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@Iapitus Not saying it's better or that one is too low or too high, it's just that a positive usually requires more evidence than a negative.
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A low ball isn't a negative tho, at least not inherently. If its just a comparison between different potential tiers, then a stat being higher or lower than eachother should not matter, only which one is more valid based on context. Negatives are impossible to prove on their own, but that's a side pointDarkDragonMedeus said:@Iapitus Not saying it's better or that one is too low or too high, it's just that a positive usually requires more evidence than a negative.
It depends on the context. Inherently, neither a high ball or a low ball is more valid, and in lack of further context, it should probably have both ends listed on a profile. Go for an "at least... likely..." and have bothSchnee One said:Correct, but not my point.
You have a calc, one assumes vaporization and the other pulverization, both make sense, but it's not explicitly proven it's vaporization or pulverization, what do you do?
If the low ball has more evidence, than it wouldn't be selected because it was a low ball. I made claims on them being equally valid, but if the low ball is more consistent, then obviously go with thw more consistent option. The low ball is not an easier assumption on its own over a high ballSchnee One said:This was a rhetorical question, a low ball is usually accepted because of the fact that it has more evidence and the easier assumption over the highball, hence safer.
That's why some times is better to eyeball, it may be unaccurate, but is kind of mire objective; calcs where pixel scaling is not needed tend to be better, reason why I rather simply evaluate someone reacting by reaction time rather how much it moved in those short boost (also, despite its name, time of hertz are more accurate units than speed at the moment of measuring speed, also acceleration).DarkDragonMedeus said:Sometimes calcs are based on results of inconsistent pixel scaling; so neither is more valid than the other. But it's usually the low end for results like it that get accepted.
This is exactly what you said. Low balled results are no safer than high balled results.Schnee One said:Of course we are, Low Balled results are safer
This is what you were responding to, was it not? They were talking about the inherent bias toward low ball over high balls. Just that, in a vacuum, not when there was more or less context for either side, just on its own.Newendigo said:At least from my personal experience, people (Mostly Staff) are more willing to accept downgrades or low-balled results than the opposite.
This logic is not universal and so can't apply to every calc.Schnee One said:They are safer because of everything I just said though
Lack of Evidence for High End=Safer, this is basic.
You... you responded to a comment about people inherently choosing low balls over high balls for no other reason. What kind of assumtion is it to conclude you are talking about the same thing as the comment you respond to?Schnee One said:@Newendigo @Iap
Both of you had a massive assumption jump on what I said.
Low Ends are usually safer, yes, why? Because their is usually more evidence for the Low Ends thus it is safer to use the one that makes more sense
That is all.
Inherent bias is a thing, but the reason saff are more willing to accept Low Ends is because this is usually the case.
Yes, this post, which is true, because usually there's less supporting a high end then the low endNewendigo said:At least from my personal experience, people (Mostly Staff) are more willing to accept downgrades or low-balled results than the opposite.
That's not an inherently bad thing tho. Why would it be? As long as its accurate or more accurate, the direction that the stats move in shouldn't matter. Not unless you presuppose that lower tiers are more safe or reliant, of courseAgnaa said:I do agree with low ends > high ends, especially because high ends tend to stack on each other to justify higher and higher results, while the same doesn't really happen with low ends. Accepting a calc at 9-B instead of 9-A won't make a character more likely to be downgraded to 9-C, but accepting it at 9-A would make the character more likely to be accepted at High 8-C, and similar stuff can happen with hax or multiversal tiers.
If two things are equally likely, and one compounds on itself to create increasingly less likely interpretations (despite each step being equally likely), and one doesn't, then the one that doesn't compound is better.Iapitus The Impaler said:That's not an inherently bad thing tho. Why would it be? As long as its accurate or more accurate, the direction that the stats move in shouldn't matter. Not unless you presuppose that lower tiers are more safe or reliant
So... It doesn't matter if the result of a calculation is accurate, in context, method and consistency (Under whatever current power level the verse/characters are question). It will be rejected just so people don't go around trying to implement higher tier based on it?Agnaa said:@Newendigo That's exactly what I said. The tendency of high-ends to compound is the issue, not the high-ends themselves.
But in that you are assuming it being high somehow makes it more appealing/accurate, which is not what I am claiming nor should that be the case if they are both equally likely in a vacuum. I'm not saying they are equal in all cases obviously, all I'm saying is that neither should be defaulted to, and neither should be more accurate in and of themselves.Agnaa said:Again, the issue is that if both high and low are equal, accepting the high gives new starting ground from which a higher looks more reasonable, while accepting a lower doesn't tend to give a corresponding chain of downgrades.
I agree that the issue isn't that it's moving up - the issue is that moving up begets more moving up, while moving down doesn't, making moving up more prone to inaccuracies.