychic), Weather Manipulation (Sunny Day), Power Nullification (Taunt), Electricity Manipulation (Charge Beam), Duplication (Double Team), Empathic Manipulation (Attract), Earth Manipulation (Earthquake), Statistics Amplification (Calm Mind), Forcefield Creation (Protect), Damage Boost (Facade)
Finally, for their regular keys, both should get Non-Physical Interaction (Grovyle can literally grapple Dusknoir, who is non-corporeal. Dusknoir can harm Sableye and threaten Spiritomb) and Dusknoir should get Ectoplasm Manipulation for fairly obvious reasons. Dusknoir should probably get the abilities from moves he has learned previously, such as Gravity Manipulation (Gravity), Fire Manipulation (Fire Punch), Negation (Foresight, which negates non-corporeality, evasion and illusions), Statistics Reduction (Leer), Paralysis Inducement (Disable, which inflicts paralysis in PMD) and Curse Manipulation (Via Curse)