RandomGuy2345
He/Him- 24,032
- 14,447
Before I even start, I want to give a huge, and I mean HUGE shout out to the following people who helped make this CRT a thing:
@KobsterHope07
@Dalesean027
@Kachon123
@Propellus
@Just_a_Random_Butler
@Bruhtelho
@CuteAnimeNekoGirl99
@ElajRuengies
@Dragonite007
@Shadyboi0
Some of you definitely did more than others, but all of you were a huge help in helping me, and this verse.
I also apologize for constantly nagging y’all lol.
Anyways, let's get into this CRT!
I’m going to get this done and over with, as this won’t really affect the verse too much other than getting a couple of extra abilities, as well as some potential questions I have for some of them.
For Johnny:
Johnny was able to launch a seemingly normal rope an extremely long distance. It looked like he was about to lasso a blimp from the ground before getting stopped last second. This seems like another case of Toon Force, but I’m curious as to what y’all think about this.
Weapon Mastery (Capable of using mundane objects from his garage to defeat his enemies)
This one’s pretty simple imo.
For Dukey:
Acrobatics (Can leap several meters in the air)
Elasticity (Can survive being flattened and squished with no issue)
Not only does Dukey have Elasticity in his base form, he also has Elasticity in his Super Dukey key.
Elasticity (Can extend his tail)
I also want to downgrade the verses regeneration to Mid-low.
Both Johnny and Dukey have regenerated from severe burns (and in Dukey's case, fur as well) in a very short time frame.
Regeneration (Mid-low. Quickly regenerated from severe burns)
Regeneration (Mid-low. Quickly regenerated from severe burns and lost fur)
That should be all for now.
For those who don't know, Johnny Test is one of those verse's where its peak varies a lot due to it being a gag show by nature for the most part. However, I'm proposing that we add 9-A keys to establish the verse's bare minimum in terms of Attack Potency.
Here are the following feats that were calculated to support 9-A Johnny Test:
The first calc is the one the verse should scale to, while the second one is just a nice little supporting feat. I don’t think adding 9-A keys for the verse should be too controversial.
Here’s my proposal:
Johnny: "At least 9-A (Comparable, if not, superior to Flink Tourisberg, who survived this. Comparable to his sisters, who survived their lab exploding). Varies from 8-A to likely 7-C at his peak.”
Dukey: "At least 9-A (Comparable, if not, superior to Flink Tourisberg, who survived this. Comparable to Johnny's sisters, who survived their lab exploding). Varies from 8-A to likely 7-C at his peak.”
Hear me out...
Johnny was able to do this thanks to his extensive knowledge on video games, and applying it in combat. He had basically no military training prior to it, and the only reason he aced the "training session" was because of his extensive knowledge on video games.
In the Accelerated Development page, this is one of fhe versions of AD:
Playing video games is an everyday activity Johnny does during his everyday life, yet he was able to do all of this.
If this isn’t AD, then I’d argue this is a very, very good intelligence/skill feat for Johnny, as he used his video game knowledge and applied it to combat, which should definitely change Johnny’s intelligence section significantly.
In the Season 3 finale, Johnny's plan in order to save Earth was to create one big Power Poot to destroy all of the Armada, sacrificing himself, and many others in the process.
In the end, the plan works and the day is saved. Johnny's family, along with his friends, assumes he's dead. Of course, they end up being wrong, and then the explanation as to why Johnny survived was "He's the star of the show, so he can't die."
What this is implying, in my opinion, is that Johnny is not allowed to die because he’s the main protagonist.
I asked quite a few people (mainly staff) about this, and if this would apply to any ability, and here were the following answers:
Supernatural Luck: People argued this, as their whole explanation was that Johnny basically receives good luck due to him being the main protagonist, which makes it harder for him to kill. This makes sense, as there are other illogical scenes in the show that play in Johnny's favor just because.
Plot Manipulation: Some argued this too, but I honestly don’t see it. The scene I displayed before (the one where Dukey says Johnny’s the star of the show) is lacking in elaboration to really be considered Plot Manip. Plus, there’s also this statement from the Plot Manip page:
This quote right here leads me to the next ability someone proposed:
Fate Manipulation: This one honestly doesn’t seem too far fetched, as you can imply that the show is trying to say that Johnny (the protagonist) is fated to win basically every battle he’s in due to being the main character of his series.
Now, there’s one more ability that a staff member proposed that I said I was going to consider:
Immortality: Basically, the staff member said that if the show blatantly states that the main character isn’t allowed to die because…he’s the main character, then that should warrant some kind of Immortality, which if true, I’d propose that Johnny should have Type 5 Immortality:
What this is trying to imply is that Johnny cannot die by conventional means because he’s the main protagonist, so you’re going to have to “kill” him another way.
In my honest opinion, either Supernatural Luck or Fate Manipulation works best for me. Plot Manip is a pretty blatant no imo, and while Immortality isn’t too far off, I think it’s a little bit of a stretch.
Aaaannddd that’s all! I think…
Hopefully I didn’t miss anything, but if I did, hopefully one of the people who followed the Johnny Test General Discussion Thread will remind me once this is posted.
But anyways, to summarize:
Agree: @SamanPatou (Agrees with Supernatural Luck, as well as Intel upgrade for Johnny, Acrobatics and Elasticity), @Tllmbrg (Same reasons as Patou), @Dalesean027 (Same reasons), @The_Almighty_Wholesome (Same reasons, too), @KingTempest (Agrees with Fate Manip + Immortality)
Disagree: @SamanPatou (Disagrees with Weapon Mastery and 9-A calcs to an extent), @Tllmbrg (Same reasons as Patou), @Dalesean027 (Same reasons), @The_Almighty_Wholesome (Same reasons, too)
Neutral:
@KobsterHope07
@Dalesean027
@Kachon123
@Propellus
@Just_a_Random_Butler
@Bruhtelho
@CuteAnimeNekoGirl99
@ElajRuengies
@Dragonite007
@Shadyboi0
Some of you definitely did more than others, but all of you were a huge help in helping me, and this verse.
Anyways, let's get into this CRT!
Minor Stuff
I’m going to get this done and over with, as this won’t really affect the verse too much other than getting a couple of extra abilities, as well as some potential questions I have for some of them.For Johnny:
Johnny was able to launch a seemingly normal rope an extremely long distance. It looked like he was about to lasso a blimp from the ground before getting stopped last second. This seems like another case of Toon Force, but I’m curious as to what y’all think about this.
Weapon Mastery (Capable of using mundane objects from his garage to defeat his enemies)
This one’s pretty simple imo.
For Dukey:
Acrobatics (Can leap several meters in the air)
Elasticity (Can survive being flattened and squished with no issue)
Not only does Dukey have Elasticity in his base form, he also has Elasticity in his Super Dukey key.
Elasticity (Can extend his tail)
I also want to downgrade the verses regeneration to Mid-low.
Both Johnny and Dukey have regenerated from severe burns (and in Dukey's case, fur as well) in a very short time frame.
Regeneration (Mid-low. Quickly regenerated from severe burns)
Regeneration (Mid-low. Quickly regenerated from severe burns and lost fur)
That should be all for now.
9-A Keys
For those who don't know, Johnny Test is one of those verse's where its peak varies a lot due to it being a gag show by nature for the most part. However, I'm proposing that we add 9-A keys to establish the verse's bare minimum in terms of Attack Potency.
Here are the following feats that were calculated to support 9-A Johnny Test:
Flink Tourisberg Takes an Explosion
vsbattles.fandom.com
Johnny Test: Two Calcs
vsbattles.fandom.com
The first calc is the one the verse should scale to, while the second one is just a nice little supporting feat. I don’t think adding 9-A keys for the verse should be too controversial.
Here’s my proposal:
Johnny: "At least 9-A (Comparable, if not, superior to Flink Tourisberg, who survived this. Comparable to his sisters, who survived their lab exploding). Varies from 8-A to likely 7-C at his peak.”
Dukey: "At least 9-A (Comparable, if not, superior to Flink Tourisberg, who survived this. Comparable to Johnny's sisters, who survived their lab exploding). Varies from 8-A to likely 7-C at his peak.”
Accelerated Development or Intelligence?
Hear me out...
You see this crazy skill feat right?Johnny and his crew were able to defeat a bunch of rogue Penguins. However, these aren't your average Penguins. After figuring out that global warming was decreasing the Penguin population, they decided to take matters into their own hands and solo all of the military forces. The Penguins legit captured Argentina in a very short amount of time. Keep in mind that these Penguins have shown to have no military experience prior to this, and yet they were able to do all of this in a relatively short time frame. Johnny was able to casually solo multiple robot enemies in simulation training, even receiving compliments from The General himself. At the end of the episode, Johnny and the crew were able to defeat the rogue Penguins and save the world. Johnny was able to accomplish all of this thanks to his extensive knowledge on video games.
Johnny was able to do this thanks to his extensive knowledge on video games, and applying it in combat. He had basically no military training prior to it, and the only reason he aced the "training session" was because of his extensive knowledge on video games.
In the Accelerated Development page, this is one of fhe versions of AD:
Passive: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
Playing video games is an everyday activity Johnny does during his everyday life, yet he was able to do all of this.
If this isn’t AD, then I’d argue this is a very, very good intelligence/skill feat for Johnny, as he used his video game knowledge and applied it to combat, which should definitely change Johnny’s intelligence section significantly.
This Could Mean Many Things…
In the Season 3 finale, Johnny's plan in order to save Earth was to create one big Power Poot to destroy all of the Armada, sacrificing himself, and many others in the process.
In the end, the plan works and the day is saved. Johnny's family, along with his friends, assumes he's dead. Of course, they end up being wrong, and then the explanation as to why Johnny survived was "He's the star of the show, so he can't die."
What this is implying, in my opinion, is that Johnny is not allowed to die because he’s the main protagonist.
I asked quite a few people (mainly staff) about this, and if this would apply to any ability, and here were the following answers:
Supernatural Luck: People argued this, as their whole explanation was that Johnny basically receives good luck due to him being the main protagonist, which makes it harder for him to kill. This makes sense, as there are other illogical scenes in the show that play in Johnny's favor just because.
Plot Manipulation: Some argued this too, but I honestly don’t see it. The scene I displayed before (the one where Dukey says Johnny’s the star of the show) is lacking in elaboration to really be considered Plot Manip. Plus, there’s also this statement from the Plot Manip page:
“For instance, a character that is lucky or fated to win like the protagonist of a story would only get this power if that is done by altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation.”
This quote right here leads me to the next ability someone proposed:
Fate Manipulation: This one honestly doesn’t seem too far fetched, as you can imply that the show is trying to say that Johnny (the protagonist) is fated to win basically every battle he’s in due to being the main character of his series.
Now, there’s one more ability that a staff member proposed that I said I was going to consider:
Immortality: Basically, the staff member said that if the show blatantly states that the main character isn’t allowed to die because…he’s the main character, then that should warrant some kind of Immortality, which if true, I’d propose that Johnny should have Type 5 Immortality:
“Deathless Immortality: Characters who exist unbound by conventional life or death, or do not exist at all, and thus cannot be traditionally killed. Typically, abilities such as Existence Erasure are needed to destroy them.”
What this is trying to imply is that Johnny cannot die by conventional means because he’s the main protagonist, so you’re going to have to “kill” him another way.
In my honest opinion, either Supernatural Luck or Fate Manipulation works best for me. Plot Manip is a pretty blatant no imo, and while Immortality isn’t too far off, I think it’s a little bit of a stretch.
Aaaannddd that’s all! I think…
Hopefully I didn’t miss anything, but if I did, hopefully one of the people who followed the Johnny Test General Discussion Thread will remind me once this is posted.
But anyways, to summarize:
- Minor ability additions for both Johnny and Dukey
- 9-A keys for the verse.
- Accelerated Development or Intelligence upgrade for Johnny
- Supernatural Luck, Plot Manipulation, Fate Manipulation, or Immortality for Johnny
Agree: @SamanPatou (Agrees with Supernatural Luck, as well as Intel upgrade for Johnny, Acrobatics and Elasticity), @Tllmbrg (Same reasons as Patou), @Dalesean027 (Same reasons), @The_Almighty_Wholesome (Same reasons, too), @KingTempest (Agrees with Fate Manip + Immortality)
Disagree: @SamanPatou (Disagrees with Weapon Mastery and 9-A calcs to an extent), @Tllmbrg (Same reasons as Patou), @Dalesean027 (Same reasons), @The_Almighty_Wholesome (Same reasons, too)
Neutral:
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