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Rewriting the Soul Manipulation page a bit: Ghost killing vs durability negating soul destruction

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DontTalkDT

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I often see Soul Manipulation being given for killing ghosts. There is nothing wrong with that in itself, they are damaging souls after all.

However killing a ghost and circumventing a living beings durability are often different things in my opinion.

For example if you have a ghost killing punch or energy beam that can be very useful (since you can get past low-godly regen that way for example), but does it negate durability? Against a living opponent the flesh body is in the way of your punch or energy beam and by that basically shields the soul inside the body from recieving damage from the attack.

That would only change if your attack is basically intangible, so that it can just go through the physical container to reach the soul.

That is why I currently, for example, rather list "capable of fighting ghosts" on the pages of blood sign materials, instead of straight up soul attacks.


So what am I suggesting to change in practice? I basically just want to rewrite the Soul Manipulation page a bit. Currently it is stating that the ability generally speaking ignores durability. I would like to change that to specify that not all soul manipulation does that and perhaps employ the optional "Types" section of the standard format to list a type that works on disembodied souls and one that works on souls in bodies.
 
I suppose that this should probably be fine, but it is best if you ask Reppuza to comment here first. He usually takes care of our powers & abilities pages.
 
This seems reasonable to me as well. Killing a Ghost would be Soul destruction, but it doesn't necessarily negate durability of solid targets.
 
This seems reasonable. If you have a particular ghost killing attack/punch, that doesn't necessarily mean it can ignore the body and directly reach someone's soul.
 
I guess this makes sense, though given how common of an ability it is it would be a pain to start breaking them down into types.

It would be good to clarify that not all forms of Soul Manipulation or attacking ghosts would ignore durability, but I'm not entirely sure how to apply this given the scale of the revisions.

Give me some time to come up with a way to word things.
 
Summary

Soul Manipulation is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, being able to affect disembodied spirits grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

It should be noted that not all forms of Soul Manipulation bypass conventional durability. The ability to attack or destroy a ghost is simply not comparable to directly interacting with the soul of a physical body. User discretion is necessary when determining the extent and potential power of a character's ability to manipulate souls.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess are soul are usually considered to be immune to most applications of Soul Manipulation.
 
I also think that it seems fine.

Do you wish to add something to the text DontTalk?
 
No, looks ok to me.
 
Thank you. Should we close this thread then?
 
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