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7-B Brackets Round 27

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Dargoo_Faust

Blue Doggo Enthusiast
VS Battles
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Twenty-seventh round of the 7-B Brackets begins! The winner of this match will make it into the semifinals.

Current Standings (A "-1" indicates a fighter was disqualified or got stomped for whatever reasons)

The combatants for this round are Trigger Happy, submitted by Starter Pack, and Gintoki Sakata, submitted by Velox.

EoS Gintoki and Base Trigger are used, although Trigger is allowed to go into his Elite and Legendary forms. Speed is equal, battle takes place outside of the Dunder Mifflin Paper Co. in Scranton PA.

Gintoki scales to a 30 megaton feat, Trigger scales to 15 mT quakes and being unharmed by the initial blast of a volcanic eruption.

Gintoki Sakata - 3 (Velox, Litentric, Iapitus)

Trigger Happy - 6 (Starter, Bambu, Crimson, Weekly, Cal, Anonymous)

Incon -

Sakata.Gintoki.beer
Bigbangartwork
 
I'll have to real Velox in on this to see how well Gintoki deals with projectile spam.

And to be fair though Gintoki has kilometer wide AoE explosions that would hit reliably more than Trigger's bullet spam.
 
Right, so here's the big question that can make or break this argument. How good is Gintoki's Precog against a literal rain of golden coin bullets?
 
I mean

You can know that the bullets are coming, it doesn't stop them from literally being everywhere
 
Gintoki doesn't have Precog, he causes it as well as other perception based skills to backfire.

I feel like a massive energy explosion is > a rain of bullets considering it's omnidirectional.

I feel like this match is more determined by how fast Trigger goes into Legendary mode.
 
Trigger Happy also has an exploding Pot O' Gold attack as well. Plus, he's got limited Invulnerability with Stored Value.

He's also an excellent marksman with his twin Golden Pistols. So, he's got a good shot here.
 
Gintoki's energy blasts have a better range from what I am aware of, though.
 
Okay, fair enough. Though, which ability would Gintoki be using to cause such a big explosion? And furthermore, would he use it first in-character?
 
It's from one of his swords, the latter would be a good question for Velox as I'm just working off of the profile.
 
I am an FRA in someone's pocket when they make the arguments

Gonna say though, danmaku is gr8 and all, and is awesome, but an explosion is kinda inherently danmaku in that it is everywhere
 
Well then, i'm sure the danmaku can be covered with the AoE from Gintoki toothpack, the strongest attack can covering the entire Demon King castle and destroying it in half. Also does this motherf***er have any answer to the paralysis needle?

Gonna bring the more knowledge here.
 
Yes, Gin's strikes are AoE, it can reach part of demon castle. It's just "it's so strong I can create air blasts" kinda shit. It's in character because he always swing his sword around.

He's skilled enough to dodge bullets from hordes of enemies within an enemy ship, he kinda used to it.
 
Veloxt1r0kore said:
I just watched the video and, granted, you may have a reasonable case for Gintoki there. However, I have some good counterpoints as well.

First off, dealing with Magiklin, I believe that Trigger Happy's Machine Gun is a pretty good counter to it. Sure, there's not much room for Trigger Happy to dodge, an he may end up taking a good hit from it. But, he'd be able to send a volley of gold coins at Gintoki with no end in sight in response.

Second, for Sharm Green, Femeli Fresh and Mama Lemon, Trigger Happy can easily dodge. Gintoki is not the only guy who can dodge here, as there are many, many bosses that have fairly difficult energy blasts that Trigger Happy has had to dodge, and these attacks seem to be no different. I can easily see him getting around this.

And finally, Kamikaze would mean that his energy would have to synch up with Trigger Happy's in order to cause a giant explosion. Something which I don't see happening, so it's not really applicable here.

Oh, and after the first wave of Magiklin, Trigger Happy will definitely switch to his Legendary mode, which gives him a 3X boost to his AP, which would absolutely help him against Gintoki.

Also, what paralysis needle? I don't see anything about that in his equipment or his notable attacks/techniques. And does he even typically use it in-character?
 
It's outlined in his Powers/Abilities. His profile is missing some powers/abilities that are outlined in his notable attacks and he is also missing some notable attacks from his powers/abilities.

After the brackets are over I'll try and freshen up the page.

His Stands are also still relevent, as they are invisible to Trigger and can also poison him and fire projectiles.
 
Paralysis inducment via acupunture needle, he do that against Oboro.

Machine gun, not sure it helping since you know this dude deflect a thing that worse than machine gun.

Cool then, Gintoki just copy his move just like he did against Oboro (when he copy his acupunture technique).
 
I will say

Explosions are inferior to danmaku in one way

While they are omnidirectional, their intensity continuously goes down the further you are from them, whereas every shot of the danmaku barrage will be dealing the same damage- your AP

The location does heavily negate Gintoki's range advantage.

For now, leaning towards Trigger Happy. Less damage drop off and the inability to really be at a range advantage gives him an edge.
 
IDK how copying an acupuncture technique applies to Trigger's Gun skills/powerups.
 
I didn't ask if he could do it or not. I asked if it was in-character for him to use it in any fight other than that one. Because if he just said "no u" to a guy who was using the technique before him, I can understand that. But, the problem is whether or not he uses it elsewhere, whereas he'd do something else like swing his sword instead.

Also, if mimicking is such a big thing for him, what exactly is he going to be mimicking from Trigger Happy? Because he has guns, machine turrets, golden safes, golden exploding pots, and giant coins that he's going to be lobbing at him that's coming from out of nowhere. And how is he going to be copying Trigger Happy's Legendary transformation? I can see him mastering a precision based technique like acupuncture. I cannot see him copying straight on Summoning and Transformation.
 
I don't feel like Gintoki's mimickry applies to anything other than physical techniques, not weapons and powers.
 
Yeeaah I'm pretty certain it doesn't copy his guns.

Also if it wasn't clear, for now my vote rests with Trigger Happy.
 
Well, most of time he always lead with sword fight (the wooden swordand his advanced tech toothpack) and some of random move (the acupuncture or move to pissing his opponent off).

Tbh i don't want arguing too much because from what i see, TH is a****e who gonna win in the end.
 
We need a non-anime rep for the semi-finals, and Gintoki is in the way of that. Not my fault.

Yeah, but in all seriousness, I'm gonna confidently vote for Trigger Happy here.
 
Honestly, if Trigger is going to shoot an absolute crapton of bullets with no particularly special abilities, I can see Gintoki taking this. I'd imagine closing the distance would make Trigger's danmaku less effective. But widening the distance so that they don't reach can work as well, since Gintoki has superior range.

Gintoki's stands means that he has potential ways of inflicting damage to Trigger without him realizing it. And I'm pretty sure poison would be pretty effective here depending on how fast it acts.

Gintoki's explosins can not only be used to shield against the danmaku, but also as cover so that it'll be difficult for Trigger to see him coming in to close the distance. Not to mention that Gintoki can reflect many of the bullets at him with either his blade or the air slashes he generates.

For right now I'm siding with Gin. He has more tools at his disposal and those tools aren't exactly ineffective against danmaku. And, for the most part, once he closes the distance it should be a wrap as he should certainly have a skill advantage.
 
> I'd imagine closing the distance would make Trigger's danmaku less effective.

Trigger Happy has plenty of up-close techniques as well. His pistols, the golden safe and the exploding Pot O' Gold are much more effective in close quarters. Plus, he's had plenty of experience facing off in close quarters as well.

> But widening the distance so that they don't reach can work as well, since Gintoki has superior range.

I'm not sure why this isn't available on his profile, which should really be added, but that rocket Trigger Happy's riding in his profile picture ain't just for show. If Gintoki tries to create some distance, Trigger Happy can just hop on the rocket he can summon and launch himself after him. So, Gintoki ain't gonna be able to have too much distance on Trigger Happy.

> Gintoki's stands means that he has potential ways of inflicting damage to Trigger without him realizing it. And I'm pretty sure poison would be pretty effective here depending on how fast it acts.

While I won't say they won't be effective against Trigger, his Danmaku will likely cancel out any of the bullets sent flying his way. As for the poison, I really need someone to explain to me what it means by "Gintoki gains the ability to distort space and create dark matter in their hands. Matter is poisonous and has the properties of acids." Because that's a little weirdly phrased.

> Gintoki's explosins can not only be used to shield against the danmaku, but also as cover so that it'll be difficult for Trigger to see him coming in to close the distance. Not to mention that Gintoki can reflect many of the bullets at him with either his blade or the air slashes he generates.

As Bambu said, the energy from the AoE explosions will disperse, whereas Trigger Happy's bullets will be consistant in their AP. And considering the fact that he has approximately a 1.5X advantage in AP over Gintoki upon becoming a Legendary Skylander, I can see his Danmaku tearing straight through the explosions. And while Gintoki could deflect some of the bullets, Trigger Happy is running infinite ammo, so he is likely gonna overwhelm him. And if Gintoki does manage to close the distance, well, see my first argument.
 
Trigger Happy - 2 (Starter, Bambu)

Gintoki - 2 (Velox, Litentric)
 
1. I think you're missing the point there. Physically, in an up close battle, there is less space for projectiles to occupy. So danmaku becomes less effective by default. Not the mention that, from up close, Gintoki can dodge the guns as opposed to having to judge dodge/deflect the bullets.

2. I feel like launching yourself at someone who has superior CQC is a bad idea. Not to mention that Gin can still sprint to attempt to maintain distance if he so chooses. Speed is equalized here, so this should extend to their travel speed as well. Though I do agree that it should be added to his profile if it's not already there.

3. Velox can likely answer this one. Though deflection makes Trigger's danmaku less effective is really the point there. As at that point, he'd be defending himself from some of his own attacks as opposed to attacking Gintoki.

4. Firstly, it depends on when Trigger actually decides to transform. Secondly, an explosion is still plenty enough to more than alter the trajectory of the bullets, meaning they won't hit Gintoki, whose radius is far less than that of the explosion. Not to mention that, like I said earlier, he can use those as a means of getting in. And the closer he gets, the deadlier his explosions will be. Plus, a difference of not even two times isn't enough to warrant the bullets passing through without a hitch. And the wide radius of the explosion, as well as the blinding effect, is all that's really necessary here. As for engaging in CQC, Gintoki has far better skill feats, and has his acupuncture to boot. (On top of whatever his stands can do I suppose). Gintoki should take CQC with medium difficulty.
 
Trigger's Danmaku is more effective at close range and in enclosed spaces, getting closers makes it more effective not less
 
@Weekly

Do you have a clip so that I can understand how? If there's less space for projectiles to occupy, then I fail to understand how spamming projectiles in less space, is more effective than spamming them in more space.
 
> Physically, in an up close battle, there is less space for projectiles to occupy. So danmaku becomes less effective by default.

And again, he's got a ton of options besides "shoot gun." My main example is his safe and Pot O' Gold, which he lobs at his opponent and it explodes. Plus, he can lob a giant coin with Heads or Tails, and if it lands on heads, not only will it blow up, but it also acts as a mine for his opponent. In fact, it's part of a path of abilities that is literally suggested by the game to deal with characters who want to rush him like Gintoki going for CQC.

> I feel like launching yourself at someone who has superior CQC is a bad idea.

Except he's going to be fireing his guns off at the same time. Like in the picture, he's going to be shooting his pistols off like a crazed cowboy, so he's directly countering the CQC.

> Speed is equalized here, so this should extend to their travel speed as well.

Except the rocket does not count as his normal travel speed. When he wants to get somewhere, 99% of the time it's typically going to be by walking there. The rocket will end up being a speed boost for him, allowing him to catch up with Gintoki if he tries to gain distance on him.

> Firstly, it depends on when Trigger actually decides to transform.

As I said, the moment Gintoki launches his first Magiklin at Trigger Happy, he will realize he needs that power boost, and he will not hesitate to do so. That, I can guarantee.

> Secondly, an explosion is still plenty enough to more than alter the trajectory of the bullets, meaning they won't hit Gintoki, whose radius is far less than that of the explosion.

Did I mention that Trigger Happy was an expert marksman? Because if I didn't, then he is. He's had literal years of training against all kinds of opponents, and I don't buy that with his machine gun, none of his bullets can't tear through the blast of that explosion and hit Gintoki, especially with someone who absolutely knows what they're doing. And even if I slightly over-exaggerated how potent the bullets are, there's still going to be enough to send Gintoki reeling.

> Not to mention that, like I said earlier, he can use those as a means of getting in. And the closer he gets, the deadlier his explosions will be.

And that's another thing. I don't think Gintoki spams explosions as much as you're saying, apart from maybe the Stands. As we've discussed, he is much more of a CQC fighter and doesn't usually play the ranged game, typically trying to get around a characters range to strike them with his blade. Meanwhile, Trigger Happy is built for range, with all of his abilities being centered around range. But, from what you're implying, Gintoki is gonna do nothing but use explosions again and again and again in order to take him down. So...what's up with that?

> And the wide radius of the explosion, as well as the blinding effect, is all that's really necessary here.

As could be seen in the video provided by Velox, his explosions, apart from perhaps the Kamikaze attack, is not very blinding in the least. It's got a wide radius, sure, but Trigger Happy can work around that. But the energy given off by the attacks don't really shed that much light.

And Trigger Happy typically knows when to back off from a fight as well, shooting his pistols at his opponents to either take them out or give him room to retreat. And, again, he's got his rocket in case he needs to get a little distance.

Gintoki has a lot of techniques which could hurt Trigger Happy, yes. But the Skylander's techniques, while not as varied as Gintoki's, are still very well suited against someone like Gintoki, who focuses more on CQC than range, which is his specialty. So, I'm still backing Trigger Happy via Danmaku and being able to counter enough of what Gintoki can throw at him before he takes him down.
 
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