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Would this scale to someone's AP?

GreyFang82

He/Him
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So I know there's a common sense assumption that someone's Durability Scales to their AP by default, or else they would break their hand by attacking.

But if someone does hurt themselves by punching someone, would that mean their AP can be scaled to be greater than their durability?

If so, how much stronger would someone's AP have to be?

Let's just say, a person with wall level durability punches someone, but by doing so they hurt themselves, making them flinching, but no long lasting damage. Would that scale to AP?
 
It should still scale, unless the character blows themselves up with each attack.

Basically, each punch a character throws against another surface is the equivalent of the character receiving this very punch on their fist.
 
Cool, this helps a lot. Thanks One last question would this someone's AP be: Wall Level or At Least Wall level?
 
If they were going all out with that attack, Wall-level, they couldn't even damage their arm with the punch, to any noticeable extent.
 
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