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Symbol of Fear vs Symbol of Fear (0-7-0 [Grace])

Both of them start off at around the same level of power. Garou has far higher potential with his Reactive Evolution, although I don't think it'll get to that point.

Tomura will start with Decay and Garou, unless he's an idiot, will jump and fly to avoid it. In that case, Tomura will move on to his infinite growth. At this point it'll be very difficult for Garou to make it through. A single touch with any of his infinitely growing hands would be death.

Garou's ability to deflect the hands is meaningless as he's still touching them. They don't need to hit or cause damage, even a slight graze will work. His regeneration isn't enough to survive Decay either. Garou also hasn't shown useful ranged attacks beyond his shockwaves and Whirlwind Iron Cutter, which aren't helpful here.

I don't believe Garou can stay close to Tomura, while avoiding his ever growing hands, and staying off the ground. I think it's far more likely Garou makes contact with a single hand before he evolves higher enough to blitz and one shot Tomura. Garou being a mostly close range fighter will hit him hard here.

So I'm for voting Tomura as well.
 
Counted. No Garou supporters? I was going to argue for him but Grace already started.
 
Counted. No Garou supporters? I was going to argue for him but Grace already started.
i mean you still definitely can

Just because grace starts doesn't mean opinions afterwards are nullified. If you think you can sufficiently support the losing side then go ahead

But don't end your own match without being heard out. I never liked the fact that some people's opinions are lost to the wind just because grace has started. Plenty of matches have new information added after the match was concluded that may or may not influence the victor, so don't screw yourself over by ending the match early
 
Garou clears the distance quite easily. At the speed they are moving at (Speed Equalization means that Shigaraki's speed is reduced to Garou's speed), it takes Garou less than seconds (0.00307488 milliseconds if you care) to go from 4 kilometers to directly in Shigaraki's face. Garou will fly over Shigaraki's Decay wave if he decides to start with it and when Garou sees Shigaraki's hand touch the ground and the ground underneath starts to decay, he will avoid coming into contact with Protruding Limbs. He dodged Shooter's Poisonous Arrows when he knew that they were poisoned, shouldn't be any different with Protruding Limbs. Rivet stabs are a toss up between Garou dodging or deflecting them, so he can absolutely try to deflect and get dusted like that.

As I said in my earlier message, when Shigaraki's Decay go all the way down into the ocean, Shigaraki's movement options are limited compared to Garou's. The means of Shigaraki's Flight and Acrobatics (shown below) hinders his fighting compared to when he's fighting on ground.
Flight (Can freely move in the air with his Quirks. Can propel himself through the air using wind pressure if he cannot use his Quirks)
His Acrobatic feat is really just Lifting Strength feat (see this), and I don't know what his "complex acrobatics" he's shown. Shigaraki's Flight isn't much either. Shigaraki has to keep his momentum to maintain his flight, which means that Shigaraki will fall like a wet noodle when Garou breaks his bones with CDFSF.

Shigaraki doesn't have much when it comes to anything that allows him to hit Garou from range. No one answered (or at least Therefir didn't respond) how Shigaraki is hitting Garou when he has Water Stream Rock Smashing Fist, Instinctive Reaction, and Analytical Prediction. In this Key, his skill massively upscales from his previous keys who is equal to Bang and Atomic, who in turn is higher than his students, who can cut thousands of attacks (1800+ to be exact) with their eyes closed and sensing intent (Emerald and Phoenks). Shigaraki isn't creating that many projectiles.

Mid Regeneration does circumvent Garou's CDFSF, it takes time for it to work. Here, when Shigaraki's arm is destroyed. Still healing, then still healing and now it's back. When Garou's every punch is breaking bones, it'll put a lot of strain on Shigaraki. And eventually, Garou will absolutely figure out Shigaraki's Regeneration's weakness, as he did with Sage Centipede (or just reading that Shigaraki is trying to protect his head) and start to target his head. RASRF would break Shigaraki's skull and tear apart his brain.

When Shigaraki moves on to his infinite growth, Garou will prioritizing dodging and look for openings, which he will find when he evolves and adapts to Shigaraki. When the equation is getting touching = death, it doesn't take a mathematician to know the product. CDFSF actually hurt and tax Shigaraki even more since Super Regeneration has to heal far more damage than before.

Shigaraki can definitely win if he touches Garou once and Shigaraki's Wave-Motion Gun absolutely blazes his *** (depending if Decay works through it), it's just that he needs to rely on Garou making a mistake to do that. Garou isn't prone to making mistakes like touching Protruding Limbs or not focusing on Shigaraki's Regeneration to lose to Decay more often than not.

P.S, Is Shigaraki's big *** even tall enough to stay above sea level to not drown? The mountain will be nothing but sea and sky after Shigaraki uses Decay.
 
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