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It isn't, you'd have to prove a laser is light based not that it's called a laser, that doesn't support it whatsoeverIt is, but meh
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It isn't, you'd have to prove a laser is light based not that it's called a laser, that doesn't support it whatsoeverIt is, but meh
Do you have the panels just incase?Meh, any way, another feat I fell interisting is in the comics when the the machine that was used to remove the clouds in the city a lot of zombies are sucked by the tornado and theorically survived, this could be another dura feat
I gq e extreme dificult to find the comics online to get scans, but the tornado did destroyed a city sized clowd that was covering the sun and I'm almost sure this is a standard feats calc featDo you have the panels just incase?
I don't think this feat can be used sinse the player would be just caring the zombies one by one and putting in the top of the pile, but I think It should give the player at least some space related resistences sinse he had to go there to place the zombiesA strange feat that the Player has is stacking so many zombies that the stack goes into space and what appears to be a galaxy
At least can be a speed feat for Penny and GW's machines, since, player can possible reach another galaxy just stacking zombiesI don't think this feat can be used sinse the player would be just caring the zombies one by one and putting in the top of the pile, but I think It should give the player at least some space related resistences sinse he had to go there to place the zombies
idk about that but meh, don't knowAt least can be a speed feat for Penny and GW's machines, since, player can possible reach another galaxy just stacking zombies
I don't think this feat can be used sinse the player would be just caring the zombies one by one and putting in the top of the pile, but I think It should give the player at least some space related resistences sinse he had to go there to place the zombies
At least can be a speed feat for Penny and GW's machines, since, player can possible reach another galaxy just stacking zombies
It's an assumption that the player stacked the zombies one by one and it's an assumption that the speed of the player has anything to do with this.This should enable the player to be massively FTL+
What's the speed of the average human dolphin rider? a Dolphin is 5-11mph but it should be slower with a human on it
I couldn't find the speed value, but it might not matter. The dolphins that Dolphin Rider Zombies use are zombie ones, and zombies have infinite stamina, so the zombie dolphins that you want to analyze probably don't get diminished velocity when swimming despite zombie humans riding them. That's if regular dolphins being rode on have less speed than they would have otherwise because of tiredness and not because of a lack of lifting capability. Dolphin riding isn't something that I'm very knowledgeable about, so I wouldn't know which reason is the correct one.doing this to calculate PvZ1's speed
The Dolphin would have to be trained so the Dolphin Zombie would have to be Athletic human in speedI couldn't find the speed value, but it might not matter. The dolphins that Dolphin Rider Zombies use are zombie ones, and zombies have infinite stamina, so the zombie dolphins that you want to analyze probably don't get diminished velocity when swimming despite zombie humans riding them. That's if regular dolphins being rode on have less speed than they would have otherwise because of tiredness and not because of a lack of lifting capability. Dolphin riding isn't something that I'm very knowledgeable about, so I wouldn't know which reason is the correct one.
not in miles but km/h mbWhat's the speed of the average human dolphin rider? a Dolphin is 5-11mph but it should be slower with a human on it
Almost sure the player from above and the idea of the "game put's them there for You" bot would fall into game mechanics, agree with the restIt's an assumption that the player stacked the zombies one by one and it's an assumption that the speed of the player has anything to do with this.
Before any explanations, I should establish in this discussion that "the player" is both a human avatar in-game that we never see on-screen and the actual player that plays the game from above separate from the human avatar. Even though the human avatar is in their house during gameplay, the actual player is capable of placing plants on the lawn to defend the house against zombies and doing other actions, viewing the lawn from above, without the human avatar needing to even peek outside.
Two things are clear. The zombies get put in a trash can when they are defeated, and they stack in it. However, there is no clear answer to the question of how exactly this happens. It's easy to reach a conclusion that contains a sensible idea like "the player puts them in there", but when the player is an ambiguous entity and the game's functions happening take priority over there being an actual character to represent those functions being interacted with, it's not very reliable to reach such a conclusion with certainty. The zombies automatically get put in the trash can, so I can claim that the game does it for the player, or the player from above has a teleportation effect that sends the zombies to the trash can after they fade out when defeated in gameplay. I can even claim that the game does the teleportation instead of the player from above. The three claims that I presented don't have any evidence of being any less true than the idea that the human avatar can move at MFTL+ speed to stack the zombies in the trash can, so there's no reason to prioritize any of them, and this occurrence should just be dismissed as what it is, a strange occurrence that's too ambiguous to reliably use as evidence for ranking the player.
Additionally, even if the human avatar does have a valid MFTL+ speed feat, it's an inconsistency. The player shouldn't actually be that fast, or else the game makes hardly any sense. It's clear that most of the zombies don't have super speed, or they at least never use it if they do have it, but any zombie surely ends up killing the player as soon as they get in the house. If the human avatar is MFTL+, then they would never get killed by any of the zombies that slowly walk unless those zombies and subsequently every character is scaled to the MFTL+ speed of the human avatar, which shouldn't happen. The same logic applies to the player from above. They can scroll the screen to view the zombies that got stacked to a galaxy, but doing so is just interacting with a function of that one screen, and more consistently, the slower action on the lawn is considered as a challenge for them.
Look at clash royal + zombies are all level 1 in the main game only getting levels in the penny pursuit and arenaWe can also use multipliers via touch wood amplifying peas 2x, its crazier for PvZ2
Also we should just have all Plants at max level for their PvZ2 keys in their profiles, the Pokemon page does this so we should to, it keeps things simple
Me and all my hommies hate the decomposation of the pokemon profiles and verseI mean technically one can argue that levels are canon in the game Pokemon continuity but that's off-topic.
I see, anyways heres the thread where I'm trying to get the AP ratings accepted https://vsbattles.com/threads/pvz-upgrade-the-torchwood-meta.162505/Look at clash royal + zombies are all level 1 in the main game only getting levels in the penny pursuit and arena
You forgot to put the reason behind the changes in the thread, no one will accept otherwise, You need to say to what the values You listed scale to and whyI see, anyways heres the thread where I'm trying to get the AP ratings accepted https://vsbattles.com/threads/pvz-upgrade-the-torchwood-meta.162505/
Did you check the blog post?You forgot to put the reason behind the changes in the thread, no one will accept otherwise, You need to say to what the values You listed scale to and why
Also, max level plants in PVZ 2 will scale to the explosives
Yes, I said all of that before You fixed... or while You where fixing lolDid you check the blog post?
lol, I'll just wait until other members or staff give their inputYes, I said all of that before You fixed... or while You where fixing lol
It's an assumption that the player stacked the zombies one by one and it's an assumption that the speed of the player has anything to do with this.
Before any explanations, I should establish in this discussion that "the player" is both a human avatar in-game that we never see on-screen and the actual player that plays the game from above separate from the human avatar. Even though the human avatar is in their house during gameplay, the actual player is capable of placing plants on the lawn to defend the house against zombies and doing other actions, viewing the lawn from above, without the human avatar needing to even peek outside.
Two things are clear. The zombies get put in a trash can when they are defeated, and they stack in it. However, there is no clear answer to the question of how exactly this happens. It's easy to reach a conclusion that contains a sensible idea like "the player puts them in there", but when the player is an ambiguous entity and the game's functions happening take priority over there being an actual character to represent those functions being interacted with, it's not very reliable to reach such a conclusion with certainty. The zombies automatically get put in the trash can, so I can claim that the game does it for the player, or the player from above has a teleportation effect that sends the zombies to the trash can after they fade out when defeated in gameplay. I can even claim that the game does the teleportation instead of the player from above. The three claims that I presented don't have any evidence of being any less true than the idea that the human avatar can move at MFTL+ speed to stack the zombies in the trash can, so there's no reason to prioritize any of them, and this occurrence should just be dismissed as what it is, a strange occurrence that's too ambiguous to reliably use as evidence for ranking the player.
Additionally, even if the human avatar does have a valid MFTL+ speed feat, it's an inconsistency. The player shouldn't actually be that fast, or else the game makes hardly any sense. It's clear that most of the zombies don't have super speed, or they at least never use it if they do have it, but any zombie surely ends up killing the player as soon as they get in the house. If the human avatar is MFTL+, then they would never get killed by any of the zombies that slowly walk unless those zombies and subsequently every character is scaled to the MFTL+ speed of the human avatar, which shouldn't happen. The same logic applies to the player from above. They can scroll the screen to view the zombies that got stacked to a galaxy, but doing so is just interacting with a function of that one screen, and more consistently, the slower action on the lawn is considered as a challenge for them.
We also has the Mega Gatling PeaAlso we should add gatling/mega gatling pea to Repeater's profile and remove it from Peashooters
His almanac states this: "I used to be an upgrade," says Mega Gatling Pea with uncharacteristic shyness. "Now I'm my own plant, with my own ambitions, dreams and gym club memberships!"We also has the Mega Gatling Pea
Do you mean that they catch literal rays of light? I haven't thoroughly looked at the comics.Trough... the comics do show that the colectable suns are a representation of actual sunlight... so maybe the verse had always a light speed feat in the form of the suns
I suppose that could work, but what justification do you have for scaling the best machines to this? Also, what information would this be supporting? Perhaps the existence of a machine that could manipulate the whole universe, which has yet to be ranked on the VS Battles Wiki? I saw an image earlier in this thread that might be of relevance in this case.
I was thinking in this being a supportive evidence for MFTL+ or Intergalatic Range for some machines