ShionAH
He/Him- 15,704
- 4,346
First of all I want to say this wouldn't b possible without @Gewsbumpz_dude, huge thanks to him.
I got help from his profile and blog
Follow up to this thread
Doom Guy Rework
Old Page
New Page
Other Ability Additions
Disclaimer: Do NOT discuess Essence here, it already got accepted.
I got help from his profile and blog
Follow up to this thread
Doom Guy Rework
Old Page
New Page
- Key 2, 3 scales to Hell
- Crucible would be upgraded to Hell's level
- Key 2, 3 is Infinite Speed
- Immortality
- Type 2 - Doomguy is described as an immortal heavy hitter, allowing him to push past mortal wounds and certain death through sheer willpower[1]
- Type 5 & 6 - Beings through their sheer hatred like the Summoners from DOOM 2016 were able to become ghosts, giving shape to their discorporate essence, Doom Guy has more hatred than anything in DOOM
- Type 8 - Due to the eternal struggle between good and evil, there will always be demons and the Slayer, to the demons, he always has come, and always will. Due to the Slayer's divine connections to Davoth from the Divinity Machine, the Slayer finally fell after he defeated Davoth and dispelled all his demons
- Immortality Negation
- Type 1, 2 and 7 - Can kill undead beings permanently and rather easily, both zombies and spirits. Undead beings, specifically due to their undead status, cannot be killed normally, allowing them to survive even if blown to pieces. They can even survive just as skeletons.
- Type 3 - Was able to kill the Mother Demon in DOOM 64. A being with vast rejuvenation powers, and can use said powers to heal itself, using it to recover from a crippled state. Said rejuvenation powers were able to resurrect all the fallen demons, including the Cyberdemon, who were reduced to just a hoof in the original games. This includes Lost Souls, souls that can achieve physical forms from nothing. Yet they are reduced to nothing when Doom Guy kills them
- Type 4 - Doomguy has killed the Icon of Sin three times before, with the third time during The Plutonia Experiment being the last time we see it until DOOM Eternal. Titans can survive being horrifically mutilated and can resurrect if they just so happen to die)
- Regeneration Negation (Low-Godly - Was able to kill the Mother Demon in DOOM 64. A being with vast rejuvenation powers, and can use said powers to heal itself, using it to recover from a crippled state. Said rejuvenation powers were able to resurrect all the fallen demons, including the Cyberdemon, who were reduced to just a hoof in the original games. This includes Lost Souls, souls that can achieve physical forms from nothing. Yet they are reduced to nothing when Doom Guy kills them)
- Abstract Existence (Type 2 - He is the right hand of doom itself, he's the god of it;[1] he is doom.[1] Is believed to represent human kind's rage - their will to persevere, to overcome that which would threaten their survival[1]. Is the avatar[1] of wrath, chaos, rage, and uncompromising.[1])
- Non-Physical Interaction (Doomguy can fight evil spirits, and interact with things of a similar nature such as Spiritual Armor and Soul Spheres, the latter explicitly containing a human soul)
- Free Movement (Can walk across thin air, and moats of water or blood)
- Absorption and Power Absorption (Doomguy can absorb power-ups like Soul Spheres, which contain human souls. Draws strength from fallen foes, growing more powerful the more he kills. Can also gain new powers by absorbing things; Gained the ability to empower his weapons after absorbing the power of UI-Thranx demons)
- Clairvoyance (With the Automap Device, his view is replaced with a textured top-down map of everything he has seen of the area to date. He can zoom in, zoom out, and mark his location with it. He can update his Automap with Computer Maps, giving him a complete map of the entire area, including all secret or hidden areas)
- Perception Manipulation (Blur Artifacts can blur the vision of the user)
- Madness Manipulation (Type 3, Immune to the negative effects of gateways, which induced a strange form of insanity into whoever entered them, turning them violent while babbling vulgarities)
- Reality Warping and Law Manipulation (Can exist near the Icon of Sin with no negative effects, which warps reality and damages the intricate order of the universe just by existing]. Doomguy has also generally been fighting demons for lengthy periods of time, which passively corrupt reality, converting it into a reality similar to Hell)
- Transmutation, Corruption (Generally resistant by Hell Magic, which once transformed hate into energy. Unaffected by the energy of Screecher Zombies, which can malform the bodies of living things. Immune to the passive effects of Hell, which passively turns mortal creatures into demons)
- Explosion Manipulation (Immune to the negative effects of gateways, which causes the bodies of those who enter them to explode)
- Paralysis and Status Effect Inducement (Unaffected by the bile from Cacodemons. A psychoactive narcotic bile that inhibits the perception and compromises the movement of the target. Immune to the negative effects of the Blur Artifact)
- Technology Manipulation (None of his tech-based equipment are affected by the presence of demons, which can subvert technology)
- Magic (Can emit Maykr Magic from his eyes[1])
- Damage Reduction and Information Analysis (Was given the Praetor Suit by the Wretch, a suit of armor that is impervious to any damage[1], impenetrable and unyielding to even the forces of Hell[1]. The Praetor Suit compensates impact damage, completely nullifying falling damage[1] The Praetor Suit comes with a Dossier that can keep him on track with his current objective. Scanning objects and even tracking down his target[1])
- Dimensional Travel and Time Travel (Fought between worlds and through time during his terrible rancor against Hell[1])
- Enhanced Absorption, Soul Manipulation, and Higher-Dimensional Manipulation (Through Argent Receptors on the hands and chest of the Praetor Suit[1], he can freely absorb Argent Energy to his benefit[1]. Argent Energy is a boundless and endless power source that can give infinite power[1], and is made from extra-dimensional resources[1]. Argent Energy is also made of human souls[1])
- Power Modification and Statistics Amplification (The Doom Slayer can obtain mods for his weapons and unlock weapon upgrades that can enhance his weapons or give them entirely new capabilities[3])
- Explosion Manipulation (With the mod Explosive Shot, the Combat Shotgun's ammunition incorporates a glycerin fuse that detonates an Octanitrocubane gel upon impact. Embedded shot is dispersed at the point of impact, creating a wide area of effect[3]. With Cluster Strike, if the user lands a direct hit with the Explosive Shot, it will spawn cluster bombs[3]. The Rocket Launcher shoots missiles with unparalleled direct impact and radius damage. Has access to a Grenade Launcher[3])
- Plasma Manipulation (The Plasma Rifle delivers a rapid salvo of plasmoids that inflict both impact and thermal damage[3]. The mod, Stun Bomb, condenses multiple plasmoids into a single pulse, resulting in a discharge that creates Birkeland currents that will incapacitate any target caught within the radius for a few seconds[3]. The UAC EMG Sidearm compresses up to four megawatts of Argent Energy into a hardening plasma gel and launches it at high velocity. Making the weapon act and feel like a standard ballistic firearm[3]. The Gauss Cannon mod, Siege Mode, creates destructive plasma beams by ionizing Argon gas[3]. The BFG-9000 shoots one giant deadly packet of Argent Energy that shoots out streams of supercharged Argent Energy. The streams seek out any cache of Argent it can find, releasing all of their stored energy in a fraction of a second, delivering an electrical shock that instantly boils the blood and fatty tissue of the recipient. Spontaneous explosion of the subject often follows[3])
- Heat Manipulation (Argent Energy in general goes beyond theoretical temperature limits[3]. The Plasma Rifle inflicts both impact and thermal damage[3]. The Plasma Rifle mod, Heat Blast, adds a copper crucible to the focusing lens of the gun which absorbs residual thermal energy from the weapon and can instantly discharge it by transferring the heat to a borosilicate diffusion chamber. Creating a heat wave that causes localized damage and sometimes creates a pressure wave that will knock back enemies[3]. The Chaingun can be equipped with incendiary rounds, causing even more damage[3]. The BFG's projectiles can instantly boil the blood and fatty tissue of the recipient, causing them to explode[3])
- Density Manipulation (The UAC EMG Sidearm compresses up to four megawatts of Argent Energy to fire its projectiles[3]. The Combat Shotgun's mod, Charged Burst, gives the shotgun an argent-charged Compression Reloader that allows the operator to automatically fire up to three rounds in rapid succession. The Plasma Rifle condenses plasmoid to form Stun Bombs, which can then create pleasure waves)
- Homing Attack (Each projectile for the UAC Rocket Launcher is fitted with a guidance system at manufacture. This mod, Lock-On Burst, activates that guidance system. Micro motors in the fin assembly will guide the rocket towards a "painted target" the operator picks with the laser targetter, which then three rockets are launched in rapid succession to hit the target[3]. The shots of the BFG are to some extent self-guiding, homing in on any nearby targets with a cache of Argent Energy[3])
- Radiation Manipulation (The BFG-9000 can produce deadly amounts of radiation[3]. The Super Shotgun can be coated in uranium, giving the shots the ability to penetrate through targets)
- Power Nullification, Electricity Manipulation, Spatial Manipulation, Time Manipulation, Dimensional Manipulation, Quantum Manipulation (The Demonic Crucible can be used to close off hell portals[3]. Hell portals are made by creating powerful electromagnetic frequencies that form inverse quantum fields, thus forming hell portals; tears in the fabric of space-time/dimensions[3])
- Power Absorption (The Demonic Crucible was used to power down[3] Hell by absorbing all of its energy[3])
- Corruption (The Demonic Crucible is said to have the power to corrupt the entire multiverse, all realms[3])
- Information Analysis (The Dossier can scan and track objectives.[3]The Delta V. Jump-Boots can detect muscle impulses.[3] The Praetor Suit changes the item in the Equipment Launcher via reflex detection.[3] The Heavy Cannon uses a no-pull trigger reflex detection system[3])
- Invisibility (The Invisibility sphere makes the user transparent, making them really difficult to spot[3])
- Magic and Mind Manipulation (Runes are essentially spells that are native to Hell and can give anomalous effects, effecting the sub-psionic regions of the mind[3])
- Statistics Amplification (Many runes increase the Slayer's capabilities; Vacuum increases the range for his absorption, allowing him to absorb items like health or ammo from an even further distance[3]. Dazed and Confused increases the length of how long enemies remain in the stagger state[3]. Equipment Power increases the stats of the Slayer's equipment like grenades[3]. Seek and Destroy allows the Slayer to perform Glory Kills on enemies further away[3]. Savagery allows the Slayer to perform Glory Kills faster[3]. Blood Fueled gives the Slayer a temporary 25% movement speed boost[3])
- Duplication (Ammo Boost increases the amount of ammo gained from items and enemies[3])
- Enhanced Creation (Armored Offensive allows the Slayer to spawn armor pick-ups by performing Glory Kills[3])
- Vector Manipulation (In-Flight Mobility increases the Slayer's aerial movement when jumping[3])
- Time Manipulation (Saving Throw slows down time[3], giving the Doom Slayer one chance to survive a death blow and recover. Can eventually get several Saving Throws per life[3])
- Homing Attack (The Doom Slayer can propel himself to an enemy across a distance to perform a Glory Kill on them with Seek and Destroy[3])
- Enhanced Corruption (Is unbreakable and incorruptible to the forces of Hell at this point[1])
- Cosmic Awareness, Precognition, Clairvoyance and Omniscience (Was unable to be determined to be the Doom Slayer by the Maykrs[1]. The Maykrs can see the entire infinite multiverse, and all the endless possibilities within it[1])
- Enhanced Ice Manipulation and Absolute Zero (The Doom Slayer can freeze enemies solid if he inflicts enough damage onto them[3]. This even works on other Doom Slayers, who can withstand absolute zero temperatures)
- Limited Dimensional Manipulation (Can[1] destroy[1] structures[1] within[1] Urdak[1]. Urdak is a higher-dimensional[1] plane of existence fixed beyond the boundaries of the known mortal plane[1], completely inaccessible to lower beings like humans and Sentinels, and is described as a hub of transcendent technology[1])
- Reality Warping, Law Manipulation, Spatial Manipulation, Quantum Manipulation, Limited Creation (The Doom Slayer can interact with ephemeral distortions within the fabric of reality; scrambled reflections of the physical world. Effectively speaking, this allows the Doom Slayer to change his appearance with the anomaly responding to the Slayer's memory, ancestral, and memetic data. The Doom Slayer's presence changes his surroundings into an arena suited for him[1]. Hence the appearance of health, ammo, armor, and other things that can benefit the Slayer that wouldn't normally be there like monkey-bars. This also indirectly creates dimensional abnormalities, quantum aberrations, and fragments the tenuous order of reality while fighting[1]. Doom Slayer is able to make the entire multiverse implode inward upon itself[1])
Other Ability Additions
Davoth, Samur Maykr (Post-Absorption), Hell will gain Non-Physical Interaction, Reality Warping, Soul Manipulation, Mind Manipulation, Memory Manipulation, Space-Time Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 1), Power Nullification and Life Manipulation (Primevals like the Father and Davoth have shown to be capable of interacting with "essence")
Due to Davoth specifically also having resistances to these haxes mean Doom Guy's Eternal Key will have layered essence hax.
Due to Davoth specifically also having resistances to these haxes mean Doom Guy's Eternal Key will have layered essence hax.
- Baron of Hell, Lost Souls will definitely gain
- Soul Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Power Nullification, Reality Warping and Space-Time Manipulation (Baron's Mace destroys both the body and soul of its victims and via exploding headbutt)
- Demons of Hell
- Will all gain
- Soul Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Power Nullification, Reality Warping and Space-Time Manipulation (Fire-based attacks of demons can burn souls, demons are implied to be capable of devouring souls)
- Will all gain Resistances
- Soul Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Power Nullification, Reality Warping and Space-Time Manipulation (Doom Demons fight eachother for extended period of times all the time which includes using their abilities)
- Will all gain
- Fire Manipulation and Heat Manipulation (The Sentinel Crucible is a fire sword that burns with ethereal heat, immediately cauterizing flesh as it slices through[1]. The Ballista shoots out beams of superheated Argent Energy[1])
- Corruption (Wields the Demonic Crucible[1], a weapon said to have the power to corrupt all realms.[1])
Disclaimer: Do NOT discuess Essence here, it already got accepted.
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