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Well of course, but it's completely reasonable to fully scale to Baseline of the next tier if you are within 3/4's of the next tierWe use "likely" as a measure of uncertainty regarding where exactly a character should be placed. In fiction it is possible to be one-shot, but still survive, attacks from a character several tiers above after all.
Meaning, the above tier is not a definitive certainty. It could be even higher.
I think that basing it off of a hit to head, which somebody mentioned earlier in the thread is one of those situations where upscaling wouldn't be viable because you're targeting a specific weak point, is not a good basis for the upscaling overall.Anyway, what do the rest of you think about what Armorchompy said?
Well of course, but it's completely reasonable to fully scale to Baseline of the next tier if you are within 3/4's of the next tier
Yes, of course. My point is just that "likely" can also mean that something could be more than that, but I suppose that we do not tend to use the word that way.Well of course, but it's completely reasonable to fully scale to Baseline of the next tier if you are within 3/4's of the next tier
Agreed.I think that basing it off of a hit to head, which somebody mentioned earlier in the thread is one of those situations where upscaling wouldn't be viable because you're targeting a specific weak point, is not a good basis for the upscaling overall.
I should have been more specific. I didn't mean in all cases, just where the gap is particularly large.I'm not, there are a lot of cases where that is unnecesarry, especially when the gap is 1.1x of lower
People are asking for specific guidelines for when it can be used, that's whyI should have been more specific. I didn't mean in all cases, just where the gap is particularly large.
If someone is 900 gigatons, then yes, scale higher characters up to 1 teraton. It's different with someone who's only 650, though. Even 750 gigatons is substantially different from 1 teraton and pretty much unprovable unless concrete numbers are applied.
Honestly, why, logically, is 3/4ths any better? It's just more specific, and that's it. We should just as much focus on what degree of dominance, such as one-shotting and fighting multiple characters.
We're going to put a lot of emphasis on a great deal of superiority being required for upscaling to be applicable.And I’m saying it’s kind of illogical. I guess I can agree to 3/4th, though, as long as we mention how much it depends on superiority.
I do, 3/4’s method is fine to meSo are the rest of you fine with if we use Damage's compromise solution?
Which solution are we talking about? Even in this last page of the thread, Damage has given 3 compromise solutions:So are the rest of you fine with if we use Damage's compromise solution?
My suggestion is to go with what DDM suggested. Which I believe is to do it case-by-case like we currently do, but only upscaling when it is very close such 1.1x difference to the next tier.
That reduces inflation of ratings and limits usage of upscaling overall without being too restrictive for cases when calcs are really near to the next tier.
Maybe we could also look into other avenues, like giving characters possibly/likely ratings depending on how much stronger characters are than specific ratings/how close they are to these tiers.
I'm fine with the first two but would prefer listed multipliers. I'm strongly against the third one.That's not my primary solution now.
My primary solution is the 3/4ths of the way towards the next tier.
If you're talking about the 3/4ths one, then you need to get your eyes checked. Most of this page has been people arguing with you about it,I'll let a few more people comment before I move on, but most people who have responded after my suggestion have been in favor of it from what I've seen.
If you're talking about the 3/4ths one, then you need to get your eyes checked. Most of this page has been people arguing with you about it,
where we've had many staff members putting themselves down against upscaling
I take it you don't agree with the 3/4ths of the way toward the next tier being valid for upscaling?I'm honestly on the verge of just straight up doing "At least X possibly Y" if we can't come to a conclusion, because this thread has been borderline impossible to bring to a proper conclusion
IIRC, Frieza's High 5-A value isn't a + anymore due to the GBE revisions that took place when Assalt was around. I also don't remember any calcs for DB that are high enough to qualify for upscaling to the next tier. Most of DB is solely reliant on its explicit in-verse-stated multipliers.It's mostly Anime/Manga verses as far as I know; notably Dragon Ball and from what I heard Touhou.
Ah. I see. But I do remember something about Shin's creation feats and the SSJ multipliers and whatnot, but that's prolly best reserved for another thread.Everything between 4-B and Low 4-C+ (a product of upscaling itself) is up and downscaling.
Anyway, shouldn't we return to the main topic?My main issue is that getting rid of upscaling altogether just isn't remotely practical or realistic. It gives us far too limited flexibility and would require us to revise too many verses, so we either need to use a "common sense case-by-case" practice, as currently or use a number, and a 3/4ths of a higher tier (i.e. roughly a 1.33 multiplier) upscaling limit seems like an easy to remember middle ground between different suggested extremes earlier in this thread.
Yeah. I'd like some assistance on developing this guideline and creating a list of examples of viable feats for upscaling.The exact wording of the guideline I doubt I'll be able to get right the first, but something like:
1) Regarding Upscaling: In cases where characters are presented to be significantly superior to a calced value whether through repeated statements of superiority in terms of power or through self-evident feats of one-shotting another character using AP advantage alone, then if the value they are scaling to is more than three-quarters of the way towards the next tier, they can upscale to the baseline value of that tier.
*Note about making sure they aren't exploiting weak points or using durability-negating hax.
*Note about the values used for each tier.
Etc.
Something like this?
Asta One shotting Sekke comes to mind.Yeah. I'd like some assistance on developing this guideline and creating a list of examples of viable feats for upscaling.