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Another match between characters from DBS and JoJo

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Ultra Instinct Goku just blinks and Johnny sort of just... dies?

Sure Jonny has Infinite Rotation but High 3-A is weaksauce to Low 2-C. Ability negation doesn't work either as it'll have to actually hit Goku in the first place which is impossible given Speed Equalized and the lack of Danmaku.

Goku just keeps blinking until Johnny screws up and dies.
 
@Akreious

I had to call a JoJo expert for this thread but it still has not come so I think it will answer your question
 
But then again, you're putting a High 3-A vs a Low 2-C. And Johnny is basically glass canon without Act 4.
 
Standuser081 said:
But then again, you're putting a High 3-A vs a Low 2-C. And Johnny is basically glass canon without Act 4.
Maybe I should use Goku's strongest 3-A version for this thread?
 
Johnny only needs one shot. So he tries to shoot Goku with Infinite Rotation bullets but Goku just keeps teleporting. Johnny then uses Act 3 to create portals to run away from Goku while trying to shoot him. It's gonna take a while but he's probably goimg to hit Goku. So I think Johnny takes this with Mid-High difficulty.
 
My ass he takes this Mid-High difficulty, if we use 3-A Goku then Johnny makes a portal on top of Goku and 1-shots him no difficulty.
 
Now, its been a while since I've read Part 7, but to use Infinite Rotation / Super Spin you need to have a running start (Horse), no?
 
I guess? Kinda sounds like starting off Goku with a kamehameha.
 
Wrong board, mate. I've moved this to Versus Threads board.

Goku kiai's?
 
You don't need a running start to use the infinite rotation, you just need to generate enough of it via movements. This can be easily done on horseback or by Johnny if necessary.

I am unsure if Goku is actually able to sense TUSK4 here. If he has soul reading of some shape or form then it may check out otherwise he shouldn't be able to see any sort of stands in this scenario. You can't dodge what you can't see so that pretty much guarentees he is going to be shot by the infinite rotation.

How does Goku manage against soulhax? TUSK4 can completely obliterate the soul of your average person. While it may not do too much damage to him, Goku is still going to be imbued with the rotation. His body will begin to rotate on a cellular level causing it to seperate from itself forever and ever; leaving the universe does not get rid of this. This would count as a form of incapacitation.

Basically, if Goku gets hit I believe he loses. Otherwise he flicks Johnny and destroys half of the continent.
 
ProfessorLord said:
How does Goku manage against soulhax?
Maybe he has resistance to it? Since Goku has retention to EE that can erase the soul (and the body) then does it mean that it has resistance to Soul Manipulation?
 
I think it depends on how Goku dodges. If he dodges by let's say moving his head to the left, the warping of space should get him and it should be Johnny win. If he uses IT or simply moves out of way by jumping or something, it's gonna be Goku win. Also, there was thread about Goku's resistance to soul destruction and it was decided it would be redundant due to his resistance to EE which affects the soul.
 
I think Johnny will land a hit with Act 4 more often than not, especially seeing as this isn't Ultra-Instinct .

Johnny FRA.
 
Oh, this isn't UI? Then,chances are Goku's gonna try and intercept it with a Kamehameha and it's gonna hit him. Gonna have to give this to Second best Joestar.
 
Johnny - 4 (Standuser, Dargoo, Prof, Outerversal)

Goku - 0
 
I checked and apparently in DragonBall ki sensing is an active move and function. It checks out because we saw a whole episode of Gohan relearning and practicing it in combat againy the wolf man.

Ultra Instinct may have it on passive but it's never stated anywhere so the assumption can't be made. It's just really good dodge reflexes put to the max.
 
It isn't UI Goku being used here anyway. Though Goku does tend to start with sensing his opponents to get a good grasp on their power.
 
Johnny Johnny for the reasons above.
 
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