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I'm pretty sure you cannot "hold back" a Hyper Beam though since it's supposed to be an all-out attack that renders the user immobile or fatigued for a certain time. And I am not sure we can dismiss that off as "Game Mechanics" since don't the anime and manga also portray Hyper Beam with a recharge concequence?Superweeb2987 said:Nah, your Pokémon will hold back enough to just knock it out. Also, if you get knocked out in one hit from an attack, you don't scale to it. If a professional boxer punched me as hard as he could and knocked me out on the spot, it wouldn't matter if I survived or not, I still don't scale to it.
And this still doesn't negate my overall assertion that a Pokémon's potentiality in attack potency (and durability for that matter) is variable. VBW agreed that, for example, Super Sonic's attack potency (and even durability and speed for that matter) varies depending on how much they tap into the Chaos Emeralds so why can't a Charizard's or a Decidueye's attack potency vary depending on their experience?
It makes sense internallly within the Pokémon universe because how else can people with regular mons fend off Ultra Beasts since your protagonist is far from the only person who can handle the Ultra Beasts. It also explains how protagonists manage to fend off the likes of Groudon and Kyogre, or catch beings such as Zekrom or Yveltal because their Pokémon had the capacity to reach the level of taking them down or at the very least surviving their onslaught.
It would be a different thing if the protagonist's Pokémon were "special", i.e. had specialised genes or some kind of destiny projected unto them that enables them to defeat these legendary high-tier beings but they're not. They're just monsters you catch in the wild or obtain from people, and your approach to training the is nothing different than how other powerful/competent trainers do.