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This is for The Player (Minecraft). His abilities should be seperated to better reflect what he can realistically get in the early game, mid game and the late game. I suggest that stuff like leather armour + wood tools + snow golems be in key 1 along with Steve's natural abilities (i.e. Regenerationn), iron armour + tools, basic mob drops (i.e. ender pearls), bows, TnT be in key 2 and everything else (enchantments, potions, elytra) be in key 3.
Thoughts?
Thoughts?