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His only way of actually hurting Takamura is by PPs which Takamura is strong enough to tank.That is, If Koji doesn't knock him out first XD
Takamura can just step away.Koji is smol he can do it, Higher LS and skills
Eh, Takamura can tank those.It kinda would, Here;
It doesn't matter if it's OOC for a character to go for that. Like for example, you can have a genius character that can use 8-C explosives but he's never shown using them in a stealthy way. You can't assume that he would suddenly use it in a vs thread out of nowhere in that case.It really isn't, The WR is a facility that aims to create geniuses in everything to create politics and such, Also, It's kinda common knowledge the groin is a weak point lol
It's not like Koji has an advantage by 5-10x bruh. He barely has an unquantifiable amount of advantage in LS.He can break his neck, Ankle etc, These require LS and not AP
Which would just tire him out for no reason since it would not help him land hits due to combat speed being equalized.I mean, He can move out of the way since he is way faster than him, Circling him ya know, smth like that
Fiest of all, It is pretty close. Considering a punch to the chest with an 8x difference in AP literally makes you pierce through the character.It's not close to one shot level though, Besides Koji has higher pain tolerance and even pain resistence
Don't think this key of Ayanokouji has better pain tolerance than Takamura tbh.
Well, being able to beat 6 dudes without them being able to even land a hit on you is about speed than anything else.Koji stated he needed to go for skills (PP statement) as he was outclassed in physical statistics
Never did he mention anything about relying on his speed to win against them
which would get blocked by afterimages.Koji can back away and circle around him, Feints etc etc
He can just evade it. It's equalized speed. Koji having an LS difference doesn't mean he gets to grab Takamura.Takamura can get grabbed and pinned to the ground
He doesn't have experience against that
Alright so lemme get to the travel speed stuff. We know that speed equalization works by equalizing the faster character to the slower character. Takamura scales to Transonic in combat speed, where Kid Ayanokouji scales to 57 m/s in combat speed and 62.5 m/s in travel speed. Takamura gets equalized to 57 m/s, where Kid Ayano scales to 57 m/s as well, with his travel speed scaling to 62.5 m/s...It would help Ayanokouji facing hell speed tho, from what I understood it's Tamakura running around the person but if Ayanokouji has superior travel speed than him...
It helps Ayanokouji to dash back and take time if he needs which basically means Ayanokouji can enter and exit Takamura's range as he please; it also gives him more opportunities while fighting, Takamura scales there only for punching speed (I assume, I doubt he uses kicks and stuff) so once he punches Ayanokouji can just dodge and counter attack him way more easily since anything Ayanokouji does scales to the same speed while Takamura has some movements that are slower.
Also talking about this, Ayanokouji has a stupid advantage in terms of martial arts, Takamura will leave a lot of openings to Ayanokouji once he attacks and he won't able to properly respond to most of attacks as he probably never saw them, at most he can dodge by dashing back by Ayanokouji will instantly catch up with his higher travel speed.
I believe this match ends once Ayanokouji evades the first attack and just counter attacks him with PP ngl.
How the hell does this grant him a 4x difference in travel speed exactly? Does Ayanokouji have massively superior travel speed compared to his combat speed or something?