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But le't focus on the sekiro thing. If their is a reason why the dragon's sword is slowed down at exactly the same speed as the lightning then the calc is fine.Jaakubb said:we don't use kinetic energy calcs if they have no supporting feats iirc. This is the only calced 7-C feat in the sekiro verse. Still, my point still stands for other verses.
Is that true? I'm not saying this is their entire argument, but missing=/=enemy blocking. If I can see a clip or article of this then the sekiro calc is fine.KLOL506 said:Apparently it does if you don't time the attack right and aren't locked on, like Tsar said.
What are talking about. The damn lighning in the game is the same asset being reused over and over again, it moves at the same speeds. The characters are also moving as fast as they would during any other sequence in the game, so I don't see how it can be inconsistent, again same animations being used over and over. Also did I mention that every second enemy in that area shoots lightning at you?Jaakubb said:You'd be right if slow motion was always consistent at a given moment, but it often isn't.
No I wasn't. Sekiro scales to dragon, who scales to his ap because of a kinetic energy calc that was based on the assumption that the dragon and the lightning were slowed down by the same factor. This would be somewhat reasonable IF the dragon reacted to the lightning AT ALL. Dodging bullets is ok because the person is dodging the bullet. The dragon never dodges the bolt, or blocks it. The only way it interacts with the lightning is by getting hit and anyone can do that.KLOL506 said:That wasn't the thing he was initially talking about tho.
He was questioning the legitimacy of dodging bullets and having your movement speed being scaled to them.
I'm fine with the first part but not the second part. The factor of how objects are slowed down onscreen is extremely inconsistent, even at one moment. For example, in contra, the bullets are slowed down a lot but the enemies likely aren't slowed down at all. This is all in one moment. It'd be fine if thing 2 is actively interacting with/reacting to thing 1 though.Mr. Bambu said:I don't see an issue. We aren't inconsistent about how we apply this. If something is provably what we say it is (for example, cloud-to-ground lightning, or lasers having the properties of actual lasers), we use it. That's how it's been and how it should be.
Thing 1 moves at known speed. Thing 2 moves next to Thing 1 at different speed. Compare to get speed of Thing 2.