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Spider-Man VS Sans 2

Here he starts teleporting you from one attack to another after you dodge them. Except he has no reason not to slam spidey to the bones with blue magic after he teleports him there. Or just make bones appear all aroung spidey. He can summon enough bones to do just that, so there is no reason to not do that beyond game mechanics or in-character (The latter being likely since flowey does exactly that)

He could simply do this but not teleport Spidey out of it.
 
Ricsi-viragosi said:
That... doesn't look all that impressive at all. There were at mopst, what, 4 lasers that were even close to him to begin with? And he wasn't getting slammed around with telekinesis nor teleported around. Are you saying he is physically unable to? Because bloodlust take care of the rest.

That doesn't help him dodge attacks from all sides, when he'd be teleported back if he tries to get away.

Precog and it was 30-40 lasers that he had to repeatedly dodge, what are you talking about it isn't that good?

Are we looking at the same image? I count max 6 of them at once, max.
"Twelve down, thirty or fourty to go!" Also why are you treating Sans danmaku as remotely impressive?

Show me any scan where he can slam you directly into his bone attacks please.

The lasers where coming from nearly all sides.

Look at what spidey outright says in the quote.
 
Ricsi-viragosi said:
He could simply do this but not teleport Spidey out of it.
Why would he go against his regular battle strategy? And don't say "bloodlusted" because the entire point of this fight is him fighting you virtually bloodlusted.
 
None of those lasers was going close to Speidey at once in that number. The maximum number that were close were 4, and they had several meter gaos in them. And we are because it is, he makes literall walls of bones that float, can summon dozens of laser firing skulls, teleport enemies and use telekinesis to slam him back on the bones.

Again, are you honestly, genuinly going to claim he lacks the ability to use telekinesis to slam frisk to somewhere where there are bones already? Again, he can do what he did when he got serius, except not leave a gap for Spidey's soul to pass through. Because it is either game mechanics that makes him live the gap, or CiS, neither of which matters.

They were comine from three sides, and had meter wide gaps in them.

That means absolutely nothing. They weren't al firing at once, that is blatantly shown.
 
GiverOfThePeace said:
Why would he go against his regular battle strategy? And don't say "bloodlusted" because the entire point of this fight is him fighting you virtually bloodlusted.
There is absolutely nothing that makes him bloodlusted by the vsbattles definition. He doesn't do everything in his power to beat you, talks and monologues, holds back for quiet a bit, willingly teleports you out of an attack that would have hit you, etc.

There is no possible way you can claim him holding back or him teleporting you out of an attack is him being bloodlusted.
 
Ricsi-viragosi said:
None of those lasers was going close to Speidey at once in that number. The maximum number that were close were 4, and they had several meter gaos in them. And we are because it is, he makes literall walls of bones that float, can summon dozens of laser firing skulls, teleport enemies and use telekinesis to slam him back on the bones.
Again, are you honestly, genuinly going to claim he lacks the ability to use telekinesis to slam frisk to somewhere where there are bones already? Again, he can do what he did when he got serius, except not leave a gap for Spidey's soul to pass through. Because it is either game mechanics that makes him live the gap, or CiS, neither of which matters.

They were comine from three sides, and had meter wide gaps in them.

That means absolutely nothing. They weren't al firing at once, that is blatantly shown.
He literally said there twelve down. He once again never uses a move slamming you directly into bones, he can slam you into a wall which prepares bones to latch onto said wall but that can be avoideded.

Yes because he's literally never done it in the fight. Even when he got serious he didn't do that. That's not game mechanics nor CIS, that's just their magics limitations. He can't, as portrayed in the fight.

They were coming from more then three, you realize how close a meter is right?

Except he was consistently avoiding them.
 
Ricsi-viragosi said:
There is absolutely nothing that makes him bloodlusted by the vsbattles definition. He doesn't do everything in his power to beat you, talks and monologues, holds back for quiet a bit, willingly teleports you out of an attack that would have hit you, etc.

There is no possible way you can claim him holding back or him teleporting you out of an attack is him being bloodlusted.
What? What are you remotely talking about. Yes he does. The entire point of the sans fight is that he's going all out against you and holding no punches, how is talking and monologuing the least bit relevant? He's still going at you serious. "huh. always wondered why people never used there strongest attack first". He doesn't willingly teleport you out of attacks, you're missing the point of those attack patterns.

Yes, I can. It's called you misinterpreting the fight. You realize the entire point of the fight is sans wanting to stop you from reaching Asgore right?
 
GiverOfThePeace said:
Ricsi-viragosi said:
What? What are you remotely talking about. Yes he does. The entire point of the sans fight is that he's going all out against you and holding no punches, how is talking and monologuing the least bit relevant? He's still going at you serious. "huh. always wondered why people never used there strongest attack first". He doesn't willingly teleport you out of attacks, you're missing the point of those attack patterns.
Yes, I can. It's called you misinterpreting the fight. You realize the entire point of the fight is sans wanting to stop you from reaching Asgore right?
But the game has to be beatable, so in this fight he is going to be much harder, like dunk on you from the start hard.
 
GiverOfThePeace said:
He literally can't do that until you spare him, or else he'd just spam that the entire match.
The reason he dosn't do that is because the game needs to be beatable.
 
The reason he dosn't do that is because the game needs to be beatable.

Prove it.

Also, he literally only did that while Frisk was hugging him. Spider-man is never gonna be that close to him.
 
The Wright Way said:
The reason he dosn't do that is because the game needs to be beatable.
Prove it.
Also, he literally only did that while Frisk was hugging him. Spider-man is never gonna be that close to him.

Why the heck would I need to prove the game was beatable? And he only ever raised his arms, and you never came close to him.
 
You need to prove that that's the only reason. He did while you were off guard and coming in for a hug.
 
The Wright Way said:
You need to prove that that's the only reason. He did while you were off guard and coming in for a hug
You don't move at all. You stand there, he opens his arms, and you die. Not to mention that after dying you can go back, and still get dunked on, so you arn't of gaurd. Even if it can only be activated while up close, that just means sans can teleport in and then do that.
 
It's not like Spider-Man's precog would warn him of it and allow him to dodge it. Even with speed equalized, Spider-Man has shown that he can react to things far greater than his own speed. This means that even if Sans teleports him close, Spidey's Spider Sense will allow him to predict what Sans will do, and will either soot webbing into Sans's face to distract him or just web swing out of the way.
 
Also, the unavoidable attack is only meters in range, so Precog lets Peter just swing away.
 
The entire concept of sparring is dropping your guard. The entire reason Sans does that is because your guard is lowered. Spider-sense always keeps Spidey on his guard.
 
Unoriginal Memes said:
It's not like Spider-Man's precog would warn him of it and allow him to dodge it. Even with speed equalized, Spider-Man has shown that he can react to things far greater than his own speed. This means that even if Sans teleports him close, Spidey's Spider Sense will allow him to predict what Sans will do, and will either soot webbing into Sans's face to distract him or just web swing out of the way.
You forget that once he does get close from teleportation, Sans just teleports him constantly in place, and dunk on him.
 
Sans never even does that. In fact, he mostly uses his teleporting ability to teleport people out of harm's way, oddly enough. And because Spider-Man is so acrobatic, he could just maneuver himself to fit through any gaps in Sans's onslaught of bones.
 
Unoriginal Memes said:
Sans never even does that. In fact, he mostly uses his teleporting ability to teleport people out of harm's way, oddly enough. And because Spider-Man is so acrobatic, he could just maneuver himself to fit through any gaps in Sans's onslaught of bones.
He does show he can teleport them in, as evidence in his final attack, and when he starts screwing with time.
 
Sans has never screwed with time, ever. Now you're just making stuff up. Also, he only does that to prevent you from attacking him and he only uses is as a last resort, as he's clearly tired at that point and just wants to prevent you from killing him. Even then, Spider-Man's webbing and energy blasts with his Mark Armors, would give him viable means of hitting Sans without the need to run towards him.
 
The Wright Way said:
When the hell has Sans screwed with time?
When he did this. https://www.youtube.com/watch?v=hQK7ucN-zo0&feature=youtu.be&t=441

Unoriginal Memes said:
Sans has never screwed with time, ever. Now you're just making stuff up. Also, he only does that to prevent you from attacking him and he only uses is as a last resort, as he's clearly tired at that point and just wants to prevent you from killing him. Even then, Spider-Man's webbing and energy blasts with his Mark Armors, would give him viable means of hitting Sans without the need to run towards him.
Guess who out ranges though. Thats right, the skeleton.
 
That's him teleporting you.

What does that have to do with anything when they're both paralyzed in place?
 
The Wright Way said:
That's him teleporting you.
What does that have to do with anything when they're both paralyzed in place?
If it was him teleporting you, why would the screen turn black? Every other time he has teleported you, his eye lit up and you teleported back. And why are they paralyzed?
 
It turns black when you see him teleport in the overworld too. Besides, you have no proof it's time manipulation.

We were talking about the time when he uses his special attack.
 
The Wright Way said:
It turns black when you see him teleport in the overworld too. Besides, you have no proof it's time manipulation.
We were talking about the time when he uses his special attack.
Ok, we did get sidetracked. But he has shown to use teleportation or something like it in combat. (Also his range is unknown now, so this might be a stomp.)
 
Unknown doesn't mean he can do that. It says its higher range, but to an unknown degree. Sans has never used teleportation that much to place people in the bones' direction, and even when he does, he teleports then away seconds afterward.
 
Unoriginal Memes said:
Unknown doesn't mean he can do that. It says its higher range, but to an unknown degree. Sans has never used teleportation that much to place people in the bones' direction, and even when he does, he teleports then away seconds afterward.
Maybe we should start with finding the range of the blasters? As for the bone attack, I don't think he will teleport spidey away, as again, the game needs to be beatable.
 
You can't just wave away everything as "the game has to be beatable". That's an obvious excuse and you know it.
 
Unknown range is referrring too they don't know if he's attacking across the judgment hall or where Frisk is sranding, to assume they're referring to "Attacking from another city" is outright fallicious and attempting to give sans range that literally no UT character has shown.
 
The only characters in UT that have shown to surpass the tens of meters range, are God Tiers that Sans doesn't scale to in any way.
 
Sans teleporting an enemy away from an attack is either Game Mechanics, PiS or CiS, none of which aply here.

There is no reason why a bloodlusted sans would teleport spidey away from an incoming attack.


And no, he isn't bloodlusted in the game itself. That much should be obvious.
 
After he realizes you won't stop, he '''is''' blood luster and tries to kill you no matter what. And Spidey will still be able to dodge Sans's attacks and even if won't teleport out of it, Spidey can just web swing out of the way. Apso, if you ever watched Sans's fight, Spidey can easily dodge basically every single attack Sans has. Spidey has shown he can dodge things far faster than his actual speed, meaning that he can stil dodge all of Sans's attacks even with speed equalized.
 
Sans isn't bloodlusted in our sense of the word; he'd still be affected by CIS during his fight. Such as not using both of his arms to do stuff or not tping/blue moding Frisk into his bones.
 
Stuff like that can't all be thrown away as CIS and PIS. Anyways, even if bloodlusted, he wouldn't go for teleportation from the start anyways, while Spider-Man uses his win cons at the start of almost every fight (his webbing and other types of it), that can incapacitate Sans or at least slow him down enough so Spidey can tag a deadly blow.
 
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