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Immortality
Immortality is the ability to simply not die by natural means for any number of reasons, ranging from simply having no limit to your lifespan, being able to regenerate from wounds that would normally be lethal, or being protected by a higher being, among other possible reasons. It should be...
vsbattles.fandom.com
"Reliant Immortality: The character cannot die as long as a certain being, object, or even concept exists."
The vagueness of this text has led to many characters having the power based on reasons extremely diverse, if still fitting to what the text says. Here's how type 8 has been used on the wiki:
- If you have a certain weakness that's "the only way to kill you" and said weakness also helps out by giving benefits to make you hard to kill then type 8 is given.
- If those benefits don't exist then type 8 is also given, which is pretty much having a self-destruction button and having type 8 due to it.
- If another (more powerful or not) being exists that you automatically & forever get benefits from to be immortal then type 8 is given.
- If the benefits are an active decision the being does then it's still type 8.
- If also the benefits aren't even some other type of immortality but part of the process to get other type of immortality, and then the rest is on you (vulnerable little you), then it's still type 8.
- Similar with places, if the place just exists while being OP and the benefits are taken by you every time you need them inside a less OP parts of that place then it's type 8.
- If the place does give you some immortality automatically but you need to reach and travel to the place by yourself when dying to make use of it by your own luck then it's still type 8.
- And finally, the power makes it look like one's unstoppable as long as the type 8 is there, regardless of how its mechanics may just bestow type 1 immortality to the user as long as the X thing exists.
On the "self-destruction button" bit, to exemplify it better we have Chariot Requiem, who only doesn't have type 8 because I was there in the thread where it was proposed (other profiles have type 8 based on the the same mistake). The character is hard to kill via its defensive abilities, has a good regen and, alien to that, a weakness that kills it if exploited. That had to be used in-story and was said to be "the way to kill it" (w/o being the only way to it). Should it have type 8? No. Does it fit the wording we have for it? Yes, kinda. It technically won't die as long as the weakness isn't exploited, just like you won't die as long as you're not killed. It's easy to see the other powers as part of what it would make it have type 8 because we have no standards saying that the things have to be related. And while they exist many characters that can one-shot it by overpowering its regen we also have no standards saying that this matters as opposed to how this didn't matter in its story.
Really based on the type 8 description someone w/ an OP regen could have type 8 based on its own body, as it cannot die due to the regen in it. It's not that somebody would ever try that, but an example of how things that shouldn't be type 8 could easily be presented and believed to be type 8 Immortality; if that crappy example fits what we say then imagine something simply "wrong". You just have to feel like the power is taking place and that does it. If we had a more concrete description of the type as to how we use it then it would be so ridiculous legit hundreds of characters would now get the power;
"Reliant Immortality: The character gets benefited by 1 or more other types of Immortality, or part of the process for them to be achieved, as long as a certain being(s), object(s), place(s) and/or even concept(s) may grant them those benefits, losing them otherwise."
Almost the same but more sincere with its low standards, leading into things like this;
- Videogame characters getting type 8 via X item that revives them when they die.
- Characters getting type 8 via an X place they can go to heal themselves, especially if they can go there as souls or in pieces.
- Like Legends Darth Sidious, Funny Valentine and Rick Sanchez via the places where they get other bodies. Or in this thread how the Gods in DC go to the Sourch to revive themselves.
- Characters getting type 8 via other characters feeling like reviving them on what can be assumed to be a consistent basis, starting the standards based on headcanons ("Why wouldn't Y revive X? Y doesn't want X dead and has shown to revive it once w/o an issue").
- I believe it was once tried based on God in TF2 friendly reviving Scout.
- Really the character who revivies doesn't even need to do so regularly. Nothing states that it has to be regularly, only that the type 8 will stop once the factor helping stops.
I could make a proposal but it's actually pretty debatable which things to make strict and aim to disallow.
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