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I was going off memory that said a number of items would warrant damage boost due to doing extra damage to certain types of enemies
 


Not really related to the VS Debating/Indexing side of Mario, but a new glitch has been discovered in Version 1.0.0 that's ANOTHER reason to NOT let your TTYD Switch copy update to Version 1.0.1.
 
Anyone remember Boss Sumo Bro? Gotta be one of the most random enemies in the franchise. His only appearances are NSMBU (his debut), Origami King, Mario Golf World Tour, a Minecraft skin pack and a LEGO set of all things. Just an overall bizarre existence, which makes it funny how his design honestly goes pretty hard.
 
Interesting video regarding Mario scaling. Not saying its good or bad but just thought it had some interesting takes.
I remember seeing every single one of these in the past, lol

Edit: The video f#cking died

I wonder when we'll have early mario games scaling (Arcade to 64)
I don´t think Mario canonically became stronger or weaker after this era so a scaling only for it would be unnecessary

But, if we ever have, he would probably be Tier 7 considering the Castle feats on SMW
 
Wooo yeah infinite speed BLJ!!!
It's an ad infinitum feat. Mario's backwards speed in Super Mario⁶⁴ has no limit, but he doesn't reach a top speed instantly, so if he theoretically kept accelerating backwards forever, his speed would only be forever approaching infinity without actually reaching it. 🤓
 
I remember seeing every single one of these in the past, lol

Edit: The video f#cking died


I don´t think Mario canonically became stronger or weaker after this era so a scaling only for it would be unnecessary

But, if we ever have, he would probably be Tier 7 considering the Castle feats on SMW
weIl I don't see nothing wrong with having a key for early mario since it would put more space for vs threads
 
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