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Yeah we would? A duck from a parallel world doesn't make it not a duck. All that's changed is where the duck is from, not the fact it's still a duck.But the duck is from a parallel universe we wouldn't call it a normal Earth duck.
You quite literally did know what my point was, you even alluded to it. If you couldn't pick up on it, that's a you issue.I don't because your point was bad.
Given just following the conversation would enable you to get what I was getting at.
So? Who gives a shit if it's higher, lower, or anything in-between, if the evidence points towards the higher one being the case, that's what we'd go with, it could be a billion times higher or lower for all I care, funny numbers being above a certain threshold isn't going to ever be reason enough to actually argue shit.I do, because they're from different universes and one would suggest an extremely higher degree of scaling.
What matters is if it's right or wrong, all you've said amounts to "it isn't physically the exact same copy of the item, so the items themselves must be different". Which is an inane argument, when everything points to the not being the case.
You also failed to acknowledge any of what I said and simply continued on with the "it's an alt universe so it's different", even though, again, I just established why such an argument falls flat, even showing how Nintendo themselves consider the light arrows to be the exact same thing across multiple games even, bar like, two or three spinoffs. At this point, I actually can call strawman.
No he doesn't? He uses them on Gomezz, Twinmold probably, and that's it in terms of MM, not even Majora because we're told he used FD for that. For OOT, he uses them against Ganondorf canonically, that's it. Thinking on it, besides Twinmold because 3D and Gomezz, the only bossess that they're canonically used on is Ganon.I already said even if everything I claimed about the arrows was correct, my point about scaling would still be wrong. Link uses the arrows on multiple enemies canonically. Since they aren't one shot and Link has to fight them, Link would be required to scale in some fashion. It's just that since one version of the game forces you to use them and the other version doesn't, we should only include it as a secondary rating.
Other basic enemies being selectively attacked due to player choice is, ironically, the very argument you accused me of, that being game mechanics.
3D is the most recent iteration, and they aren't exactly different canons like REmake or something, 3D would be the most up-to-date iteration, both being canon doesn't mean one can't take precedence.