Well since where making changes why not these then:
1.
High voltage
If you make it an attacker, you will halve the damage your team receives in that round. [Limited to 1 round]
Passive Damage Reduction
2.
Technical tactics
At the beginning of each round, the power of the enemy with the highest power is super down.
Passive Statistics Reduction
3.
Overwhelming speed
When you have 50% or more of your energy, make the enemy's charge impact speed super fast. [every time]
Passive Probability Manipulation so long as his stamina is 50% or more
4.
Power beyond the limit
When your team's combat power is 4000 or higher, the power and guard are doubled. [every time]
Passive Statistics Amplification
5.
Ready for battle
At the beginning of each round, if the energy of allies including yourself is in a pinch, the energy of all of them will be greatly restored, and the fighting power will be permanently +1000.
Passive Stamina Recovery & Passive Statistics Amplification Again
6.
Outburst fighting spirit
At the beginning of the third round, he fully recovers his energy.
Passive Stamina Recovery Again
7.
Extreme battle
At the start of the round, if your team's HP is 50% or less, the damage done to the enemy will be 1.2 times. [Permanent]
Passive Damage Boost
8.
Pinch of friends
At the beginning of a round, if allies are tight, the damage done to enemies in that round is doubled. [every time]
Passive Damage Boost Again
9.
Battle of the sanctuary
At the beginning of the round, your power and damage dealt are permanent 1.5 times. Also, when the strategy is decided as an attacker, the hero energy required to activate your special move will be reduced by the number of enemy attackers only in that round. [every time]
Passive Statistics Amplification & Passive Damage Boost AGAIN
10.
Fragment of Senzu
If your energy is in a pinch before the strategy is decided, you will fully recover your energy and recover 1000 HP of your team. [One time only]
Passive Stamina Recovery and Passive Healing
I could find plenty more to back these up but I think we get the point:
Statistics Amp
Statistics Reduction
Damage Boost
Stamina Recovery
Healing
Probability Manipulation
Should all be passive
And one more note,
Add Potara to his Fusionism Ability since he uses them in the anime, manga and games to fuse
Run these by Domino to confirm what should and shouldn't be passive from the above list