> Physically, in an up close battle, there is less space for projectiles to occupy. So danmaku becomes less effective by default.
And again, he's got a ton of options besides "shoot gun." My main example is his safe and Pot O' Gold, which he lobs at his opponent and it explodes. Plus, he can lob a giant coin with Heads or Tails, and if it lands on heads, not only will it blow up, but it also acts as a mine for his opponent. In fact, it's part of a path of abilities that is literally suggested by the game to deal with characters who want to rush him like Gintoki going for CQC.
> I feel like launching yourself at someone who has superior CQC is a bad idea.
Except he's going to be fireing his guns off at the same time. Like in the picture, he's going to be shooting his pistols off like a crazed cowboy, so he's directly countering the CQC.
> Speed is equalized here, so this should extend to their travel speed as well.
Except the rocket does not count as his normal travel speed. When he wants to get somewhere, 99% of the time it's typically going to be by walking there. The rocket will end up being a speed boost for him, allowing him to catch up with Gintoki if he tries to gain distance on him.
> Firstly, it depends on when Trigger actually decides to transform.
As I said, the moment Gintoki launches his first Magiklin at Trigger Happy, he will realize he needs that power boost, and he will not hesitate to do so. That, I can guarantee.
> Secondly, an explosion is still plenty enough to more than alter the trajectory of the bullets, meaning they won't hit Gintoki, whose radius is far less than that of the explosion.
Did I mention that Trigger Happy was an expert marksman? Because if I didn't, then he is. He's had literal years of training against all kinds of opponents, and I don't buy that with his machine gun, none of his bullets can't tear through the blast of that explosion and hit Gintoki, especially with someone who absolutely knows what they're doing. And even if I slightly over-exaggerated how potent the bullets are, there's still going to be enough to send Gintoki reeling.
> Not to mention that, like I said earlier, he can use those as a means of getting in. And the closer he gets, the deadlier his explosions will be.
And that's another thing. I don't think Gintoki spams explosions as much as you're saying, apart from maybe the Stands. As we've discussed, he is much more of a CQC fighter and doesn't usually play the ranged game, typically trying to get around a characters range to strike them with his blade. Meanwhile, Trigger Happy is built for range, with all of his abilities being centered around range. But, from what you're implying, Gintoki is gonna do nothing but use explosions again and again and again in order to take him down. So...what's up with that?
> And the wide radius of the explosion, as well as the blinding effect, is all that's really necessary here.
As could be seen in the video provided by Velox, his explosions, apart from perhaps the Kamikaze attack, is not very blinding in the least. It's got a wide radius, sure, but Trigger Happy can work around that. But the energy given off by the attacks don't really shed that much light.
And Trigger Happy typically knows when to back off from a fight as well, shooting his pistols at his opponents to either take them out or give him room to retreat. And, again, he's got his rocket in case he needs to get a little distance.
Gintoki has a lot of techniques which could hurt Trigger Happy, yes. But the Skylander's techniques, while not as varied as Gintoki's, are still very well suited against someone like Gintoki, who focuses more on CQC than range, which is his specialty. So, I'm still backing Trigger Happy via Danmaku and being able to counter enough of what Gintoki can throw at him before he takes him down.