- 11,444
- 1,997
I was a bit bored today when I remembered an old VSauce video about what would happen if Superman punched you. Said video used e=mc^2 instead of massively faster than light speeds due to physics but the result (According to the video) was about 1.9*10^16 Joules of force. That's when this question hit me.
Should e=mc^2 be used for all FTL characters when calculating striking strength?
If so, the numbers are fairly impressive. For example, take Kizaru. Assuming he's moving at the speed of light when he kicks someone (and the average mass of a human hand or foot is about 300g)
e=(.3)(3*10^8)^2
e = 2.7*10^16 Joules (City Level) in kicking power alone, not to mention the addition of Haki and massive explosions caused by his Logia powers.
I know this doesn't really apply to a lot of characters who move at such speeds due to even higher destructive power, but for characters like Kizaru who lack major feats this would bump them up to solid City Level in terms of quantifiable feats instead of relying on powerscaling. Then again, physics might not apply to fiction...
So... thoughts?
Should e=mc^2 be used for all FTL characters when calculating striking strength?
If so, the numbers are fairly impressive. For example, take Kizaru. Assuming he's moving at the speed of light when he kicks someone (and the average mass of a human hand or foot is about 300g)
e=(.3)(3*10^8)^2
e = 2.7*10^16 Joules (City Level) in kicking power alone, not to mention the addition of Haki and massive explosions caused by his Logia powers.
I know this doesn't really apply to a lot of characters who move at such speeds due to even higher destructive power, but for characters like Kizaru who lack major feats this would bump them up to solid City Level in terms of quantifiable feats instead of relying on powerscaling. Then again, physics might not apply to fiction...
So... thoughts?