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Yes.
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The jumpcuts in his battle, or...?Azathoth the Abyssal Idiot said:Most of this seems to be related to the Grillby's scene, which is fine, but could you address the "jumpcuts"?
The pause is still there, It's just a bit harder to hear during the low parts of Megalovania. However once the music picks up again the slight interruption during jump cuts is much more noticable.DontTalk said:Well, for one thing music is actually not skipped over in all instances (for example)
As Majin said, the pause is still there, and I'm not seeing which part of this can be achieved via regular teleportation, unless he has the attacks ready somewhere else, and then teleports himself, Chara, and the attacks at the same time, all while never leaving the confines of the Judgment Hall, and that still doesn't explain everything going black and the specific "jumpcut" sequence.DontTalk said:The jumpcuts in his battle, or...?
All in all I don't see why this can not also be done through teleportation of sans, the player and the objects on the screen.
The reason why it is assumed that it is not, is because black screen and music.
Well, for one thing music is actually not skipped over in all instances (for example) and in the end the argument is basically that, because the game developers were not consistent in their use of black screen flickering sans requires to have some sort of ability. In other words that is an argument relying on the use of audiovisual effects again, and such arguments are in my opinion just generally not sufficient without much stronger arguments supporting them.
Interesting question actually. Why do we even assume that it is timestop?The real cal howard said:Alright. While I'm not entirely convinced yet, assuming he gets it, how would it be applicable to vsbattles? Would it be akin to Hit?
As already pointed out, the sound effect does occur. Rewatch the scene. It is subtle, but it does indeed happen as soon as the scene begins.DontTalk said:The current argumentation used goes by audiovisual effects.
Not only is the grillbys scene doubtful in my opinion and if the case is argued over consistency of audiovisual patterns it actually doesn't fit in.
The sound-effect in question doesn't occur, the screen doesn't cut black and the player is capable of observing the stuff happening during the scene, other than in the later battle.
So both argumentations seem to point as this scene not being what he uses in his battle, if he uses anything. So we can really write that of as dramatic effect I suppose.
Now if we look at the rest of the arguments there is no strict reason to assume timestop other than that, but there are reasons against it.
First the name of the file is "Sans timejump", not "Sans timestop" so if we are arguing that tiny details have meaning that formulation difference should be taken notice of.
Second the game during the whole time is spectated from the perspective of Frisk/Chara, even though with 3rd person perspective most of the time. Non the less of the creator is consistent in the perspective he gives the player if a timestop occurs that does not effect frisk/chara he would have to let the player see into this scene, because firsk/chara can do that as well. So if there is an explanation that doesn't require breaking the perspective usually used before that one would be preferable.
Third we still have to assume timestop resistance for at least chara/frisk if not more characters, an explanation that doesn't require that is preferable by occam's razor.
Fourth we don't have to assume that chara already takes the wheel at a point were the player is still in charge for the most part.
With that given there is an ability that fits the mark better than timestop and that ability is a timeskip, so to say. He makes things skip a portion of time, instead of stopping time.
The use in that is exactly what happens to the one playing undertale during battle: The fast transitioning between scenes is disorienting.
The player doesn't view the things that happen, because chara/frisk don't view them either.
Music is skipped, because time is skipped.
Nobody requires resistance, since sans couldn't simply kill them if they don't.
Sans can disappear using this ability, by skipping over the time he leaves in.
Attacks and scenes appear, because those are the attacks done later on in the battle
And he "jumps" over a portion of time instead of stopping time, fitting the filename better.
So all in all it seems to me like the two options should be either requiring stronger evidence than audiovisual effects or timeskip.
We also don't really know how much time he can jump over actually if we were to accept this.