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Just a GD Thread about the the 3 Totally accurated battle games, to talk about lore, wepons, troops, etc
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DoneOk, cactus seens fine now
About the sarrisa, wouldn't It rage just be "extended meele range"?
And mammoth should have large size 0
Now thinking, the cactus shouldn't have a "parcial Invulnerability(His cactus suit is immune to projectiles, but can still be hurt by them in exposed parts)" instead of being commented in the dura part exclusivile? sinse he can tank much strongher projectiles whit It without recving an damage, but swords, explosives, etc still can damage him in the cactus suit. and thinking now, It's range should also be extended meele range sinse the cactus explosion is very small, and would that cactus explosion count as danmaku?Done
This is basically the kevlar problem. Remember how being bulletproof required 8-B durability? Well kevlar is mostly bulletproof and yet blunt damage still works through it (Albeit in a lesser extent). How about resistance to piercing damage?Now thinking, the cactus shouldn't have a "parcial Invulnerability
Due to the short range of the thorn explosion and its inconsistent attack rate (What I mean is that it can't be manually controlled), I think we shouldn't use DanmakuSeens better.
troughs about the other things?
fair enoughDue to the short range of the thorn explosion and its inconsistent attack rate (What I mean is that it can't be manually controlled), I think we shouldn't use Danmaku
Ok, thanks to the infoRemember that in the "Tier" section the "+" should not be added on Profiles.
Queen*Pirate King
Oh right, I forgot. I must've got mixed up with CaptainQueen*
Better make the shilders 2 separated profilesAlright I'm done
Hoplite, Harpooner, and Captain with a Halberd as a bonus
Next I'll make Shield Bearers for both Tribal and Ancient (I'm considering just making them the same page) and Stone Throwers. I also have matches planned for all the units I mentioned above so the sooner they're checked the better
Alright, fixedHalbeards are fine in my vision
Harpooners strikes shoukd probavle be comented somewhere that he uses kicks to atack
In range, It's a harpoon, not a spear
The habillity to parry meele atacks shoukd be comented near the "weponary mastery" section, I think, but isn't a big deal, also, one of his most important tools is the knockback of his gun, It's so great that I also think should be mentioned somwhere, like in AP "his gun can send other units flying away"
Hoppilite has very inconsitent damage output in that wall, the best being 2 hits with the shield and the worst being 4 spear strikes.
Sinse a lot of times both destroy in 3, probable comenting "Should be at least as strong as units that can destroy that wall in 3 strikes" would be better
In the dura you could coment units like arches that the shield can take hits of ni problem
The rest seens fine for me
The raptors would stay at the secret faction, but you did a great jobAdded the units I promised. If they're added, the Tribal Faction will finally be complete unless Raptor Raider and Raptors get moved there
Also next I'll be making Harvester, Hay Baler, Firework Archer, and Monks
2 things, I'm almost sure that the shield barrear isn't made of metal, just put "shield" as equipament for nowAdded the units I promised. If they're added, the Tribal Faction will finally be complete unless Raptor Raider and Raptors get moved there
Also next I'll be making Harvester, Hay Baler, Firework Archer, and Monks
Or hammer space since they could also be pulling it from their inventory. And should I just call them Stone Throwers or Stoners since I can't change the page's nameThe stone from the stonerV) is capable of protecting him frome projectiles as well... And just trough something, ranged unitys such as the stone trower shouldn't have weapon creatin sinse they just evoke their weapons back after trowing It?
I really don't know with is better... Well, we have mention ofe "D1ldos" in the Wiki thanks to the suction cups man profileOr hammer space since they could also be pulling it from their inventory. And should I just call them Stone Throwers or Stoners since I can't change the page's name
I was "this" close to adding the stone throwers. That was close
I'm trying, but ever time I wnter TABS to take screenshots I get distracted playing ItOh and one question, are you gonna do image renders for the new units?
Youe have a battle in mind? I will give a look to them in a momentWell as I promised...
Here is Harvester, Hay Baler, Monk, and Firework Archer with a Shogun as a bonus
Can you guess why I made Shogun's profile?
Fixed all of itshogu: thanks to his hurricane slash should have limited paralises, sinse units hitted by It can't move until the damage is delt to them, just as much as the shogun It self, Sinse It is one of the only units that can dodge melee atacks, It should have acrobatics, not only thanks to that, the hurricane slash also, and It can dash into units to "surprise atacks". It should be mentioned that It can deflect much more projectiles in sequence. Ice giants still have more helth them tree giants.
Fire worker archer: The push effect of It's arrows should be mentioned somewhere, they can make units go flying without controll, press oponents into theground or just slow them down
Monk: It is one of the units withIt's atacks have the most knokback, one of the only things that make It a viable tank thanks to It's low damage and considerable lower helth comparable to other tanks
As I promised, Blackbeard, Pirate Queen, and Skeleton Archer and Warrior as well as Fencer, Painter, and Mace SpinnerAlright, it is added.
I think I should probably start trying to make the more unique units. Next I'll try Blackbeard, Pirate Queen, and Skeleton Archer and Warrior
All changes are addedMace spinner should have Wind manipulation as well thanks to the tornado hability, as well a "higher whem in tornado"
fencers don't dodge projectiles
Skeletons archers don't have fear manipulation
Painters only dodge projectiles
Pirate queen should have acrobatics or even limited flyight thanks to bomb spin that let her hover in the air a while whem trowing bombs, IDK with one of the 2 It counts
Black beard also has a jumping hability and same thing as mace spinner tornado
SS is fine
It's just a kick, I don't think that's very notablepirate kick should be mentioned in pirate queen as well
If you disregard that, you'll end up disregarding all of the other feats you've made. Keep in mind that damage doesn't affect how fast the wall breaksFor units like the skeleton archer, you shouldn't mention how many hits It take to break tthe wall, sinse It needing 25 would be a game mechanic to balance It fire damage and probable are vomparable to normal archers, this apply to all archer exept Ice archers
I'll do thatand again, you didn't mentioned in the ap nor in the tier of black beard and mace spinner "higher whem tornado" trough both should be a separated key thanks to how It is "started"