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This was semi-brought up before, but anyway, the way we currently rate animals is rather inaccurate. First thing is that their bite force/pressure can't really be quantified meaningfully in terms of AP, hence I changed it all to "higher with piercing damage" instead (already implemented); the second thing I want to implement is that using their KE is dumb and wanks them to ridiculous levels. Most animals are far from 9-B, and certain suggestions of certain prehistoric animals being like 9-A is simple ridiculous wanking. The best example probably being the cheetah, which a strong human probably could match in a fight. Gorillas are also not wall-busting animals either, nor are lions and tigers with their normal paw strikes. What I proposed is to have 3 parts for an animal's statistics, "X via regular attacks, Y via charging/ramming at full speed, and higher via piercing damage".
I have a draft for a couple of animals but I want the general idea to be accepted before gradually implementing.
Help in finding feats for animals' regular striking strength without full speed charging/tackling is much appreciated as well.
I have a draft for a couple of animals but I want the general idea to be accepted before gradually implementing.
Help in finding feats for animals' regular striking strength without full speed charging/tackling is much appreciated as well.