• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Tekken canon additions

Status
Not open for further replies.
12,184
12,177
Small things at a time, cuz none will do these, title should give an idea what it will be about, lets just start


1) Tekken Bloodline

Last year Netflix launched an anime for the series, which is mainly focused on the 3rd game

This one is the most easy and straight forward, we have word from Michael Murray, one of the people behind the series, as well as currently the producer of it, saying he was involved with the anime and saying its kinda like a prequel to the 3rd game, which is early on for till like episode 2.



Then we have Harada (general producer and leader of Bandai Namco big properties these days) and Murray together talk about how back then, they couldnt do long cutscenes and the like as its possible now with games of this genre, how the anime explains between 2 episodes what occurs in the original game, how there is original scenes in the anime which they loved a lot that they wanna use for official setting in the series, as well as a lot of the history this series has ran for almost 30 years is condensed in the anime.

There are also little details that adds more to what the games had, like how Leroy ended up using a cane in Tekken 7, which we find out in episode 4 of the anime or this minor character, which would most likely be this one we see in the game story briefly here, which as far as we know it cant be anyone else possibly, with the anime expanding of such for a little bit, but the info given above is more then enough.


2) Tekken 5 Devil Within mode

This one is a mode which you can play in that game with the main character of the series, which also has a story, which for the longest time was questioned on the canon, but after a better look at certain things, i strongly believe it should count to the overall lore of the series without a doubt.


First of all, on an official japanese website for the game, we are told this about this mode:


" PS2版「鉄拳5」で収録されるオリジナルモード"DEVIL WITHIN"は、主人公、風間 仁のストーリーを舞台にしたアクションアドベンチャーゲームです。"


Translation for it gave me this: " DEVIL WITHIN, the original mode included in the PS2 version of Tekken 5, is an action-adventure game set in the story of the main character, Jin Kazama. "


It points out the events of it are set in the story of Jin, which if we look at his Tekken 5 prologue we are told this, that he sets out on a journey, it doesnt say Jin gets in the tournament like most characters, but instead on a journey, which would be obviously talking about this, by official guides and game itself the gap between the 4th and 5th game is around 1-2 months, so Devil Within fits nicely into the timeline. Not to mention even the mode itself points it out too, mentioning how Heihachi was attacked and that after the tournament Jin tries to end the devil gene, much like his prologue points out earlier the same to end this evil inside him (devil gene in this case), the only thing fitting with what Devil Within tells us is the 4th game where Heihachi was attacked and along Jin prologue telling the same thing more or less.

One more thing, in the mode there is this logo of a company you see during the play, called Medicern, why is that important? Tekken 6 has the logo and name shown in one of its the stages, which further solidifies, Devil Within has actually happened and is canon.


3) Tekken pachislots


Last one, which was discovered more recent then all else here, are cutscenes offered from pachislot machines, to give some few reasons why they should get added too:


-they are developed by Bandai Namco along Yamasa, many older ones were even added in the gallery of the 7th game along each game endings


-they are japanese exclusive material, making them be in the same league as the games when they are released in japan first


-they expand on the character stories or main one with new scenes, such as how we see Lars present in the middle east market in the pachinko cutscenes, right where Jin was too and found him, Xiaoyu tekken 8 bio mentioning she infiltrated Zaibatsu and that she travels around the world as seen here and here from the pachinko like mentioned in the bio or stuff like King and Armor King endings getting extensions with this

Pretty much they are giving extra scenes to tie more pieces together or explore more to them

Agree: DarkDragonMedeus (Staff), BoastJr, SamanPatou (Staff), Just_a_Random_Butler (Staff), Andytrenom (Staff), NaruRiasUzumaki

Disagree:
 
Last edited:
Fine with the Bloodline anime being secondary canon, and a source for backstories and events that weren't explored in the games.
The anime contradicts events established in the games. Most notably, Paul being undefeated in Tekken 3 and even beating Ogre's base form. Also Nina was awakened from cyro sleep by Ogre, who mind controlled her to to assassinate Jin, and it is stated that she 'acts robotically' under his control.

Also Harada seems to differentiate between the anime's canon and game's canon, since he said that he wants to integrate the scenes he and Murray found wonderful into the game's setting, implying they are not one and the same.

Agree with 2.

Case by case for the pachinko stuff? I wouldn't declare events as canon if they are not implied in the actual games. We have things like Robo Heihachi, Jin pulling a motorcycle rescue for Asuka from True Devil Kazuya, Feng getting defeated by an Asuka and Lili team up, Jin interrupting a fight between Nina and Anna only to get soundly defeated by Anna, and Jun showing up to help Jin defeat Kazuya.
 
Fine with the Bloodline anime being secondary canon, and a source for backstories and events that weren't explored in the games.
The anime contradicts events established in the games. Most notably, Paul being undefeated in Tekken 3 and even beating Ogre's base form. Also Nina was awakened from cyro sleep by Ogre, who mind controlled her to to assassinate Jin, and it is stated that she 'acts robotically' under his control.
They most likely were changed to fit better with their current story as Harada didnt take over the series until much later, something Murray expressed in the fighting games dev stream
Also Harada seems to differentiate between the anime's canon and game's canon, since he said that he wants to integrate the scenes he and Murray found wonderful into the game's setting, implying they are not one and the same.
He also pointed most of the story the series ran for so long is told via the anime, even if just what they thought was neat would be counting, we dont know which are and the game itself has no cinematic story to see for that

Since the intention with the anime was to showcase the full picture we didnt knew much from only the game i dont see the issue, plus it helps more with the scaling of the games as well
Case by case for the pachinko stuff? I wouldn't declare events as canon if they are not implied in the actual games.
Check the Claudio and Xiaoyu one pointed in the OP
We have things like Robo Heihachi
And how is that one like affecting the canon with anything? Afaik Kazuya wrecks it in one cutscene and thats about it, nothing more
Jin pulling a motorcycle rescue for Asuka from True Devil Kazuya
Much like how the games themselves have cutscenes in similar beat to this we treat it like those
Feng getting defeated by an Asuka and Lili team up
And Asuka beats his Feng in her story, its just something you dont take seriously, its not a new thing for fighting games to have such moments
Jin interrupting a fight between Nina and Anna only to get soundly defeated by Anna
Only scene i remember about these two was Nina talking on the phone with him and Nina wins it, even if that exists, Anna won against her in the CGI movie, while for the games we know Nina beat her one time, its not affecting any scaling, the williams scale to each other equally at the end of the day
Jun showing up to help Jin defeat Kazuya.
This one i never saw ever, only thing i remember with Jun was with Jin thinking of her or something along that, even so its no different then what if scenarios which the games also pull off despite the story not considering these

You treat them similarly with how you treat some endings or character stories who dont stick to the main thing, as shown in the OP, some of the stuff its really just extended canon the games may not have been able to include due to budget or limitations, 7 in particular if you are to look at how much re-used assests and bare bones stories it had at several points shows it
 
Makes sense for all three points.
How do we treat the plot differences between the og games and Bloodline? Retcons?
 
They most likely were changed to fit better with their current story as Harada didnt take over the series until much later, something Murray expressed in the fighting games dev stream
Actually, Harada took over as the series' director and game designer since Tekken 3.
Also, a couple of years back he affirmed that the character profiles from the very first game are still canon.


Expanding on unexplored elements of a backstory is one thing, and replacing established backstories and events is an other.
The changes were likely made to avoid making the anime's story disjointed and confusing. But that doesn't retcon the game canon.

He also pointed most of the story the series ran for so long is told via the anime, even if just what they thought was neat would be counting, we dont know which are and the game itself has no cinematic story to see for that

Since the intention with the anime was to showcase the full picture we didnt knew much from only the game i dont see the issue, plus it helps more with the scaling of the games as well
Nothing points out that the anime canon takes precedent over all older games, in fact the opposite is indicated:
KgLAoKX.png


So SOME of Jin's backstory will be used as the official setting of the game, while SOME of it won't.

  • It isn't like: "The anime is 100% canon, it retcons parts of the older games."
  • It is: "Some parts of the anime will be canonized in the games."

The anime clearly has a lower hierarchy in canon, and the games remain the primary canon. So we should consider the anime canon only for the parts that aren't contradict the games.

Check the Claudio and Xiaoyu one pointed in the OP
I am fine with it, as Claudio and Xiaoyu going on journeys to track down Jin is indicated but not elaborated on in the actual game (I don't consider pachinkos actual™ games ). This is an example of something that passes the case-by-case approach I proposed.

This doesn't mean every single character or event shown in side projects like Tag Tournament or a Pachinko machine is canon.

And how is that one like affecting the canon with anything? Afaik Kazuya wrecks it in one cutscene and thats about it, nothing more
There are multiple Pachinko fights against robo Heihachi actually.
One of the Pachinko movies shows that a second version of Robo Heihachi is created. An attack by multiple giant Robo Heihachis was considered breaking news.
oxCR7Sh.png
poqQ7gw.png


Much like how the games themselves have cutscenes in similar beat to this we treat it like those
It is a rehash of the cutscene in Tekken 6's opening, but Kazuya is in devil mode and using Asuka as a hostage. Extremely unlikely that Jin would pull a bike assault on the G-Corporation twice with the same method. Also, Jin and Asuke don't know each other for Asuka to be an effective hostage; Asuka only learned that Jin is her relative after he became famous for starting World War 3.
In Asuka's Tekken 7 ending, Lili says that she took a look into Asuka's family tree and it shows that Asuka can very easily get dragged into the Mishima's mess. So Asuka has yet to get dragged into it.

Can you be specific with the standard you are refeering to? I am guessing we evaluate their canonity on the basis of overall storyline and what is established in later games?

And Asuka beats his Feng in her story, its just something you dont take seriously, its not a new thing for fighting games to have such moments
She wanted to track down Feng for hospitalizing her father in Tekken 5, but according to Tekken 6 she failed to find him.
You are claiming that it is a canonical outlier.
I am claiming that it is a non-canonical fight.

Only scene i remember about these two was Nina talking on the phone with him and Nina wins it, even if that exists, Anna won against her in the CGI movie, while for the games we know Nina beat her one time, its not affecting any scaling, the williams scale to each other equally at the end of the day
Genuinely one of the most bizarre cutscenes in Tekken. Nina briefly joins the fight to protect Jin and then disappears once Jin rushes in, Jin then gets beat up by Anna, but stands back up after a power of friendship flashback, only to get knocked out with one hit.


Though it is from a tribute channel to Anna, and the gambling outcome where Anna wins might be accidently ridiculous.

This one i never saw ever, only thing i remember with Jun was with Jin thinking of her or something along that, even so its no different then what if scenarios which the games also pull off despite the story not considering these

You treat them similarly with how you treat some endings or character stories who dont stick to the main thing, as shown in the OP, some of the stuff its really just extended canon the games may not have been able to include due to budget or limitations, 7 in particular if you are to look at how much re-used assests and bare bones stories it had at several points shows it
He remembers his mother when he decided to spare Heihachi in Tekken 4.
In the Pachinko scene, Devil Kazuya was about to laser a downed Jin, then Jun appears surrounded by bright light, pushing Kazuya back and suppressing his Devil Gene, allowing Jin to get the upper hand:


Which is obviously non-canonical, considering Jin still believes his mother is dead.
 
Actually, Harada took over as the series' director and game designer since Tekken 3.
The story and plot with what they were going forward for is more obvious in tekken 4 which tried the route of going its a genetic thing then just fully supernatural, which the anime also goes with too when explained in the show

Murray already pointed on how early on tekken wasnt technically their work like it is now with the direction going with, all that is literaly in the link of the 2 hour stream when Murray talks on that

And no Harada was co-director in Tekken 3, much like how for Soul Calibur 4 he was as well
Also, a couple of years back he affirmed that the character profiles from the very first game are still canon.

Its for tekken 1 and in regards to a bio, even so doesnt change the fact how Kazuya origins got changed, originally being a deal with Devil, retconned later to be genetic inheritance from his mother and her clan supposedly possessing the power

Also thats something 2021, Tekken anime was released in August of last year, aka recent stuff take over unless otherwise pointed
Expanding on unexplored elements of a backstory is one thing, and replacing established backstories and events is an other.
Retcons are a thing which for fighting games aint new to do that, some doing it more often then others
The changes were likely made to avoid making the anime's story disjointed and confusing. But that doesn't retcon the game canon.
Except thats the intention of the anime, you were already explained a few sentences above and comments ago from last reply
Nothing points out that the anime canon takes precedent over all older games, in fact the opposite is indicated:
KgLAoKX.png


So SOME of Jin's backstory will be used as the official setting of the game, while SOME of it won't.

  • It isn't like: "The anime is 100% canon, it retcons parts of the older games."
  • It is: "Some parts of the anime will be canonized in the games."
First of all, stop with the headcanon its just meaning about Jin backstory only, cuz thats not the case nor indicated, it talks in general, as the anime has some scenes that werent a thing in the game in the late 90s when it was released

Second of all, just cuz you think its not retconning, doesnt take away that it is, tekken 7 did that already, the anime goes more in line with how the series currently is running their plot these days, Murray also said he had involvement in it, which the OP has pointed and linked in as well

Third of all, you ignore other points from OP and in response from last reply already touching on the matter, so dont make me go in a back and forth situation with this
The anime clearly has a lower hierarchy in canon, and the games remain the primary canon.
You dont decide whats lower or higher in hierarchy, besides you saying it doesnt sit right with you, anime retcons from the game some stuff and is more recent
So we should consider the anime canon only for the parts that aren't contradict the games.
Retcons arent contradictions, might as well call Tekken 7 just secondary canon cuz it doesnt go in line with early games on canon
This doesn't mean every single character or event shown in side projects like Tag Tournament or a Pachinko machine is canon.
Nobody claimed literally everything is canon and that applies to even from main games with things like some character stories/endings for example, not just those you call out, they hold as much significance as them
There are multiple Pachinko fights against robo Heihachi actually.
One of the Pachinko movies shows that a second version of Robo Heihachi is created. An attack by multiple giant Robo Heihachis was considered breaking news.
oxCR7Sh.png
poqQ7gw.png
Ok and? How would those affect the canon anyway? Even then nobody used the robo hachis for anything so dunno why making such a fuss about it
It is a rehash of the cutscene in Tekken 6's opening, but Kazuya is in devil mode and using Asuka as a hostage. Extremely unlikely that Jin would pull a bike assault on the G-Corporation twice with the same method. Also, Jin and Asuke don't know each other for Asuka to be an effective hostage; Asuka only learned that Jin is her relative after he became famous for starting World War 3.
In Asuka's Tekken 7 ending, Lili says that she took a look into Asuka's family tree and it shows that Asuka can very easily get dragged into the Mishima's mess. So Asuka has yet to get dragged into it.
And none used this scene for anything nor argued it for use either, also i dont need you to tell me what Asuka lore is or anything of that soet, cuz im fully aware of pretty much anything for the games and most of its other media for years by now
Can you be specific with the standard you are refeering to? I am guessing we evaluate their canonity on the basis of overall storyline and what is established in later games?
Unless its something like a fodder beating a boss when they shouldnt or something in that regard for example its not for use or useless what if scenarios that clearly didnt take place

If there are what ifs with somebody destroying something or dodging stuff, its fair game, as long as its not affecting their consistency overall or going into the above mentioned
She wanted to track down Feng for hospitalizing her father in Tekken 5, but according to Tekken 6 she failed to find him.
You are claiming that it is a canonical outlier.
I am claiming that it is a non-canonical fight.
I didnt claim its canon her story in 5, i said you dont take it series, its just a what if which doesnt fit with the canon, so dont put words in my mouth
Genuinely one of the most bizarre cutscenes in Tekken. Nina briefly joins the fight to protect Jin and then disappears once Jin rushes in, Jin then gets beat up by Anna, but stands back up after a power of friendship flashback, only to get knocked out with one hit.


Though it is from a tribute channel to Anna, and the gambling outcome where Anna wins might be accidently ridiculous.

Its literally reliant of your luck at gambling which obviously failling results in bad case scenario, this is literally the same case with few T5 fights were special fights that you lose give a special cutscenes, lee vs anna, paul vs law, raven vs yoshimitsu

Anna giving Jin trouble is already falling under "fodder beating a boss" deal
He remembers his mother when he decided to spare Heihachi in Tekken 4.
In the Pachinko scene, Devil Kazuya was about to laser a downed Jin, then Jun appears surrounded by bright light, pushing Kazuya back and suppressing his Devil Gene, allowing Jin to get the upper hand:


Which is obviously non-canonical, considering Jin still believes his mother is dead.

And like i said to most of them you pointed last time and earlier too, none used those scenes for anything here or such

The point is, some stuff in the pachinko are adding more stuff to already existing things that are lackluster or even more or less incomplete or supporting evidence with other existing things

Its case by case with some, but so is with character's stories/endings in the main games, using what is ok and acceptable within reason and logic
 
Last edited:
I'm not sure about the pachislots because I don't get exactly what the evidence is supposed to prove but the rest seem fine
 
I'm not sure about the pachislots because I don't get exactly what the evidence is supposed to prove but the rest seem fine
Cutscenes from those are more or less extended canon from already existing scenes in lore or adds up more material for them to expand overall the series when in main ones arent capable of that

Its Japan exclusive and developed by same company with another, with many of these at that time getting included in the most recent title along the previous games in gallery
 
Last edited:
The story and plot with what they were going forward for is more obvious in tekken 4 which tried the route of going its a genetic thing then just fully supernatural, which the anime also goes with too when explained in the show

Murray already pointed on how early on tekken wasnt technically their work like it is now with the direction going with, all that is literaly in the link of the 2 hour stream when Murray talks on that

And no Harada was co-director in Tekken 3, much like how for Soul Calibur 4 he was as well
Paul being undefeated and winning against Ogre in Tekken 3 comes from Tekken 4. And as you say, by then Harada and his team had a lot of time to plan.

Listened to the Tekken Bloodline section of the livestream, and didn't find the statement that 'early on Tekken wasn't technically their work', and the statement about the direction they are going. Can you provide timestamps or roughly point where these quotes are located?

Harada is also the co-director of several Tekken games, including Tekken 7. Your point?

Its for tekken 1 and in regards to a bio, even so doesnt change the fact how Kazuya origins got changed, originally being a deal with Devil, retconned later to be genetic inheritance from his mother and her clan supposedly possessing the power

Also thats something 2021, Tekken anime was released in August of last year, aka recent stuff take over unless otherwise pointed
That is a soft retcon at best, considering the statement says that 'there is a rumor that Kazuya has made a deal with the Devil', nothing would be contradicted at all even if the rumor is false. And per Harada, both Kazuya and Jin mistakenly believed that they have the same source of power as Jinpachi.

Begging the question, but the position is rebutted below.

Retcons are a thing which for fighting games aint new to do that, some doing it more often then others
Non-canonical and semi-canonical material are also a thing in fighting games.

Except thats the intention of the anime, you were already explained a few sentences above and comments ago from last reply
Talking about expanding on unexplored backstories shrouded in mystery = the intention of the anime is to retcon established game canon?

First of all, stop with the headcanon its just meaning about Jin backstory only, cuz thats not the case nor indicated, it talks in general, as the anime has some scenes that werent a thing in the game in the late 90s when it was released

Second of all, just cuz you think its not retconning, doesnt take away that it is, tekken 7 did that already, the anime goes more in line with how the series currently is running their plot these days, Murray also said he had involvement in it, which the OP has pointed and linked in as well

Third of all, you ignore other points from OP and in response from last reply already touching on the matter, so dont make me go in a back and forth situation with this
I mean if you want to be technical: SOME material in the anime will be added into game canon, while SOME material will be ignored. We don't know the specifics of which material was chosen to make it into the game's canon.
Are you happy with this description?

Tekken 7 is primary canon, while Bloodlines has the same status as Blood Vengeance which Harada had involvement in. I have two questions for you:
  1. Is Tekken: Bloodline 100% canon?
  2. If Tekken: Bloodline is 100% canon, why will some parts of it be incorporated into the game's official setting instead of all of it?

I don't believe I missed any major point, but for any points I ignored consider them undisputed and something I accept. And you can bring them up as part of your argument.

You dont decide whats lower or higher in hierarchy, besides you saying it doesnt sit right with you, anime retcons from the game some stuff and is more recent
Harada does, and his statement indicates that only some part of the anime will become part of the game's official setting. This is not possible if the anime occupies a higher hierarchy to less recent games.

Retcons arent contradictions, might as well call Tekken 7 just secondary canon cuz it doesnt go in line with early games on canon
The most prominent form of retcon is what contradicts the past continuity, and what we are discussing. Explained why an adaption doesn't have the same canonity status as the source material above.

Ok and? How would those affect the canon anyway? Even then nobody used the robo hachis for anything so dunno why making such a fuss about it
There are potentially calcable feats such as blocking a giant laser from a giant Robo Heihachi and destroying giant Robo Heihachis, alongside potential scaling such as characters considered to be in different tiers teaming up against a Robo Heihachi. Many characters are rated Tier 9 and Tier 8 by the way.

There is no reason to consider it canon anymore than a self-contained Tag Team Tournament storyline that doesn't get mentioned in the main games.

Its case by case with some, but so is with character's stories/endings in the main games, using what is ok and acceptable within reason and logic
Overall agree with the Pachinko material being case by case.
 
Paul being undefeated and winning against Ogre in Tekken 3 comes from Tekken 4. And as you say, by then Harada and his team had a lot of time to plan.
And retcons can be a thing, heard of mortal kombat for example? They retcon almost each sequel what they had previously

Tekken 5 also went the idea in the game story and even manuals/guides that Jinpachi has the devil gene, yet is that carried in sequels? No, they retconned that
Listened to the Tekken Bloodline section of the livestream, and didn't find the statement that 'early on Tekken wasn't technically their work', and the statement about the direction they are going. Can you provide timestamps or roughly point where these quotes are located?
Pretty sure i listed it at the exact time when he talks of the anime after showing the trailer, check again
Harada is also the co-director of several Tekken games, including Tekken 7. Your point?
Harada wasnt the big head of the series till later, T1 and T2 he was just voicing characters for example, in tekken 4 he got take over as director and at this point in time got promoted way past that
That is a soft retcon at best, considering the statement says that 'there is a rumor that Kazuya has made a deal with the Devil', nothing would be contradicted at all even if the rumor is false.
Rumor isnt false since he made a deal with it and gained that power, which even the 90s anime shown even if non canon and T5 Xiaoyu ending running on that idea, till it was retconned
And per Harada, both Kazuya and Jin mistakenly believed that they have the same source of power as Jinpachi.
Already went above on this, so not gonna say more
Non-canonical and semi-canonical material are also a thing in fighting games.
Yeah and those can be used too for judging characters stats or powers, within reason that is
Talking about expanding on unexplored backstories shrouded in mystery = the intention of the anime is to retcon established game canon?
You talking as if the anime is all just about showing what the games never showed and all else is bunk.....
I mean if you want to be technical: SOME material in the anime will be added into game canon, while SOME material will be ignored. We don't know the specifics of which material was chosen to make it into the game's canon.
Are you happy with this description?
And they talked of anime original stuff which they were surprised about, this includes Paul being undefeated changed into King beating Paul as one of then, why you assume that cant be very much possibly one of the scenes they may have liked and wanted to have counted hm?

We dont any specifics on which are those "SOME" and retcons arent stated to be done only by main games and anything else isnt having the right, especially if there was involvement from those do the series
Tekken 7 is primary canon, while Bloodlines has the same status as Blood Vengeance which Harada had involvement in. I have two questions for you:
  1. Is Tekken: Bloodline 100% canon?
Vengeance was openly stated its semi canon compared to Bloodline which he didnt state such a thing about it
  1. If Tekken: Bloodline is 100% canon, why will some parts of it be incorporated into the game's official setting instead of all of it?
The same question i can ask why cant all endings or stories in a game be included when its 100% canon and you know the answer to that

Why would an adaptation of the 3rd game via anime would be having the stuff you mentioned excluded from use just the game shown them going as they did in comparison

T3 is a 25-26 year old game why should a modern adaptation of it, that changes things here and there be counted only semi canon instead of being a retcon to go more in line with the current lore
I don't believe I missed any major point, but for any points I ignored consider them undisputed and something I accept. And you can bring them up as part of your argument.
Then remember you said this and no going back after
Harada does, and his statement indicates that only some part of the anime will become part of the game's official setting. This is not possible if the anime occupies a higher hierarchy to less recent games.
I more or less adressed on this with previous comments, also i never said it occupies higher one afaik, but that they would be treated equally in this regard, with the most recent material taking precedence over old one if thats what they are going with lately
The most prominent form of retcon is what contradicts the past continuity, and what we are discussing. Explained why an adaption doesn't have the same canonity status as the source material above.
Went over this in earlier comments not repeating again
There are potentially calcable feats such as blocking a giant laser from a giant Robo Heihachi
Done by what characters?...Cuz unless its done by a high tier or top tier its not consistent and even then you need proof the laser is like actual light first and im sure there isnt enough material to get that
and destroying giant Robo Heihachis
With how mid tiers and above will be rated from other things, Robo-Hachis arent gonna be anything impressive and worth looking into
alongside potential scaling such as characters considered to be in different tiers teaming up against a Robo Heihachi. Many characters are rated Tier 9 and Tier 8 by the way.
Im aware of how they are rated and those who are tier 8 arent even suppose to be that low and as said above, there are other stuff far better then the robo-hachis
There is no reason to consider it canon anymore than a self-contained Tag Team Tournament storyline that doesn't get mentioned in the main games.
Except many tag games stuff are presented in T7 canon so you couldnt be more wrong on that, the Robo-Hachis aint affecting anything that breaks the scaling or consistency anyway

I dunno why you need literally any instance of a scene unrelated to the main thing needing to be said it occured to know if its for sure or not, if a character shows they destroy a building, what is the need to know if that happened precisely or not, you go by consistency from other stuff, simple as such
Overall agree with the Pachinko material being case by case.
Again you acted like literally all scenes ever will be used, not all characters stories or endings are used from the games either and that should be obvious why, its case by case
 
Your thread is very nice and I agree with OP's stated.

You know... Paul was able to beat Base Ogre before weakened Jin statues True Ogre but it was a retcon made in T4 and corrected in T6 story of the Mishima, Base Ogre was heavy injured in background of Jin? In Pachi is very older, Xiaoyu beats Nina on his own hold and now bloodline which cause Nina stans lose their mind that's nothing new. I wonderful Anime and Game are separated canon like DBS.
 
Last edited:
Status
Not open for further replies.
Back
Top