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Slight Dark Souls Speed Revision

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Nothing major, but some things have been bothering me.
Firstly, Chosen Undead doesn't display their Supersonic feats until Sen's Fortress and Anor Londo. Thus, for early game, they should be scaled to the low end (accepted) of this calc of Asylum Demon's hammer, so Subsonic+
Secondly, through the Adaptation stat in Dark Souls 2, which, among other things, increases the i-frames of dodges, we know that speed is a stat that can be increased, so late-game Dark Souls protags and those that scale to them should be "at least Supersonic"
 
Last I checked in the other thread to upgrade the characters to hypersonic this feat was rejected as calc stacking.

Granted the characters can effortlessly dodge arrows so they would be subsonic regardless, but they shouldn’t scale to that.

Their ap was supposed to be changed a long time ago, they should scale to the tree in dark souls 3. I bring that up because DS1’s ap still currently scales to the KE of the asylum demon, but with the speed gone the ap feat is gone to.
 
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