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Son Goku (Xeno) Abilities | DBH Upgrade + Stat Increase

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also possbily invulnerability too, either that or causality manip we'll see how we consider this certain card
I thin he's referring to card abilites that can Negate Damage or Make all Damage Zero for Invulnerability
As for Causality Manipulation, I have no idea whatsover but i'll look into it
 
Alright, I covered the reasoning for why card effects should be tolerated for the DBH cast and the Status Effect details too in my most recent CRT. I think it works. If anyone needs me for covering any other new hax or what not just hit me up.
 
I deleted the derailing posts. Do not do something like this again please.
 
Alright, I covered the reasoning for why card effects should be tolerated for the DBH cast and the Status Effect details too in my most recent CRT. I think it works. If anyone needs me for covering any other new hax or what not just hit me up.
@Yuraga

Weren't you supposed to explain the evidence for the new DBH card abilities in a VSB wiki blog post and then link to it in the affected character profile pages?
 
1.
Indomitable spirit
At the beginning of the battle, negate the effect of changing your charge impact speed & never stun. [Permanent]
He negates any enemy effect that would affect his probability and resistance to Status Effect Inducement
BM6-053.png


Strong will
Never stun when you receive stunning damage from an attack. [One time only]
Further evidence for Resistance of Status Effect Inducement
HUM-04.jpg


2.
Guardian of Space-Time X

If you have a hero avatar on your team and make it an attacker after the second round, the warriors of justice will be transferred in space-time and cause great damage.
Also, the power of all the friends is permanent and +1000. Furthermore, each time the button action is successful, the effect increases. [One time only]

Extra Summons: He can also summon Xeno Gohan and Xeno Trunks
HGD10-CP1.jpg


Domino already agreed X summons count as summons on multiple occasions so it should be added also resistance to status effect inducement
 
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@Dominodalek

What do you think?

Also, can somebody write down the EXACT titles for the page(s) that you need unlocked?
 
Thank you. So does only the Son Goku Xeno page need to be unlocked or not? It was left a bit unclear above.
 
Okay. Tell me here when you are done.
 
what is resistance negation? is it to bypass resistances or take away some.
nah the resistance neg is make the resistance kinda non-existence, but in DBH case, they bypass it through unconventional sense as they stun by destroy their opponent stamina to make them don't have stamina left to do anything (except character have irrelevant stamina as the concept of stamina does not apply to them)
 
nah the resistance neg is make the resistance kinda non-existence, but in DBH case, they bypass it through unconventional sense as they stun by destroy their opponent stamina to make them don't have stamina left to do anything (except character have irrelevant stamina as the concept of stamina does not apply to them)
so it is just bypassing resistances?
 
Allow me to introduce you all to Dimensional Domain (別次元の領域).

It's an ability that sets the opponent's Stamina to 1 when the user is preparing to use any physical attack, making it so that pretty much anything will stun the target. Stunning, as has been established, prevents the afflicted from doing pretty much anything for a short time, and bypasses usual resistances. Characters with limitless Stamina are just as vulnerable to this.

Xeno Goku uses Dimensional Domain during his boss fight in the Prison Planet Saga.
 
Allow me to introduce you all to Dimensional Domain (別次元の領域).

It's an ability that sets the opponent's Stamina to 1 when the user is preparing to use any physical attack, making it so that pretty much anything will stun the target. Stunning, as has been established, prevents the afflicted from doing pretty much anything for a short time, and bypasses usual resistances. Characters with limitless Stamina are just as vulnerable to this.

Xeno Goku uses Dimensional Domain during his boss fight in the Prison Planet Saga.
is that passive, a counter or just an attack
 
Allow me to introduce you all to Dimensional Domain (別次元の領域).

It's an ability that sets the opponent's Stamina to 1 when the user is preparing to use any physical attack, making it so that pretty much anything will stun the target. Stunning, as has been established, prevents the afflicted from doing pretty much anything for a short time, and bypasses usual resistances. Characters with limitless Stamina are just as vulnerable to this.

Xeno Goku uses Dimensional Domain during his boss fight in the Prison Planet Saga.
Ah, so would it be useless against any thought-based attacks? IE mind manipulation, etc...

passive, or if you lowball it, semi-passive
For what reason can it be semi-passive, btw?
 
So, does that include thought-based shit? Did this ability ever work against someone who has thought-based attacks?
 
Oh, sorry, I think I misunderstood your question - Dimensional Domain does not activate when the user is using thought-based abilities, whatever the target is doing is irrelevant to Dimensional Domain's effect.
 
Oh, sorry, I think I misunderstood your question - Dimensional Domain does not activate when the user is using thought-based abilities, whatever the target is doing is irrelevant to Dimensional Domain's effect.
so. dimensional domain will work either way even if its thought base?
 
Well since where making changes why not these then:

1.
High voltage
If you make it an attacker, you will halve the damage your team receives in that round. [Limited to 1 round]
Passive Damage Reduction

2.
Technical tactics
At the beginning of each round, the power of the enemy with the highest power is super down.
Passive Statistics Reduction

3.
Overwhelming speed
When you have 50% or more of your energy, make the enemy's charge impact speed super fast. [every time]
Passive Probability Manipulation so long as his stamina is 50% or more

4.
Power beyond the limit
When your team's combat power is 4000 or higher, the power and guard are doubled. [every time]
Passive Statistics Amplification

5.
Ready for battle
At the beginning of each round, if the energy of allies including yourself is in a pinch, the energy of all of them will be greatly restored, and the fighting power will be permanently +1000.
Passive Stamina Recovery & Passive Statistics Amplification Again

6.
Outburst fighting spirit
At the beginning of the third round, he fully recovers his energy.
Passive Stamina Recovery Again

7.
Extreme battle
At the start of the round, if your team's HP is 50% or less, the damage done to the enemy will be 1.2 times. [Permanent]
Passive Damage Boost

8.
Pinch of friends

At the beginning of a round, if allies are tight, the damage done to enemies in that round is doubled. [every time]
Passive Damage Boost Again

9.
Battle of the sanctuary
At the beginning of the round, your power and damage dealt are permanent 1.5 times. Also, when the strategy is decided as an attacker, the hero energy required to activate your special move will be reduced by the number of enemy attackers only in that round. [every time]
Passive Statistics Amplification & Passive Damage Boost AGAIN

10.
Fragment of Senzu

If your energy is in a pinch before the strategy is decided, you will fully recover your energy and recover 1000 HP of your team. [One time only]
Passive Stamina Recovery and Passive Healing

I could find plenty more to back these up but I think we get the point:
Statistics Amp
Statistics Reduction
Damage Boost
Stamina Recovery
Healing
Probability Manipulation

Should all be passive


And one more note,
Add Potara to his Fusionism Ability since he uses them in the anime, manga and games to fuse


Run these by Domino to confirm what should and shouldn't be passive from the above list
 
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