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A continuation from this thread which has gotten filled up and needed to be refreshed and clarified from square one.
But anyway, with the recent revisions here and later updated here have listed more restrictions as to what qualifies as Immeasurable speed. However, the primary one is the policy on characters being able to keep up with omnipresent foes in combat. Which I have been through numerous discussions where I hear a bunch of arguments on both sides, as well as multiple categories levels of omnipresence and the difference between omnipresence and nigh-omnipresence. But the final outcome is simply having temporal omnipresence shouldn't automatically make it the default that they have Immeasurable combat speed and reactions or that every attack that comes from said character is Immeasurable or Omnipresent. Though, their is currently a contradiction in the 1st paragraph due to being outdated; more info is listed on the Note 3 of the speed page and particularly the 2nd and 3rd paragraphs. To quote...
Then we also have the different categories of omnipresence. There exist spatial omnipresence, temporal omnipresence, spacetime omnipresence, and Nigh-Omnipresence for wide categories. Omnipresence refers to those on universal or multiversal levels, where as Nigh-Omnipresence can apply to those spatially omnipresent on levels less than universal or simply omnipresent across time but not space. However, the only ones relevant for now are those with temporal omnipresence. There are plenty of characters who fight and defeat those who are omnipresent across time and space on a consistent level, but lack Immeasurable speed. So either all of those need to be upgraded to Immeasurable, or these character lose their Immeasurable speed rating. But here are some basic premises to how to defeat an omnipresent being.
Now there are other statements. There are claims that, "Those with temporal Omnipresence see the past, present, and future on an omnipresent scale and thus see all finite speed characters as frozen by default." That is simply not the case. By that logic, anyone with Cosmic Awareness on a temporal omnipresent level such as the case with Zanza, Chozo Ghosts, and plenty of other characters would be assumed to have Infinite/Immeasurable reaction speeds by that logic. They don't actually "Perceive all finite speed characters as frozen" rather they simply see an uncountable infinite number of those characters simultaneously. Which isn't frozen per say, and they can tell which ones are currently active, but that doesn't automatically mean they can react to it in 0 or negative reaction time. At best, it would only apply to perception and not speed. It is explained on the reactions page that there is a fine distinction between perception and speed. Perception is just simply noticing things coming and having a brief fraction of a second to react; where as speed is how much distance one changes in position within said amount of time. Omnipresent beings do not change position, so they have no speed, and we have advised against off panel evaded a bullet fired one cm away from you face being Massively Hypersonic by default. So at the same time, even having arguable Infinite/Immeasurable perception is definitely not enough to scale to combat speed or reactions.
One last thing, I have since stopped using any possible "Acausality type 2" proposals, but I think they're worth mentioning or comparing to Omnipresent beings. A character who is omnipresent across time but not space will be perceived in a similar matter to someone with Type 2. Yes, surprisingly, a character who lacks Cosmic Awareness will see a character similarly to how a Cosmic Awareness character sees a Type 2 Acausal. Tt is different and not saying anyone fighting Solaris would have Type 2. But basically, everyone would just be seeing the past, present, and future periods of Solaris as just the present Solaris. And this stands to reason why Solaris cannot make more than one different position period. He cannot punch left in the present while punching right in the future; he either has to do one or the other in all time periods. And those with Temporal Omnipresence fit as very similar or even as an enhanced version Type 3 Acausality. Sonic and Silver already has type 1, so their past selves are safe; but Shadow doesn't have it at the moment and it would imply his past selves still aren't safe. But Solaris is attacking Shadow while he is located in the past. So no one knows where all his past selves are located and don't appear to be anywhere near the battlefield against Solaris. But anyway, I don't know why Shadow doesn't have it. And normally, Solaris would be predicting the Hedgehogs every move, but maybe the Hedgehogs don't need to use deception; they're plenty fast enough and have their share of Massively FTL+ speed feats. They definitely do not have type 2 based on current definition, but I can see something beyond temporal Area of effect.
In conclusion, I still think Immeasurable speeds need to go, and that Solaris should have his speed changed to Nigh-Omnipresent. The Hedgehogs already have temporal Area of Effect as their attacks and there can still be some possible upgrades in other areas. But I still do not see anything left remaining that can justify Immeasurable speeds unfortunately.
But anyway, with the recent revisions here and later updated here have listed more restrictions as to what qualifies as Immeasurable speed. However, the primary one is the policy on characters being able to keep up with omnipresent foes in combat. Which I have been through numerous discussions where I hear a bunch of arguments on both sides, as well as multiple categories levels of omnipresence and the difference between omnipresence and nigh-omnipresence. But the final outcome is simply having temporal omnipresence shouldn't automatically make it the default that they have Immeasurable combat speed and reactions or that every attack that comes from said character is Immeasurable or Omnipresent. Though, their is currently a contradiction in the 1st paragraph due to being outdated; more info is listed on the Note 3 of the speed page and particularly the 2nd and 3rd paragraphs. To quote...
But despite these new additions, there is still a multitude of concerns that lead to confusion. Admittedly, it is a very confusing topic and really difficult to explain, but simple reasons such as "Being omnipresent is actually better than Immeasurable because they'd win a race against Immeasurable" aren't actually the best practice and leads to too many loopholes. Plus, one of the most important facts about Omnipresence is that it is not a speed rating, but a size rating. Omnipresent characters are simply Immobile, but occupy entire universes/multiverses on a potentially temporal level. But this also has nothing to do with their combat speed or reactions; a character could be the size of a galaxy via nigh-omnipresence, thus would win an interstellar race against a Massively FTL+ character, but same character may not actually have any note worthy combat speed or reactions to speak of. They never traveled across the race track, they simply one by physically larger than the entire race track. It's not like the same character has Massively FTL+ comets or punches or kicks, or physically move a meter in less than a nanosecond. The same thing applies to characters who are omnipresent on a infinite 3D universal scale or even a 4D Multiversal scale. The don't physically move infinite distance within a finite amount of time or respectively move uncountable infinite distance within a negative amount of time. They simply don't even move at all.It is commonly assumed that characters who are omnipresent across both space and time would be able to act and react much more quickly than regular characters, by virtue of their sheer size, but this is not always backed up by the source material. Though the nature of their existence makes fighting and harming them difficult for conventional fighters, requiring the use of abilities capable of affecting their entire being, as well as the ability to dodge their potentially omnipresent attacks, it is not necessarily impossible, as an omnipresent character's reaction time may still be limited.
This should all be analyzed on a case by case basis - omnipresent characters cannot be automatically assumed to have Infinite or Immeasurable speeds, and attacks coming from them do not necessarily cover the entire universe or multiverse. Some attacks can even be temporally but not spatially omnipresent, and these attacks do not necessarily move through space at Infinite or Immeasurable speeds. Despite the difficulty, it is possible for characters with certain abilities, such as Acausality, Cosmic Awareness, and Dimensional Travel, along with sufficient area of effect or hax, to keep up with omnipresent characters with measurable reaction and attack speeds.
Then we also have the different categories of omnipresence. There exist spatial omnipresence, temporal omnipresence, spacetime omnipresence, and Nigh-Omnipresence for wide categories. Omnipresence refers to those on universal or multiversal levels, where as Nigh-Omnipresence can apply to those spatially omnipresent on levels less than universal or simply omnipresent across time but not space. However, the only ones relevant for now are those with temporal omnipresence. There are plenty of characters who fight and defeat those who are omnipresent across time and space on a consistent level, but lack Immeasurable speed. So either all of those need to be upgraded to Immeasurable, or these character lose their Immeasurable speed rating. But here are some basic premises to how to defeat an omnipresent being.
- They must be able to strike all time periods simultaneously. Does this mean this require Immeasurable attack speed? No, it does not. One might be thinking it's because Omnipresent foes actively dodge the attack; actually, it's simply because the attacks are not large enough to land a solid hit even with Immeasurable attack speed. However, with the area of effect required to strike an omnipresent, they can land regardless of their reactions, or attack speed being Immeasurable or not. Is this hax? It can be, but not quite; it's simply Area of Effect or Range. Just like we don't grant infinite attack speed to those who can nuke or effect an infinite sized 3D universe, we don't grant Immeasurable attack speed to those who nuke or effect entire timelines or multiverses.
- They must be able to survive attacks from an omnipresent in some shape or form. This is a much more broad and not very specific requirement. Do you need to be fast enough to dodge or react? Do you need to be durable to tank it? Do you need some kind of state of being hax resistance that negates time paradoxes? To answer, not all of it but just some parts. But is dodging an attack from an omnipresent possible? Yes and no. The first paragraph of note 3 should be worded, but it should be specifying that attacks with omnipresent Area of Effect are undodgable; because the statement that claims "All attacks from an omnipresent being are unavoidable for those with finite speed" is wrong. For one, just because a character is omnipresent doesn't mean every comet, meteor, or laser attack the throw is omnipresent across time and space. They may choose any starting location they see fit, making them extremely difficult to predict, but it's not impossible to react to their attacks even for those with finite reaction speeds. However, if they nuke the entire timeline outright, it is undodgable even for those with Immeasurable speeds unless they find away to leave the entire timeline outright. Which is possible via dimensional travel. But as said, if an attack is avoidable via traditional spot and react, it's not an omnipresent attack thus has finite presence.
Now there are other statements. There are claims that, "Those with temporal Omnipresence see the past, present, and future on an omnipresent scale and thus see all finite speed characters as frozen by default." That is simply not the case. By that logic, anyone with Cosmic Awareness on a temporal omnipresent level such as the case with Zanza, Chozo Ghosts, and plenty of other characters would be assumed to have Infinite/Immeasurable reaction speeds by that logic. They don't actually "Perceive all finite speed characters as frozen" rather they simply see an uncountable infinite number of those characters simultaneously. Which isn't frozen per say, and they can tell which ones are currently active, but that doesn't automatically mean they can react to it in 0 or negative reaction time. At best, it would only apply to perception and not speed. It is explained on the reactions page that there is a fine distinction between perception and speed. Perception is just simply noticing things coming and having a brief fraction of a second to react; where as speed is how much distance one changes in position within said amount of time. Omnipresent beings do not change position, so they have no speed, and we have advised against off panel evaded a bullet fired one cm away from you face being Massively Hypersonic by default. So at the same time, even having arguable Infinite/Immeasurable perception is definitely not enough to scale to combat speed or reactions.
One last thing, I have since stopped using any possible "Acausality type 2" proposals, but I think they're worth mentioning or comparing to Omnipresent beings. A character who is omnipresent across time but not space will be perceived in a similar matter to someone with Type 2. Yes, surprisingly, a character who lacks Cosmic Awareness will see a character similarly to how a Cosmic Awareness character sees a Type 2 Acausal. Tt is different and not saying anyone fighting Solaris would have Type 2. But basically, everyone would just be seeing the past, present, and future periods of Solaris as just the present Solaris. And this stands to reason why Solaris cannot make more than one different position period. He cannot punch left in the present while punching right in the future; he either has to do one or the other in all time periods. And those with Temporal Omnipresence fit as very similar or even as an enhanced version Type 3 Acausality. Sonic and Silver already has type 1, so their past selves are safe; but Shadow doesn't have it at the moment and it would imply his past selves still aren't safe. But Solaris is attacking Shadow while he is located in the past. So no one knows where all his past selves are located and don't appear to be anywhere near the battlefield against Solaris. But anyway, I don't know why Shadow doesn't have it. And normally, Solaris would be predicting the Hedgehogs every move, but maybe the Hedgehogs don't need to use deception; they're plenty fast enough and have their share of Massively FTL+ speed feats. They definitely do not have type 2 based on current definition, but I can see something beyond temporal Area of effect.
In conclusion, I still think Immeasurable speeds need to go, and that Solaris should have his speed changed to Nigh-Omnipresent. The Hedgehogs already have temporal Area of Effect as their attacks and there can still be some possible upgrades in other areas. But I still do not see anything left remaining that can justify Immeasurable speeds unfortunately.