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Class Tiering
Ah, Realm of the Mad God, these are decently substantial revisions that'll affect the classes
Knight
Ninja
Lightning is the scaling point, and where does it come from? Something that scales to the 7-Cs of the verse. But scaling isn't the only issue here, indeed, Lightning negates durability in Realm of the Mad God, at least from the Ghost Ship, so this is closer to a stamina and paralysis resistance feat then an actual durability feat.
So, what do I propose? scaling them to the 7-C calculation courtesy of the Gigacorn in an option, as Candyland is a fairly mid-tier dungeon and Level 20s can definitely farm in there with tier 6 and 7 equipment, which also drops there. Does this cause circular scaling? not really, The Ghost Ship itself is a mid-tier boss despite being an event boss, so all scaling still applies.
Resistance additions
The classes, when living, can resist The Void Entity's corruption, something that when put out in large bursts, instantly corrupts several characters such as The Forgotten King, The Killer Bee Queen, The Cultists and pretty much everything else in the Lost Halls. This corruption can cause changes in the mind, soul, and body, so I don't think I need to tell you what rocking into The Void Entity's home turf would do to a character who doesn't resist it.
The Classes also should gain a resistance to Paralysis Inducement for the reasons stated above.
Ah, Realm of the Mad God, these are decently substantial revisions that'll affect the classes
Knight
Ninja
Lightning is the scaling point, and where does it come from? Something that scales to the 7-Cs of the verse. But scaling isn't the only issue here, indeed, Lightning negates durability in Realm of the Mad God, at least from the Ghost Ship, so this is closer to a stamina and paralysis resistance feat then an actual durability feat.
So, what do I propose? scaling them to the 7-C calculation courtesy of the Gigacorn in an option, as Candyland is a fairly mid-tier dungeon and Level 20s can definitely farm in there with tier 6 and 7 equipment, which also drops there. Does this cause circular scaling? not really, The Ghost Ship itself is a mid-tier boss despite being an event boss, so all scaling still applies.
Resistance additions
The classes, when living, can resist The Void Entity's corruption, something that when put out in large bursts, instantly corrupts several characters such as The Forgotten King, The Killer Bee Queen, The Cultists and pretty much everything else in the Lost Halls. This corruption can cause changes in the mind, soul, and body, so I don't think I need to tell you what rocking into The Void Entity's home turf would do to a character who doesn't resist it.
The Classes also should gain a resistance to Paralysis Inducement for the reasons stated above.