When spining the Bad Luck Wheel/Roulette, the character now appears to face it.
So is it in-universe? Fourth Wall Awareness for seeing the menu?
Also, if you're in last & roll "Give 3 coins to Last Place", you give 3 to 3rd Place instead.
There are multiple shops now -1 run by Kamek/a Magikoopa, & another run by a friendly Koopa Troopa-, & there's a new item called a Shop Hop Box. Guess Toad & Koopa Kid/Baby Bowser were busy.
Does this mean no playable Kamek?
There appears to be an Event/Happening Space where a player rings a bell, which wakes Mega Wiggler, presumably so that MW will move.
Mini-Games, at least for Bonus ones, have the stakes for winning or losing them shown before they start.
Of all things, the game seemed to lag during a reused basketball Minigame from MP4. Huh???
I'm not sure why, but at about 7:30 Ninji's dice block appears to charge with power such before being hit?
Characters have their own specific jingles to indicate when their turn starts!
There's a new item, Payday Double Dice, Double Dice which give coins equal to the roll!
There appears to be some kind of one-time trap space feature that can let a player steal a Star?
Kamek (or a Magikoopa?) seems to be one who summons Impostor Bowser, who comes out of a big portal that Kamek (or a Magikoopa.) makes.
There are playable & enemy Spikes, & Spike can survive being impacted by a downhill rolling spiked log, although it sends Spike tumbling down backwards with invulnerability frames, lol. Sorry. It's just that personally, I think it looks hilarious.
Impostor Bowser seems to emanate Kamek's magic shapes, & when landing in town at the start of Bowser's Kaboom Squad, he displaces several large (Like, at least a couple of meters long pieces of brick/stone.) from around him in a cloud of dust.
Wiggler has a rhythm-based, 8-player marching Mini-Game. 2 out of the 8 players got Perfect, which got a Rank C, which was considered a loss, with the subtitle "No Items". Probably a bonus mode thing.
There's an 8-Player "Look the same way" Mini-Game... & when 1 player (Birdo) got the wrong direction, all of the characters looked dismayed. Very strict, low room for error? Sounds like griefing's gonna be awful for those Mini-Games.
Items include stuff like a Dash Panel to place on the board for everyone to go faster, a Hammer for breaking crates & increasing hit strength, & a 2 hearts item that wasn't hovered over & which not many players chose, nor did the footage check the description of.
Impostor Bowser, after receiving enough damage, releases a Super Star, which gives the 8 players that rainbow glow of invincibility/invulnerability & the associated music for that state.
The players are then prompted to "mash punch", as Impostor Bowser stands several meters away, hunched over, catching his breath.
Impact blows appear on his body, & Impostor Bowser will put his arms up in a guarding stance. Once his guard is broken, he'll breath fire on the group.
Curiously this can happen before a purple timer on screen runs out; Does it mean there's a time limit to break his guard?
Sadly, the video stops there, before his fire breath hits. Which is an extra painful video stopping point because the implication might be that Impostor Bowser can harm the 8 players granted invincibility by the Star he yielded.
Is it because it's split among 8?
This is gonna be fun for Star Scalers, lol.
Also, do we count their ability to remotely punch as just a censorship thing -It's an all ages game, IIRC, so they probably don't wanna show direct contact punching.- or a new ability of being invincibilly Star Powered?