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Well, this is an issue that came up. See, in Final Fantasy Tactics there's a Job Class called Orator that is described to use words and discourse as their weapons instead of swords or proper combat. Their particular ability, Speechcraft, allows to achive many types of of effects during battle. Lore wise these would be convincing enemies to switch sides, encouraging or intimidating people with a powerful rethoric, provoke them with sharp insults, among others. These abilities however, have to translate into the gameplay and the way it does is by inflicting status ailments or altering stats, which normally would translate into stuff like Morality Manipulation, Madness Manipulation or Empathic Manipulation.
And then there's the can of worms that are the openly supernatural effects, such as literally boring enemies into sleep with dull tales or sentencing them to death by convincing them that their demise is at hand (though personally I am 90% convinced the effect was talking them into suicide but was changed for being too dark).
My question is: if Speechcraft achieves supernatural effects does it still qualify as Social Influencing? What about Morality Manipulation, given its page openly says it must be achieved via supernatural means?
And then there's the can of worms that are the openly supernatural effects, such as literally boring enemies into sleep with dull tales or sentencing them to death by convincing them that their demise is at hand (
My question is: if Speechcraft achieves supernatural effects does it still qualify as Social Influencing? What about Morality Manipulation, given its page openly says it must be achieved via supernatural means?