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Speed Blitzing and Time Manipulation

Besides we do allow speed amps in speed equal as long as you don't end up with the slower guy winning solely because of an amp, but that's because if your reasoning is "slow guy via being fast", the match was bad to begin with
 
Kaltias said:
Besides we do allow speed amps in speed equal as long as you don't end up with the slower guy winning solely because of an amp, but that's because if your reasoning is "slow guy via being fast", the match was bad to begin with
^This is what we're arguing should be removed as it is extremely arbitrary^
 
The rule that speed amps are banned because "the slower character wins via speed amps" when we dont ban "the weaker character wins because of AP amps" or "The slower character wins because of speed reduction" or "the weaker character wins because of durability reduction" makes the first rule seem pointlessly exclusive
 
If each of those are the sole reason, and it's to the extent that it's heavily one sided with character B having 0% chance to win. Then yes, none of that is allowed.
 
Bolded the highlighted part, if it's still not heavily one-sided regardless it's allowed still, but if it's stompy, it's not. Stomp threads aren't allowed.
 
"The weaker character wins via AP amps" is not something that's restricted because AP equalization is not a thing.

And yeah, if the opponent thinks at you and you lose it's a stomp, but again, that's just common sense.

"Slow guy beats fast guy via being fast" is not allowed simply because it's dumb. Do I really have to explain where the problem is if my MHS character defeats your FTL+ character via a x10 speed amp?
 
I vehemently disagree with changing the rule regarding slower characters and speed amps. Its illogical to allow that and puting that with stat amps in general together is wrong. Speed is a far more game breaking stat compared to AP or Dura. Those stats dosnt protect you from hax, giving haxxed characters breathing room. Speed is never a fair stat.
 
Yes, you do, because "My MHS character defeats your FTL+ character via a x10 speed amp" and "My baseline 7-B beats your 7-B+ via a 10x AP amp" is the same with or without equalization

Its in the same vein as "My FTL+ character defeats your MHS character via a x10 speed reduction despite speed equalization"
 
I am inclined to agree with Kaltias.
 
Except that MHS beating the FTL+ is only because speed was equal to begin with, and at this point it's "who is favored by the rules more".

If the 7-B guy amps himself tenfold, that's just something he does, not an advantage he never actually had that was granted to him by the rules.

And sure, include stat reduction if you want. The whole point of the rule is that slow people winning solely via speed advantage shouldn't be added
 
I don't think a single thread saying STAFF ONLY! has ever remained STAFF ONLY! in all my time on this site

I agree it should be considered a stomp if it means opponents have zero victory conditio. I am of the mind that too many things get called stomps, often prematurely, and that's just gonna make people not want to take part- if every damn thing they do gets called a stomp, why bother?

That qualm stated, though, we can't allow people to add a match where Character A has no possibility to do anything before something like Kumagawa's Infinite Speed Blitz kicks in. If in no universe a character can win under the conditions set- if there's not even a 0.001% chance, then that shit is a stomp.
 
Isn't this stuff that we already agreed upon months ago in that thread regarding our standards about stomps though
 
@Kaltias

So what, if anything, do you think needs to be changed in our current rules?
 
I mean, i guess you could change the "speed amps are restricted" to something that gives more the idea "the slow character shouldn't win via speed advantage".

Then again "A speed equal match decided entirely by speed advantage was a bad match to begin with" should really be common sense more than an actual rule.
 
I don't mind if a character loses via being slower, I do mind if it is to such an absurd degree that Character B can re-enact the entirety of the Phantom of the Opera before Character A can twitch his eye a little bit.
 
Mr. Bambu said:
I don't mind if a character loses via being slower, I do mind if it is to such an absurd degree that Character B can re-enact the entirety of the Phantom of the Opera before Character A can twitch his eye a little bit.
Same
 
@Kaltias

We cannot assume that everybody will automatically realise this.

Does somebody have a specific suggestion for how we should reword the current regulation text according to what Kaltias said in his posts?
 
The rule is already pretty obvious/clear in its meaning. It literally says the slower character cannot speed blitz in a speed equal. Maybe we could add/specify "Speed amps cannot be the sole reason the otherwise slower character wins a speed equal match" to the rule.

As for stuff like Time Stop, common sense should tell the users if its a stomp or not, such as when A leads with it while B has no resistance at all.
 
So should we make rule addition about time stops/time slows causing stomp matches?
 
No, not at all, that's far too general. This is specifically about time stops/time slows in speed equalized matches. I'd suggest changing the current "speed amplification techniques are allowed" to "speed amplification/reduction techniques are allowed", leaving the rest the same.
 
I think temporal stuff is always fine for consideration, but yeah we shouldn't have slower characters winning solely due to mundane speed amplification as you get into the issue of "slower character wins because they're faster" which is silly. Ofc things can still be stomps either way but if a slower character wins due to time stop or something I think that's fine.
 
Matthew Schroeder said:
I am against making arbitrary restrictions to be added on top of the ones we already have.
I agree on this point.

I also think we should not restrict the ability and treat them like Hax, in general.

If characters lose, they lose. The speed boost can be restricted but it should not be added. Besides, we already have a rule about all abilities being allowed except some who are based on separate tiers, on the Versus Thread Rules. I think we should keep upholding the rule.

  • It is fine to restrict abilities in a versus matchup. However, matches that are arranged this way should not be added to the character profiles, as they don't involve their full potential, and are only intended for casual entertainment. An exception would be if the restricted ability/technique has a separate tier from the main one. In this case the match can be added.
 
@Ant

I honestly have no clue about how that rule should be worded.

Like, if a speed equal match is decided by speed, it's just a bad thread in general. The fact that the slower character wins via an amp that should have no business being useful just shows it even more.

Regarding time hax, it depends. Obviously a match where someone gets time stopped and killed a femtosecond in isn't "notable" and neither is one where one of the contenders accellerates its own time a million of times, killing the opponent immediately. But that's really just case by case. It depends from the opponent being able to retaliate, how soon/often time hax is used, etc
 
@Kaltias

Agreed. I also do not think that versus threads, wherein various speed amplification methods that heavily unbalance the fight are used, should be allowed, as they result in stomps, especially not if the losing character would have had an advantage without basic speed equalisation.
 
I feel like there can be matches where another character can beat the other before they amp, making it fair. Sure, they win through amplifying their speed, but sometimes that doesn't make it impossible for the opponent to win, as is described on our definition of a stomp. This is especially true of matches where both characters have the amps/time manip, like Dio Brando vs. Diego Brando from Another Universe.

Otherwise we can devolve that logic into hax in general, as similarly, when hax activates it tends to not let the opponent retaliate. A character who starts to mindhax another leaves the other character no chance to win if they don't resist it, however sometimes that character can win through other methods before said mindhax activates.

Placing a pre-emptive ban on victories through stat amps like speed will make enforcing our rules on stomps even more of a mess given how loose we've made the definition.
 
It's just like any other stomp situation.

If one character can viably win I have no issues with it, so long as the win condition is there.
 
@Weekly

If any ability grants a character a 100% chance of victory, regardless of what it is, it shouldn't be added. If matches are being added in which it's 100-0 odds, they need to be removed regardless of what ability is used to ensure absolute victory.
 
^

I don't even care if the opponent's victory condition is small- they just need to have it.
 
Assaltwaffle said:
@Weekly
If any ability grants a character a 100% chance of victory, regardless of what it is, it shouldn't be added. If matches are being added in which it's 100-0 odds, they need to be removed regardless of what ability is used to ensure absolute victory.
If a character can feasibly win before the stat amps come into play, then by definition it isn't a stomp. Just because it ensures 100% victory when the amps come into play doesn't mean that it means the character wins 100% of the time in the match as a whole.
 
If anything, I feel like we should remove some of our rules. Like our rule against restricting abilities to make a match fairer.
 
Being a stomp is not the point (As far as the "The slower character shouldn't win via a speed amp" rule is concerned). The point is that it's dumb and shouldn't be added for that reason.

I'm Mach 200, and i have an amp that make me Mach 1000.

X is Mach 20000.

In a speed equal match, i win via becoming five times faster than X.

I, the Mach 200 guy win via outspeeding the Mach 20000 guy via an amp that makes me Mach 1000. That's what's wrong. That's what tells you that the matchup is poor.

If the amp makes the match a stomp it doesn't get added simply because it's a stomp, indipendently from the previous situation.
 
In which case, victory by Time Stop, Time Slow, Statistics Reduction, Paralysis, and similar motion amplifying/inhibiting powers should also be banned in speed equal matches, going under that logic, as they can amp or reduce speed to the level you just described or infinitly more.
 
Disagree with stuff like time stop and paralysis. Those work just fine regardless of the opponent being faster or slower or whatever.
 
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