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I did. Do you think that your idea should be used? If yes, why?Has anyone even looked at my idea? You know, the one with an actual scientific basis behind it?
Because it has an actual reason behind it? I'm the only one in this thread that looked for an actual study done on the subject of one-shotting humans.I did. Do you think that your idea should be used? If yes, why?
About the 1.5x difference? Yeah I feel like that's a better end to use, but basically everything else about Damage's comment is good to go.Has anyone even looked at my idea?
This goes a lot more beyond just one-shotting humans; and something like targetting character's in a weak spot goes against the spirit of one-shotting through sheer power.Because it has an actual reason behind it? I'm the only one in this thread that looked for an actual study done on the subject of one-shotting humans.
Okay, that would cover any edge-cases that aren't covered by one-shotting but would still be reasonable for upscaling.Add something like "easily beating the character in question with no effort" + the one shotting part. Example of what I said:
Uh, targeting a weak spot such as the head makes it easier to one-shot, which is why my 1.5x is a lowball. But a lowball based on actual data and not arbitrary multipliers.This goes a lot more beyond just one-shotting humans; and something like targetting character's in a weak spot goes against the spirit of one-shotting through sheer power.
The 3/4 method would have stated multipliers. One for each tier based on the same proportional difference between each tier.I prefer a stated multiplier, and one anywhere between 1.05x and 1.5x
If Tiers aren't the same, why should we treat the multiplier as unique?Why does tiers not being the same justify some giving a 1.1x multiplier and some giving a 1.33x multiplier?
I don't see the relevance of how much stuff's below when deciding how far to allow people to jump up.
What the **** is the difference between 75 joules > 100 joules and 15 terafoe > 20 terafoe?They are not.
Then why the **** do you want a fixed multiplier when the Tiers are very different? Makes no sense. If you disagree, fine. You can agree with the 1.5x idea from @Armorchompy and we can count the votes.What the **** is the difference between 75 joules > 100 joules and 15 terafoe > 20 terafoe?
Tiers are different, power gaps are the same.Then why the **** do you want a fixed multiplier when the Tiers are very different? Makes no sense. If you disagree, fine. You can agree with the 1.5x idea from @Armorchompy and we can count the votes.
I mean, the fact that we wouldn't accept it just means that a valid one-shot's multiplier should be even bigger.I don't think such flimsy logic, which we wouldn't even accept as a one-shot worthy of scaling by our standards, matters.
Agreed. I think it's what we should go for.Ugh, the tiers might be different, but honestly, the whole 3/4 away from the next tier's baseline value is still the same gap, it's basically 75% that of the next tier's baseline value, and you do this separately for each and every single tier. It's not really that hard to understand, this is basically what Agnaa wants to convey but with more detail. I really don't see why people are making a mountain outta this molehill as if it's something too complicated to go through with.
I'm not, there are a lot of cases where that is unnecesarry, especially when the gap is 1.1x of lowerI'm fine with a duo of at least [TIER] + possibly/likely [TIER], I just think "possibly higher" is stupid
I'm fine with a duo of at least [TIER] + possibly/likely [TIER], I just think "possibly higher" is stupid
Maybe we could also look into other avenues, like giving characters possibly/likely ratings depending on how much stronger characters are than specific ratings/how close they are to these tiers.
hereAnyway, if you want something slightly less arbitrary, 150 joules to the head is lethal 90% of the time. If we treat basic humans as 100 joules, that's 1.5x
If someone is 990 Gigatons, and someone scales far above them, they should be able to fully scale to 1000 Gigatons without issue, Damage's solution would mean that we are always forced to use the "Likely/Possibly" which like I said before, do not like and do not think is necessary for such small jumps
I disagree with "likely" and "possibly". A character that one shot a 990 GT one, is not "likely" 1 Teraton, he is not "possibly" 1 Teraton. HE IS 1 Teraton
Well I agree with the 3/4ths solution, I definitely don't agree with the "Possibly/Likely" methodThat's not my primary solution now.
My primary solution is the 3/4ths of the way towards the next tier.