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RP Registration | Black Rose

3,461
1,724
Current Players: DragonEmperor (Adam/The Fool), Oliver (Frank/Death), Psycho (Reznov/Cruelty), Yung (Mariella/Dominion), Axiom (Zack/Lust), Rose (Pheenie/The Empress), Yobo (Menas/The Hierophant), Tago (Frank/The Universe)

Lore
You are in a place far away. A planet with no sun, a planet that is, for the most part, an utter wasteland. This planet is called Athad. It is always night in this place. Civilization is few and far between, inbetween The No Man's Land. They say when you venture out into the wastes, you can see the faces of the dead, faces of the forgotten, within the aftermath of the explosions. Sometimes you can even hear them. You currently reside in a city, called Kundari. Rumors spread around this city fast. Nightmares are common here. People claim to see things off in the sky. Claim to be visited by these things even. The various authority figures that reside in this place, your guards and your lawmen, all seem strangely afraid of something, traumatized even. Perhaps this means nothing to you, or perhaps everything. Perhaps you've lived in this place all of your life, or perhaps you're just a stranger. One thing is for certain. Do not tarry in the dark, lest you wish to be forgotten.

Character Statistics
Base Attack Potency Cap: Small Building level
Base Durability Cap: Small Building level
Base Speed Cap: Supersonic
Hax: This RP in particular will stick mostly less absurd levels of hax. So of course things such Conceptual Manipulation, Reality Warping, etc. will be a no go. For things such as Regeneration and Precognition, and others I will judge these on a case by case basis, and may or may not ask you to ammend some things for the sake of balance. Try not to go too crazy.

Character Sheet (Note: If anyone intends on playing a character that isn't a human, discuss with me first.)
Name:
Height:
Weight:
Age:
Gender:
Physical Appearance:

Affiliations: (Optional)
Occupation: (Optional)
Social Class: (Optional)

Personality:
Familial Ties: (Optional)
Social Vice:
Backstory:

Card Nature: (Pick a Tarot Card that you feel fits your character's themes or overall nature. A list of the useable Tarot Cards are here. Keep in mind you do not need an immense knowledge on the cards, just pick one that you feel resonates with you, whether it's based on the art and imagery, or the basic description etc.)

Attack Potency:
Durability:
Speed:
Powers and Abilities: (Cap of 7 abilities at once)
 
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Character Sheet
Name: Adam
Height: 6'3
Weight: 200 lbs.
Age: 19
Gender: Male
Physical Appearance: A tall young adult with dark skin and brown eyes. He has a small afro and no facial hair or scars other than one going from the left side of his jawline to just under his left eye. He wears something like this guy but his stole is white and black instead of blue and black.

Affiliations: (He'd be known in the city due to his intrusive nature.)
Occupation: Doesn't really have a steady job, does odd jobs to make ends meet
Social Class: Lower-Middle

Personality: Adam is kind to strangers and eager to help those in peril, doing his best to become a .
Familial Ties: (Explained in backstory)
Social Vice: Intrusive (Even when it isn't his place to, Adam will intervene in any situation that he deems needs intervention without hesitation)
Backstory: Adam lived a nice life with his merchant family until their caravans were attacked by bandits. In the conflict that ensued, Adam nearly lost his life. It was here that he gained his trademark scar. During the chaos, Adam ran into his father who was bleeding out due to the wounds he suffered from trying to fight off the bandits. His father's last words were for Adam to live and become a man that he can be happy with being. Hearing these words triggered something within Adam and he ran away from the area so that the bandits wouldn't kill him too. While running away, Adam managed to find the remnants of an abandoned church. Within the church, he found a dead priest and a book. He was enamored by the priest's clothing and the book's content. After a while, he managed to find something similar within the church to what the priest was wearing and put it on and took the book with him. He headed to the nearest city that he could remember from the trade routes that his family would travel through. He ended up in Kundari and managed to find himself a place to stay using the money he had on him before the bandits attacked. Fast forward a few years and he became the man that he is today, still unsure of where his destiny will lead him but resolved to see it through.

Card Nature: The Fool


Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic


Powers and Abilities:

Castitas- Nonphysical ( like energy ) attacks fizzle out against the user's body and attacks that are a mix of both have the nonphysical elements negated upon contact with him.

Temperantia- The user is able to create chains of energy and manipulate them to his will. On top of them being extremely durable, they induce feelings of satisfaction upon those that they ensnare. (not like, overbearing amounts to make you stop what you're doing, just normal satisfaction.)

Caritas- When others would be damaged by an attack, the user can draw the damage to himself.

Industria- The user is able to apply an effect to his projectiles that can them to home in on their target and never decrease in speed until they hit the target or are stopped.

Patientia- The user is able to temporarily become invincible as long as he stays still. (This doesn't stack with Caritas.)

Benevolentia- The user is able to heal others.

Humilitas- The user gains a resistance to soul manip and soul based attacks.
 
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Character Sheet
Name: Adam
Height: 6'3
Weight: 200 lbs.
Age: 19
Gender: Male
Physical Appearance: A tall young adult with dark skin and brown eyes. He has a small afro and no facial hair or scars other than one going from the left side of his jawline to just under his left eye. He wears something like this guy but his stole is white and black instead of blue and black.

Affiliations: (He'd be known in the city due to his intrusive nature.)
Occupation: Doesn't really have a steady job, does odd jobs to make ends meet
Social Class: Lower-Middle

Personality: Adam is kind to strangers and eager to help those in peril, doing his best to become a .
Familial Ties: (Explained in backstory)
Social Vice: Intrusive (Even when it isn't his place to, Adam will intervene in any situation that he deems needs intervention without hesitation)
Backstory: Adam lived a nice life with his merchant family until their caravans were attacked by bandits. In the conflict that ensued, Adam nearly lost his life. It was here that he gained his trademark scar. During the chaos, Adam ran into his father who was bleeding out due to the wounds he suffered from trying to fight off the bandits. His father's last words were for Adam to live and become a man that he can be happy with being. Hearing these words triggered something within Adam and he ran away from the area so that the bandits wouldn't kill him too. While running away, Adam managed to find the remnants of an abandoned church. Within the church, he found a dead priest and a book. He was enamored by the priest's clothing and the book's content. After a while, he managed to find something similar within the church to what the priest was wearing and put it on and took the book with him. He headed to the nearest city that he could remember from the trade routes that his family would travel through. He ended up in Kundari and managed to find himself a place to stay using the money he had on him before the bandits attacked. Fast forward a few years and he became the man that he is today, still unsure of where his destiny will lead him but resolved to see it through.

Card Nature: The Fool


Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic


Powers and Abilities:

Castitas- Nonphysical ( like energy ) attacks fizzle out against the user's skin and attacks that are a mix of both have the nonphysical elements negated upon contact with him.

Temperantia- The user is able to create chains of energy and manipulate them to his will. On top of them being extremely durable, they induce feelings of satisfaction upon those that they ensnare. (not like, overbearing amounts to make you stop what you're doing, just normal satisfaction.)

Caritas- When others would be damaged by an attack, the user can draw the damage to himself.

Industria- The user is able to apply an effect to his projectiles that can them to home in on their target and never decrease in speed until they hit the target or are stopped.

Patientia- The user is able to temporarily become invincible as long as he stays still. (This doesn't stack with Caritas.)

Benevolentia- The user is able to heal others.

Humilitas- The user gains a resistance to soul manip and soul based attacks.
You're in
 
Character Sheet
Name: Frank
Height: 5'6
Weight: 170 lbs.
Age: 18
Gender: male, female for dark-side
Physical Appearance: here

Affiliations: None
Occupation: none, but he sometimes gets involved in police cases.
Social Class: Lower-Middle

Personality: He is mostly reserved and distant due to his low confidence, but when someone gains his trust he proves to be someone very nice.
Familial Ties: (Explained in backstory)
Social Vice: some degree of alcoholism (at least he has to have a drink in 24 hours)
Backstory: Frank was always someone positive, until one night walking through the streets with his parents coming back from a play they were assaulted, his father and mother died that day and A shadow full of anger and revenge, Frank fell into alcoholism when he turned 18 and now has to endure and prevent her shadow from attacking someone innocent by mistake.

Card Nature: Death

Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

Dark-Side: Some call her the angel of death, others the demon of the shadow, for Frank, she is his darkest reflection; a living shadow capable of thinking on its own armed with a medieval crusader sword and two pairs of firearms, with the ability to change shape (a Stand with the basic skills of a stands but possessing its own independent will)

Death's Wrath: Darkseid increases strength and rage in exchange for reducing agility

Death Chases You: Darkseid can teleport within 100 meters

Die: Every time Dark side breaks something, organic or not, it begins to rot inside, corroded objects, usually on solids like rock or metal, although when people suffer an attack it does not mean death, it only gets various infectious pathogens such as flu, fever, among other diseases, are not necessarily fatal but cause damage to the nervous system
 
Character Sheet
Name: Frank
Height: 5'6
Weight: 170 lbs.
Age: 18
Gender: male, female for dark-side
Physical Appearance: here

Affiliations: None
Occupation: none, but he sometimes gets involved in police cases.
Social Class: Lower-Middle

Personality: He is mostly reserved and distant due to his low confidence, but when someone gains his trust he proves to be someone very nice.
Familial Ties: (Explained in backstory)
Social Vice: some degree of alcoholism (at least he has to have a drink in 24 hours)
Backstory: Frank was always someone positive, until one night walking through the streets with his parents coming back from a play they were assaulted, his father and mother died that day and A shadow full of anger and revenge, Frank fell into alcoholism when he turned 18 and now has to endure and prevent her shadow from attacking someone innocent by mistake.

Card Nature: Death

Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

Dark-Side: Some call her the angel of death, others the demon of the shadow, for Frank, she is his darkest reflection; a living shadow capable of thinking on its own armed with a medieval crusader sword and two pairs of firearms, with the ability to change shape (a Stand with the basic skills of a stands but possessing its own independent will)

Death's Wrath: Darkseid increases strength and rage in exchange for reducing agility

Death Chases You: Darkseid can teleport within 100 meters

Die: Every time Dark side breaks something, organic or not, it begins to rot inside, corroded objects, usually on solids like rock or metal, although when people suffer an attack it does not mean death, it only gets various infectious pathogens such as flu, fever, among other diseases, are not necessarily fatal but cause damage to the nervous system
Your image link is broken. Other than that, seems fine enough.
 
Character Sheet
Name: Reznov
Height: 6'6
Weight: 256 lbs.
Age: 20
Gender: Male
Physical Appearance: He is an extremely large and well built man with silver colored eyes and slicked back blonde hair. His body is covered in various scars ranging in both size and depth notably including a burn on the left side of his neck and a small part of his face, various nonsensical symbols carved into his body and scarring on his back from being struck by lightning. He is also missing two fingers on his right hand.

He wears Black Combat pants and boots with a Dark Grey shirt and a black bulletproof vest. Likely his most noticeable “clothing” piece is a mask that he wears at nearly all times (Never showing his face).

Affiliations: Due to his occupation he knows a multitude of people
Occupation: Mercenary
Social Class: Lower

Personality: He is a very aloof, secretive snd overall private person generally trying to avoid any and all contact with others outside what is necessary in life and his job. He suffers from severe PTSD which can have crippling effects such as blackout rages and immense pain, these conditions has caused his view of the world to slowly deteriorate and warp.

Familial Ties: He is an orphan
Social Vice: He has PTSD and is Reclusive

Backstory: Born in the Wastelands to a Bandit Horde where he would be raised far away from Civilization, at the age of 13 his parents and clan would be wiped out by a rival raid leaving him stranded and forcing him to survive on his own, while he would survive it came at a great cost to him physically and mentally. As he grew he became more and more disenfranchised with the hellscape that surrounded him and quickly found that Civilization was no different from the Wastelands just with a better disguise.

Card Nature: Cruelty
Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

Powers and Abilities:
The Blades that Weep
Reznov summons 9 blades of various lengths with each blade appearing ancient, worn and rusted but despite this the blades never chip, break or lose their edge. He is capable of fully controlling all 9 at the same time with a range of about 3 meters.

The most dangerous part of the blades is a “poison” that coats the blades and can be seen dripping off of them, the toxin causes those inflicted with it to feel not only agonising pain but also have their mind slowly eroded away causing them to be reduced to an animalistic psychopath with little control or care for their self being.

Another ability of the blades is that they steal the blood of their victims adding it to its coating, it will only steal the amount blood the victim would have naturally lost from the cut/stab inflicted.

Personal Abilities
Wasteland Survivor:
Due to being born in and living a majority of his life within the wasteland his body has adapted in various ways such as developing an immense pain tolerance as well as high resilience to Poison, Disease, Radiation, Extreme Temperatures and High Pressure. He can go long periods without Food or Drink. His body has also become adapted to be able to function on low oxygen levels and being able to breathe even within toxic fumes/gas. Reznov is also quite adapt at manoeuvring through Low Visibility/Dark areas.

Warped Reality: Due to how Warped and very Alien his mind has become it grants him a resistance to Mind Reading, Mind Control and general Mind Manipulation.
 
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Character Sheet
Name: Reznov
Height: 6'6
Weight: 256 lbs.
Age: 20
Gender: Male
Physical Appearance: He is an extremely large and well built man with silver colored eyes and slicked back blonde hair. His body is covered in various scars rangin in size and depth including a burn on the part of the left side of his neck and face, he is also missing two fingers on his right hand.

He wears Black Combat pants and boots with a Dark Grey shirt and a black bulletproof vest. Likely his most noticeable “clothing” piece is a mask that he wears at nearly all times (Never showing his face).

Affiliations: Due to his occupation he knows a multitude of people
Occupation: Mercenary
Social Class: Lower

Personality: He is a very aloof, secretive snd overall private person generally trying to avoid any and all contact with others outside what is necessary in life and his job. He suffers from severe PTSD which can have crippling effects such as blackout rages and immense pain, these conditions has caused his view of the world to slowly deteriorate and warp.

Familial Ties: He is an orphan
Social Vice: He has PTSD and is Reclusive

Backstory: Born in the waste lands to bandits he would be raised away from civilisation like them, at the age if 13 his parents and clan would be wiped out leaving him stranded and forcing him to survive on his own Which he did but with great costs both physically and mentally. As he grew he became more and more disenfranchised with the hellscape that surrounded him and quickly found that Civilisation

Card Nature: Cruelty
Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

Powers and Abilities:

You're in my guy
 
Character Sheet
Name: Mariella Deana Lynden (Mary Lynden)
Height: 5'8
Weight: Nobody's business
Age: 20
Gender: Female
Physical Appearance:
e1c611df82fdba16243aaa45617a151d.jpg


Affiliations: Henry Lynden (Her Father, Age 46), Denice Lynden (Her mother, Age 40), Daniel Henry Lynden (Her Older Brother, Age 22), Caster Darwin Lynden (Her Younger Brother, Age 19), Esther Vienna Lynden (Her Younger Sister, Age 17), The Lynden Electric Company
Occupation: Lower Class Nobility, Scientist, An Heiress to the massive Lynden Electric Company, Often works as a fighter and protector of Lynden assets, Occasionally works with Law enforcement who has ties to the Lynden family.
Social Class: Lower-Upper

Personality: She is a person who only really concerns herself with furthering her family company. Although she quite enjoys taking on challenges; whether they be fights or intellectual battles
Familial Ties: Both Parents, One sister and two brothers

Social Vice: It's difficult for Mary to turn down a challenge or bet, even if she knows it to be a losing bet. Her pride as a fated child of Lynden is far too great.

Backstory: At a young age Henry Lynden was prophesied by a fortune teller to be a great inventor who will invent a new form of technology which would bring light to the world beyond the light of flames. Enough light to illuminate an entire village. However, once he creates this invention, it would be stolen from him as he would be killed by a scheming criminal who takes the invention on and claims it as his own. The only way he would be saved from this fate is if he impregnated a young girl with snow white hair, and she would birth four fated children chosen by the world itself who would bring good fortune, fortitude, prosperity, and power as they would be born with amazing abilities.

Henry Lynden went on to Found The Lynden Electric Company. A company which invented electricity and light bulbs, and even powers most of Kundari by itself.

Card Nature: Dominion, 2 Of Wands

Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

1) Mary can change the kinetic force of light to varying degrees. Any place that she can see, or that she is aware of and has light, she can turn that light into a force strong enough to even pin down predators such as Lions. Or use it as an attack and produce an effect with light similar to if she were to stab at someone.

2) This is why her rapier is so important to her, as it doubles as a source of light. (It is a weapon created by her father for her use, and uses new technology to shine a bright light around her which she can then control)]

3) Mary can use light itself as a portal to teleport through as she pleases. Although the range for this ability is only 50 meters.

4) Mary can manipulate light to cause visual illusions.

5) Mary is an extremely exceptional swordswoman, receiving the best training that one could receive and reaching quite the skilled level in fencing.

6) Mary is very perceptive visually, being able to see far distances and see through illusions.
 
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Character Sheet
Name: Mariella Deana Lynden (Mary Lynden)
Height: 5'8
Weight: Nobody's business
Age: 20
Gender: Female
Physical Appearance:

Опасные Няшки :: Anime Няши :: Tree of Savior :: Anime (Аниме) / картинки,  гифки, прикольные комиксы, интересные статьи по теме.


Affiliations: Henry Lynden (Her Father, Age 46), Denice Lynden (Her mother, Age 40), Daniel Henry Lynden (Her Older Brother, Age 22), Caster Darwin Lynden (Her Younger Brother, Age 19), Esther Vienna Lynden (Her Younger Sister, Age 17), The Lynden Electric Company
Occupation: Lower Class Nobility, Scientist, An Heiress to the massive Lynden Electric Company, Often works as a fighter and protector of Lynden assets, Occasionally works with Law enforcement who has ties to the Lynden family.
Social Class: Lower-Upper

Personality: She is a person who only really concerns herself with furthering her family company. Although she quite enjoys taking on challenges; whether they be fights or intellectual battles
Familial Ties: Both Parents, One sister and two brothers

Social Vice: It's difficult for Mary to turn down a challenge or bet, even if she knows it to be a losing bet. Her pride as a fated child Lynden is far too great.

Backstory: At a young age Henry Lynden was prophesied by a fortune teller to be a great inventor who will invent a new form of technology which would bring light to the world beyond the light of flames. Enough light to illuminate an entire village. However, once he creates this invention, it would be stolen from him as he would be killed by a scheming criminal who takes the invention on and claims it as his own. The only way he would be saved from this fate is if he impregnated a young girl with snow white hair, and she would birth four fated children chosen by the world itself who would bring good fortune, fortitude, prosperity, and power as they would be born with amazing abilities.

Henry Lynden went on to Found The Lynden Electric Company. A company which invented electricity and light bulbs, and even powers most of Kundari by itself.

Card Nature: Dominion, 2 Of Wands

Attack Potency: Small Building level
Durability: Small Building level
Speed: Supersonic

1) Mary can change the kinetic force of light to varying degrees. Any place that she can see, or that she is aware of and has light, she can turn that light into a force strong enough to even pin down predators such as Lions. Or use it as an attack and produce an effect with light similar to if she were to stab at someone.

2) This is why her rapier is so important to her, as it doubles as a source of light. (It is a weapon created by her father for her use, and uses new technology to shine a bright light around her which she can then detonate)]

3) Mary can use light itself as a portal to teleport through as she pleases. Although the range for this ability is only 50 meters.

4) Mary can manipulate light to cause visual illusions.

5) Mary is an extremely exceptional swordswoman, receiving the best training that one could receive and reaching quite the skilled level in fencing.

6) Mary is very perceptive visually, being able to see far distances and see through illusions.
You're in, though I will point out some of your image links are broken.

As for your character's backstory, I do have some interesting ideas to introduce to you if you're interested to hear over discord.
 
Name: Zack Prismfang
Height: 5'10
Weight: 181 lbs
Age: 28 yrs
Gender: male
Appearance: this

Affiliations: former member of the Prismfang family (will be explained in his backstory). He's father/former master; Oliver Prismfang (Age: 59), his younger brother/rival; Alexander Prismfang (Age: 25) and his younger half-sister/deceased Tina Prismfang (Age: 23 AtoD).

Personality: Immature by nature, he rarely takes any situation seriously moreover he's always looking for ways to improve himself (as long as it includes having "fun"). Yet behind his outwardly childish demeanour, there is a broken man who has suffered many a tragedy in his life to the point he has a deep seated anger (that he rarely let's out), now he wanders aimlessly around the land looking for his lot in life...

Social class: (formerly) Upper-middle

Occupation: Currently none but has done bodyguard work in the past and knows some zoology.

Social Vice: Suffers from (suppressed) PTSD, hates the smell of alcohol/cigarettes and prolonged exposure can cause him to lose his temper. Normally keeps his true emotions bottled up.

Due to being born into the affluent Prismfang family, Zack was "destined" for greatness in both the Martial Arts and Zoology worlds however his childhood was anything but "privileged". He lost his biological mother at age 3 (who died giving birth to his brother), his father (a chronic alcoholic and smoker) physically beat the potential out of him as well as his siblings and often forced them to fight each other, even making them use the powerful yet dangerous five beasts techniques against one another not to mention he would often abandon his kids in the middle of the wilderness as to help "study" the beasts their fighting style was based upon.

Years of abuse/neglect took they toll on the Prismfang kids however both Zack and Alexander became marital arts masters at a young age however Tina couldn't keep up with her brothers, Oliver ridiculed his daughter saying it was because her blood was "tainted" (being a child of an unnamed maid was the reason she was weak in his eyes) and Alexander would often agree with his father. Oliver promptly beat his daughter to an inch of her life yet after a lifetimes worth of beatings, Tina eventually lost the will to live on and entered a coma from which she never recovered from. When Zack found out about the death of his sister his long suppressed anger erupted, he immediately challenged his father to a beast showdown. After 16 hours of bloody combat, Zach was just about to land the finishing blow to his father however Alexander interrupted him.
Alexander was heavily devoted to his father and Oliver ordered his younger son to kill his brother so he could become his rightful successor, Zach knew he was no match for his brother in this situation thus he had no choice but to flee in disgrace.

Now stripped of his family name, title and inheritance, Zack became an aimless wanderer riddled with guilt that he failed to protect nor avenge his sister...

Arcana: Lust

Attack Potency: wall level normally (small building level with amps)
Durability: wall level normally (small building level with amps)
Speed: Supersonic

*Five beast technique, Iron Wyrm: via channelling the iron resolve of great beast, the users skin turns into wyrm scales that drastically increase durability and granting resistance to fire/heat manipulation.

*Five beast technique, Light Gecko: via channelling the bright energy of a majestic beast, the user absorbs light particles into ones skin to become invisible as well as gain the ability to surface scale.

*Five beast teachique, Spiral Wolf: via channelling the violent instincts of a savage beast, countless razor sharp quills will emerge from the skin drastically increasing attack potency while granting low-level regeneration.


*Five beast technique, Misty Cat: via channelling the cunning stealth of an elusive beast, the skin dissolves into a mist cloud granting selective intangablity.

All five beasts techniques grant enhanced senses as a side effect.

Thoughts on my OC?
 
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Name: Zack Prismfang
Height: 5'10
Weight: 181 lbs
Age: 28 yrs
Gender: male
Appearance: this

Affiliations: former member of the Prismfang family (will be explained in his backstory). He's father/former master; Oliver Prismfang (Age: 59), his younger brother/rival; Alexander Prismfang (Age: 25) and his younger half-sister/deceased Tina Prismfang (Age: 23 AtoD).

Personality: Immature by nature, he rarely takes any situation seriously moreover he's always looking for ways to improve himself (as long as it includes having "fun"). Yet behind his outwardly childish demeanour, there is a broken man who has suffered many a tragedy in his life to the point he has a deep seated anger (that he rarely let's out), now he wanders aimlessly around the land looking for his lot in life...

Social class: (formerly) Upper-middle

Occupation: Currently none but has done bodyguard work in the past and knows some zoology.

Social Vice: Suffers from (suppressed) PTSD, hates the smell of alcohol/cigarettes and prolonged exposure can cause him to lose his temper. Normally keeps his true emotions bottled up.

Due to being born into the affluent Prismfang family, Zack was "destined" for greatness in both the Martial Arts and Zoology worlds however his childhood was anything but "privileged". He lost his biological mother at age 3 (who died giving birth to his brother), his father (a chronic alcoholic and smoker) physically beat the potential out of him as well as his siblings and often forced them fight each other, even making them use the powerful yet dangerous five beasts techniques against one another not to mention he would often abandon his kids in the middle of the wilderness as to help "study" the beasts their fighting style was based upon.

Years of abuse/neglect took their toll on the Prismfang kids however both Zack and Alexander became marital arts masters at a young age however Tina couldn't keep up with her brothers, Oliver ridiculed his daughter saying it was because her blood was "tainted" (being a child of an unnamed maid was the reason she was weak in his eyes) and Alexander would often agree with his father. Oliver promptly beat his daughter to an inch of her life yet after a lifetimes worth of beatings, Tina eventually lost the will to live and entered a coma from which she never recovered from. When Zack found out about the death of his sister, his long suppressed anger erupted and he immediately challenged his father to a beast showdown. After 16 hours of bloody combat, Zach was just about to land the finishing blow to his father however Alexander interrupted him.
Alexander wa devoted to his father and Oliver ordered his younger son to kill his brother so he can become his rightful successor, Zach knew he was no match for his brother in this situation and had no choice but to flee in disgrace.

Now stripped of his family name, title and inheritance, Zack became an aimless wanderer riddled with guilt he couldn't protect nor avenge his sister...

Arcana: Strength

Attack Potency: wall level normally (small building level with amps)
Durability: wall level normally (small building level with amps)
Speed: Supersonic

*Five beast technique, Iron Wyrm: via channelling the iron resolve of great beast, the users skin turns into wyrm scales that drastically increase durability and grants resistance to fire manipulation.

*Five beast technique, Light Gecko: via channelling the bright energy of a majestic beast, the user absorbs light particles into ones skin to become invisible as well as gain the ability to surface scale.

*Five beast teachique, Spiral Wolf: via channelling the violent instincts of a savage beast, countless razor sharp quills will emerge from the skin drastically increasing attack potency while granting low-level regeneration.


*Five beast technique, Misty Cat: via channelling the cunning stealth of an elusive beast, the skin dissolves into a mist cloud granting selective intangablity.

All five beasts techniques grant enhanced senses as a side effect.

Thoughts on my OC?
You're in

Though I will point out the Arcana in this context would be called Lust instead of Strength, since we're using Thoth
 
Btw I dont know about others but I cant see your appearance due to needing Google Doc permission.
 
All that does is just take me to Pinterest, is it working for anyone else?
 
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Any tarots you’d prefer or recommend?
Depends on what you want and how you feel. Many symbolisms involved with each card and category

The Major Arcana are their section of 22 guards, with each card being wholy distinct from another. They each have a Hebrew letter associated with it, and they fit into the Aethyr connecting the Tree of Life together. Half of them are associated with certain signs of the Zodiac.

The Court and Smaller cards all represent the elements.

The Wands are Fire, the Will exalted, the primordial masculine chaos.
The Cups are Water, representing a feminine force of love and the subconscious.
The Swords are Air, the son of Fire and Water, representing the intellect.
The Disks are Earth, the daughter representing the material world we reside in.

Each card from this category also respond to the 10 sephiroth. For example, The Aces = Kether, Two = Chokmah, Three = Binah etc.

Depends on what you're going for.
 
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