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Technically, damage output is based on Joules/cc and the strength and the official unit for measuring the strength of a punch would be PSI (Pounds per square inch) which is a unit of pressure rather than energy. Though, our tiering system was mostly meant for gauging the strength of superhuman characters who punch with nuclear levels of force since that's how strong all the "Popular" Vs debating verses lie. So to be consistent, our AP is based on energy values even though PSI would technically be more scientifically accurate regarding lower borders.
But yeah, the real world is full of 10-C attacks that are extremely painful and deadly while at the same time full of 9-C or 9-B attacks that aren't fatal. Like body slamming doesn't damage people anymore than a punch to the face does, and a lot of people can survive a 9-B free fall if they land in a giant haystack for instance. Because hay is really soft and greatly reduces pressure.
So we either base system of destruction values, or use punches as our our main thing for calculating KE values.
But yeah, the real world is full of 10-C attacks that are extremely painful and deadly while at the same time full of 9-C or 9-B attacks that aren't fatal. Like body slamming doesn't damage people anymore than a punch to the face does, and a lot of people can survive a 9-B free fall if they land in a giant haystack for instance. Because hay is really soft and greatly reduces pressure.
So we either base system of destruction values, or use punches as our our main thing for calculating KE values.