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Project Moon Verse Page Cleanup

Wokistan

Bioluminescent African American Working At The CIA
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The verse page is old and made back before anyone knew how prominent the humans would end up, and I don't have everyone involved with this series off site contact info in irc or discord or whatever, so may as well post a thread to make sure everyone who cares has the opportunity to opine on how I want to fix things up. Here's my sandbox, feel free to offer criticism or ideas or contact info or whatever.
 
As someone who only played Library of Ruina (and a little of Limbus Company), I'm a big fan of the tabbers and I don't think there's anything wrong it?
 
The verse page is old and made back before anyone knew how prominent the humans would end up, and I don't have everyone involved with this series off site contact info in irc or discord or whatever, so may as well post a thread to make sure everyone who cares has the opportunity to opine on how I want to fix things up. Here's my sandbox, feel free to offer criticism or ideas or contact info or whatever.
I agree with the tabbers, though the scaling being put on the page itself feels bad to me given how much space it eats up on the page, would be better to me if it was in a collapsable
 
I'm guessing the Uni+ refers to the Carmen/Ayin/Angela keys that where they're one with the light.

Great work overall.
 
Works for me.

I hope you have a really good justification for Uni+, cuz im going to be your number 1 hater if not.
 
Uni+ is the light stuff, yeah. As such it won't actually mean anything for a while because Angela and Carmen would take forever to make profiles for by virtue of having a significant chunk of the setting included within their powersets.
 
Uni+ is the light stuff, yeah. As such it won't actually mean anything for a while because Angela and Carmen would take forever to make profiles for by virtue of having a significant chunk of the setting included within their powersets.
No key for Ser Ayin? Such lack of faith. Tut Tut.
 
Hello again, I made the scaling aid collapsed by default. I'll clean up the language in that and then edit the verse page if nobody's got a problem with anything else, which it doesn't seem like anyone does given the lack of activity here.
 
Hello again, I made the scaling aid collapsed by default. I'll clean up the language in that and then edit the verse page if nobody's got a problem with anything else, which it doesn't seem like anyone does given the lack of activity here.
Sound good.

I'll be a bit pedantic and say that Abnormalities technically aren't fully non-human so that might do with a bit of rewording if you want.

You could also say 3 characters might scale to Uni+ as Ruina and Leviathan imply Ayin is also active in the Light but he seems a lot less present (albeit still there) so it's not clear cut.

Other than that, nothing on my end.
 
Sound good.

I'll be a bit pedantic and say that Abnormalities technically aren't fully non-human so that might do with a bit of rewording if you want.

You could also say 3 characters might scale to Uni+ as Ruina and Leviathan imply Ayin is also active in the Light but he seems a lot less present (albeit still there) so it's not clear cut.

Other than that, nothing on my end.
I don't really know of a better way to word it than non-human, since the only technicality you can really even pull with that is that they're indirectly spawned from human cognition. Distortions at least were once human, though they're not considered such anymore by the time they're like that. Angela will also end up on that page but her profile will take forever.

The Ayin thing's true but I'm not sure if anyone was making him a profile.

Myo’s madness needs the type listed
Technically beyond the scope of this thread, but because I'm trying to clean Binah up and she'll need a type too I'll throw the Myo update into whatever thread I make to update Binah, which I'll link here.
 
Never mind, there's an 8-A feat now and as such that has to be accounted for before I change the verse page. I'll include that in the Binah thread.
 
Swapped in the new verse page, keeping the thread open for a bit to make sure I didn't break something.
 
I made a comment on this blog post because myself and a friend have noted that, in his own words: "I do think there are some oddities about the scalings where they're taking gameplay mechanics into consideration a little too hard". To paste my comment here:

"Sounds to me like you're taking game mechanics a bit too seriously and pretending like Yi Sang is reacting to the nail being 1 cm away from him.

The distance between Yi Sang and the nail at the moment of the clash depends ENTIRELY upon when the player chooses to click the mouse and move on through the collision. It's very much dependent on the game engine. If you wait a bit longer, the nail could even be PAST Yi Sang, either hidden under his sprite or displayed on top of it. Would you then say that Yi Sang has reacted in negative time, or went back in time to deflect the nail, giving him Immeasurable speed?

No.
I'd use just the distance between the two fighters for this. It's also much more reasonable with the Sinners scaling to TETH-level Kromer at this point and getting stomped canonically. If you look at the scale and how the bullets at this point of the game in Library of Ruina are on old-looking weapons, you'll see that it only makes sense for the Sinners to not be massively hypersonic yet unless you wanna buff the kind of bullets used by LoR enemies who have a similar power level.

In which case Yi Sang would get recalced to a speed of at least 180 m/s and lower than sound. Meaning Subsonic+.

Which is way more fitting of equivalent enemies in Library of Ruina."
That is all. I still think you can totally have an Arbiter reach the levels of speed mentioned because both of us looked at the Proselyte bullet blitzing feat and felt it was perfectly coherent both in how it happens in game (ranged weapons are used at the start of the turn in LoR, making them always fired from a fixed position) and also the lore, meaning that if an Arbiter upscales from there, they should indeed easily reach Mach 500+.
But that's Arbiters, Colors and whatnot. It's not believable in-lore, nor is it coherent with our rules against game mechanic usage for the Kromer nail throw to be calced the way it is. It's just dishonest: by that point, there'd be many other calcs I could make by just waiting until the last pixel. Hell, I could wait for just the right moment in game and have a deflection with ZERO distance in between attacker and defender!
 
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