Ooo! I want to play!
Here's some stuff from a series that has yet to be uploaded onto this site and I can't figure out how to ask for help on the matter.
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Angry Dummy (talk)
Up to four wizards from Magicka were able to kill Cthulhu with Propp's Party Plasma in under twenty seconds at the end of "The Stars Are Left" episode, while Dagon watches in horror as he can't save his boss in time, which may have to do with the fact that it killed him in under three seconds.
The same Magick can be used against Vlad (who is not a vampire) to no effect.
Therefore, Vlad can ignore attacks that permanently slay beings like Cthulhu who cannot be injured by anything 3-Dimensional, which will put him at Multiversal levels of durability.
But wait, there's more!
Shortly afterwards, Alucart was able to injure him with a normal rapier during "The Other Side of the Coin," DLC.
Therefore, Alucart is a multiversal attacker and is therefore 2-C.
That same rapier required many strikes to kill the elven, dwarven, and human commoners who were attending the feast Vlad was holding over the peace-making of the three races, even though they are only slightly more durable than your average goblin thief.
All the commoners in Magicka are at least 2-C.
Alucart lost his match against Vlad, having been tricked and impaled through the chest.
Vlad can dish out just as much as he can take, if not more.
The four wizards who fought Cthulhu were able to triumph over Vlad twice, the second time without any real trouble and were able to survive his assaults multiple times.
The wizards are all High 2-C!
The Wizards can slam each other with Cloud-to-Ground lightning bolts that can injure Vlad and instantly kill each other.
The lightning bolts, and the wizards, are now 2-B!
The frost trolls and shoggoths can both eat the wizards for a OHK and can tank the lightning bolts repeatedly. However, they can't break through the Wizard's stone armor spells too quickly. They can eventually manage it, but by then the wizards will have probably inflicted a lot of damage and repaired the armor. Still, however, we've already determined that the base wizards are at least High 2-C in durability, so that's still a big deal.
The Wizards were only just barely able to scrape out a victory each time they encountered these guys, and plenty of reviving was required.
Frost trolls and shoggoths are 2-B, and a much stronger one than the wizards' lightning, which was stronger than Alucart because it was able to defeat Vlad, who can tank attacks that melted Cthulhu like an ice cube in a volcano.
Up next is the Butcher, who can hit hard enough to vaporize all of the above with his cleaver, power-scaling from the tankiest of all the wizards, the Zombie Wizard, and maximized stone armor, which the Butcher cleaves through like it wasn't even there. In addition, he's also far, far bulkier than the above two, He was a massive roadblock for the longest time.
Butcher is High 2-B and tankier than the above.
Then we have the goblins and trolls from the Vietnam War, whose rocket launchers and gigantic gatling guns, respectively were able to pierce through a defense even the trolls and shoggoths could bust through
They were able to cleanly blow right through this armor and survive multiple attacks in retaliation. The gun-toting troll in particular is also able to survive the goblin's rocket launcher AND the wizards' lightning bolts, AND they managed to successfully drive the Wizards away! The wizards only barely managed to escape in time!
The Vietnamese are high 2-B and a harder opponent than the Butcher.
No wonder America lost the Vietnam War.
Now we have Assatur, who, even when incredibly weakened, is still able to one-shot everything listed above with his Vortex attack without question and survive the above attacks.
Assatur is high 2-B and can ROFLstomp Cthulhu and the Vietnamese.
And then, in the sequel, we find Lok, who is completely unharmed by everything shown above. The Vortex attack, while used to seal her away as she angrily flipped the bird, did not harm her, even when she, too, was weakened, and only works as a container for her even then, meaning she will eventually break free.
She also has more than enough magical power to defeat anything the Wizards had faced and only lost because of a combination of a Magick purpose-made to short-circuit the power she draws from.
Lok is 2-A and can easily survive a High 2-B attack even when weakened.
Lok's attacks didn't hurt Castle Aldrheim.
Castle Aldrheim is 2-A
Finally, Lok's golem, grieving the loss of its master after she was sealed away, exploded. The explosion, while not shown, was heavily implied to have destroyed Castle Aldrheim.
Heartbroken Golem is High 2-A
Heartbroken Golem>Castle Aldrheim>Lok>Assatur>The Vietnamese>The Butcher>The Frost Trolls and Shoggoths>Up to Four Wizards>Vlad>Alucart>Random Commoners>Cthulhu
Hooray for inbred calc-stacking!
Party Time! Break out the Dunka Dunka!
(Disclaimer: Magicka canon thinks this is BS and can be trusted on that matter. This is what happens when you calc-stack and completely fail to mention anything that shoots your calcs in the foot.)