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All came from this thread, but was also discussed further on this threadZeifyl said:Zacian one-shotting G-Maxes, G-Corviknight's wingflaps being > Lugia's wingflaps, and Lugia's wingflaps being = 6-B
Add all that together, and the result is Zacian one-shotting 6-B.
No, Gen 4 and 6 are awesome, so sounds good to me.Lavcore said:is it weird that i want the gen 4 remakes to be run on the x and y engine and not the swsh engine?
D-Max Pokémon from raid battles are also immune to Curse and apparently OHK moves like Sheer Cold.Robot972 said:So, now that we have a pretty concluded idea of Dynamax's hax, I'm just gonna quickly insert everything that's been discussed here, just to double check nothing else is new for Dynamax before finally applying this and making more profiles
Country level (Compares to Gigantamax Corviknight)
All previous abilities, Large Size (Type _), Weather Manipulation (All Dynamax Pokemon create a storm within their den and have clouds floating around them), Air Manipulation (If the Dynamax is not defeated in time, the trainers are blown out of the den, Aura, Electricity Manipulation (Dynamax is used as a power source, Dynamaxed Pokemon have visible jolts of electricity bouncing around them), Forcefield Creation, Power Nullification, Self-Destruction after being defeated, Superior whatever type(s) depending on G-Max Move(s), Resistance to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stole, and Death Manipulation (Cannot be effected by moves like Perish Song and Destiny Bond)
Sure, let's get a profile for that broken thing.NeoZex6399 said:By the way, it would be nice to make the profile of Eternatus.
Having it as a power, rather than a key, would definitely be a lot easier to manage.Robot972 said:Due to this thread bringing up adding Dynamax (all abilties, stats, etc.) to every pokemon within SwSh instead of just Gigantamax Pokemon (which I think isn't necessary), I thought I'd offer an alternative. It's not a perfect page, as it was a rushed job, but if there is an interest in a verse-specific power for Dynamax, like Super Saiyan Transformations, I could finish/clean up the page and put in a request.
I'd say the former to be safe.Robot972 said:Got it. I'll finish the page, add Gigantamax to the relevant Pokemon, then ask staff about adding the power to the right Pokemon.
On that topic, should it only be given to Pokemon who appear within SwSh or should every Pokemon, regardless of appearance, get it? I'm assuming the former?
And also, should I include the max HP increase as a multiplier for durability or no?
That's because it crossovers with itself all the time.Drite77 said:I don't blame ya. Scaling pokémon is really hard because of several continuities and the fact that we treat every one of them as canno
Oh, I missed that part.CryoTheMayo said:Yes, which is why I said 'ignoring manga scaling'.
I honestly vehemently disagree with how the Wiki scales Legendaries across different canons, which have different authors and quality control, but I digress.
My favorite one is that "No to everything" powernull it has.Spinoirr said:I just beat Eternatus and my God the haxs that thing has
I don't know the logic for Melmetal scaling. All of the Alola Legends and UBs, as well as Zygarde, now scale to 4-B due to Necrozma in the PokeSpe manga. Melmetal was also scaled to 4-B, but I don't recall Melmetal vs Sivally being used for that justification.Ionliosite said:What kind of this so-called "manga scaling" is being used on Melmetal's page? It's scalled to the Ash vs. Gladion fight during the Alola League, not PokéSpe (has Melmetal even appeared there?).
I hard disagree with your overall take on this game. It's a good game because Pokemon will always be fun, but it absolutely doesn't meet Nintendo's standard of quality, and I think anyone would be hard-pressed to say it's worth the full $60 dollars.Arceus0x said:Overall: The game gets an 8.2/10.