Chaos Jester25
He/Him- 890
- 293
The main objective of this thread is to do a few minor High 5-A upgrades to some Classic Series characters. I also have a very possibly controversial 4-A or 3-A upgrade for a certain space bending robot master. Without further adieu, let's begin.
Our Attack Potency page lists 16.512 ronnatons as baseline High 5-A. The Classic cast is currently only 1.44 times weaker than baseline High 5-A. I believe that this gap is small enough for the BBS & the SA to upscale. I’ll explain why I think these moves would be enough to get into High 5-A
Proto Man’s Big Bang Strike is the strongest move in his arsenal. It's an incredibly powerful attack but it uses up all of his energy. He uses it to destroy King’s Shield in Mega Man & Bass. King’s Shield was capable of easily blocking and deflecting multiple consecutive attacks from Rock & Bass. But Proto’s BBS was strong enough to break the shield in half. This move is clearly far stronger than what Proto is normally capable of and I think it warrants a High 5-A rating(especially since Proto isn’t even 2 times weaker than High 5-A normally).
Now for Bass. Bass’ Super Adaptor is a fusion between himself and Treble. Treble is a character who’s able to harm robot masters comparable to Bass. Meaning that it’s a fusion between two 5-A+ character. So I feel the fusion should be enough to get into High 5-A.
BBS does not scale to anyone else. Proto’s Big Bang Strike is his ultimate attack and nobody else should scale to it. Bass’ Super Adaptor could scale to Super Adaptor Rock thanks to the similar nature of their transformations. Despite their fight in MM8, Base Rock should not scale to Super Bass because Rock is normally on par with base form Bass, so the scaling chain would be circular if he was scaled to Super Bass
I believe his AP section should say either “ 4-A with Pocket Dimension Creation" or "3-A with Pocket Dimension Creation" My reasoning for this is pretty simple. Astro Man creates an alternate dimension with a starry sky in his fight. This starry sky is not an illusion and was not created by the machine in the background. It was confirmed to be an alternate dimension made by Astro Man himself in his Robot Master Field Guide entry. There’s also his MegaMan & Bass CD Data that says that he can create Artificial universes. The manual for Mega Man & Bass says he does it with an Alternate Dimension Generator. It disappears when Astro is defeated, further proving it wasn’t created by the device in the background.This should not scale to anyone else for obvious reasons. It would be a huge outlier for the Classic Series characters.
That is all.
Agree: Migue79, Reploidnoridomix, LephyrTheRevanchist
Neutral: LephyrTheRevanchist (On the Astro Man stuff)
Disagrees: None at the moment
Torch Man and Dr. Wily’s Power Gear
These two are probably going to be the simplest/least controversial of the 5 characters I want to upgrade. Rock’s Power Gear has already been accepted as a 10 times multiplier, which is where his current Post Stardroid Invasion High 5-A rating comes from. Torch Man and Wily both have access to the Power Gear and thus should also have their “higher with Power Gear" rating become “High 5-A with Power Gear ''. Pretty simple.Upscaling Proto Man’s Big Bang Strike, and Bass’ Super Adaptor to High 5-A
To start, the Classic Series cast is rated at Large Planet level, thanks to an 11.42 ninaton/ronnaton feat done by Duo.Our Attack Potency page lists 16.512 ronnatons as baseline High 5-A. The Classic cast is currently only 1.44 times weaker than baseline High 5-A. I believe that this gap is small enough for the BBS & the SA to upscale. I’ll explain why I think these moves would be enough to get into High 5-A
Proto Man’s Big Bang Strike is the strongest move in his arsenal. It's an incredibly powerful attack but it uses up all of his energy. He uses it to destroy King’s Shield in Mega Man & Bass. King’s Shield was capable of easily blocking and deflecting multiple consecutive attacks from Rock & Bass. But Proto’s BBS was strong enough to break the shield in half. This move is clearly far stronger than what Proto is normally capable of and I think it warrants a High 5-A rating(especially since Proto isn’t even 2 times weaker than High 5-A normally).
Now for Bass. Bass’ Super Adaptor is a fusion between himself and Treble. Treble is a character who’s able to harm robot masters comparable to Bass. Meaning that it’s a fusion between two 5-A+ character. So I feel the fusion should be enough to get into High 5-A.
BBS does not scale to anyone else. Proto’s Big Bang Strike is his ultimate attack and nobody else should scale to it. Bass’ Super Adaptor could scale to Super Adaptor Rock thanks to the similar nature of their transformations. Despite their fight in MM8, Base Rock should not scale to Super Bass because Rock is normally on par with base form Bass, so the scaling chain would be circular if he was scaled to Super Bass
Astro Man
I believe his AP section should say either “ 4-A with Pocket Dimension Creation" or "3-A with Pocket Dimension Creation" My reasoning for this is pretty simple. Astro Man creates an alternate dimension with a starry sky in his fight. This starry sky is not an illusion and was not created by the machine in the background. It was confirmed to be an alternate dimension made by Astro Man himself in his Robot Master Field Guide entry. There’s also his MegaMan & Bass CD Data that says that he can create Artificial universes. The manual for Mega Man & Bass says he does it with an Alternate Dimension Generator. It disappears when Astro is defeated, further proving it wasn’t created by the device in the background.This should not scale to anyone else for obvious reasons. It would be a huge outlier for the Classic Series characters.
That is all.
Agree: Migue79, Reploidnoridomix, LephyrTheRevanchist
Neutral: LephyrTheRevanchist (On the Astro Man stuff)
Disagrees: None at the moment
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