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I agree with 1 ms being used, not really understanding the major problem with using that timeframe
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See, I agree, but it seems like not everyone thinks that way - hence, a discussion needs to be hadIt’s very obviously not calc stacking to use stated timeframes
Oh hey, I brought this up in the calc's comments. Didn't see you brought it up here, too. Other CGMs I asked over Discord seemed to agree with that, as well.For the second point, I think it should be clear that for Garou to be overwhelmed by Saitama's punches and not in a position to fight back, it doesn't need to be the case that his reaction speed is slower than all of Saitama's punches together.... It just needs to be slower than each individual punch. Garou is hit before he can react, he is sent flying.... and then he is hit again before he can react to the second punch, he is sent flying, and then again and again, etc. If a trained boxer fights an ordinary guy and keeps hitting him over and over without giving him a chance to block... then it's not that the entire fight took place faster than the ordinary guy's reaction speed; it's that each individual blow is too fast for his reaction speed.
If you mean, like, giving a timeframe on the entire feat based around the idea that all of those impacts were made before the shockwaves could move too much, that seems a bit wack.What are your thoughts on a frozen shockwave end?
I agree with this@Kachon123 Okay, so at first glance I can understand the logic of the proposal being "Garou was able to react to and fight Platinum Sperm in a millisecond but he was unable to react to and fight Saitama, so therefore Saiatama punching him repeatedly across Io had to take place in a millisecond [or less]".
But there are two issues with this in my viiew;
1) Reaction time is not the only factor for why a person would be unable to react to a given event.
2) The lack of reaction from Garou to the multiple punches from Saitama should not be judged as the entire process being faster than Garou's reaction speed; instead only each punch - which is its own distinct event - could be taken as faster than Garou's reaction speed.
To elaborate on what I mean for the first point; this is what happened to Garou after the first punch from Saitama. He is sent cartwheeling and bouncing off of debris uncontrollably. This is far from an ideal condition to be able to react to and counter Saitama's follow-up punch. Imagine being a boxer and somebody sucker-punches you in the face... While you're still recovering from that punch, you're probably going to be open to being hit again, and again, etc. It doesn't matter if Garou was shown to fight Platinum Sperm in a millisecond earlier - at that time he wasn't being ragdolled through the air.
For the second point, I think it should be clear that for Garou to be overwhelmed by Saitama's punches and not in a position to fight back, it doesn't need to be the case that his reaction speed is slower than all of Saitama's punches together.... It just needs to be slower than each individual punch. Garou is hit before he can react, he is sent flying.... and then he is hit again before he can react to the second punch, he is sent flying, and then again and again, etc. If a trained boxer fights an ordinary guy and keeps hitting him over and over without giving him a chance to block... then it's not that the entire fight took place faster than the ordinary guy's reaction speed; it's that each individual blow is too fast for his reaction speed.
So the standard would be to assume 1 second. Now I agree Saitama should be FAR faster and don't want the pixel calculations to go to waste, but I don't think there's a reliable way to get the time frame and assuming a shorter timeframe would be baseless. I mean at that point, anyone could assume every feat ever took 1 millisecond and we would have MFTL ratings for everyone.If it was a very quick feat, assume 1 second. If it was longer, 1 minute to upwards to 10 minutes can work.
13 milliseconds is due to the direct parallel to the platinum light feat, as it would make the most sense for essentially the same feat to have the same timeframe.The 13 millisecond timeframe is more than just iffy.
I get that the feat is similar, but if the author intended it to happen in the same time frame he could have dropped it in the corner. He already did it twice before.13 milliseconds is due to the direct parallel to the platinum light feat, as it would make the most sense for essentially the same feat to have the same timeframe.
The 13 millisecond timeframe is more than just iffy. I don't see any evidence for 1 millisecond either. The calc page says this about assumed time frames
So the standard would be to assume 1 second. Now I agree Saitama should be FAR faster and don't want the pixel calculations to go to waste, but I don't think there's a reliable way to get the time frame and assuming a shorter timeframe would be baseless. I mean at that point, anyone could assume every feat ever took 1 millisecond and we would have MFTL ratings for everyone.
I have this idea tho. Is it possible to quantify how much did the SP² being vectored amp it's speed? If yes we could try to calc the SP², then divide it by that multiplier and get a usable speed value for Saitama and Garou.
I think no calc member has had an idea for that yet. And even then it would probably only scale to attack/shockwave speedI have this idea tho. Is it possible to quantify how much did the SP² being vectored amp it's speed?
Yeah, but we can't just pick an even smaller timeframe just for the sake of a faster speed than previous calcs.This feat would be slower than the one performed by Garou and PS if 1 second is used. And we know that's not right...
I mean, same, but thats even slower than monster Garou so it would be unusable. So we either drop the upscale (would actually drop Saitama back to FTL because there would be no proper calc iirc).I'm fine with using 1 second for it.
That's unfortunate. But it shouldn't be impossible. If we can calculate how much weaker an attack gets if it's spread to a certain degree, it shouldn't be impossible to calculate how much faster an attack gets if it's concentrated more.I think no calc member has had an idea for that yet. And even then it would probably only scale to attack/shockwave speed
Yeah, we see the impacts being seen as frozen/static while Garou and Saitama were darting around the moon, with these same impacts being highlighted at the end of the light structure. I believe that this makes it clear that the intent was to show that these impacts' speeds were being dwarfed by Saitama's.unless they have more explicit supporting context. Like, having a lot of panels showing the same impacts barely moving, while the characters move.
While I have some other, more minor issues (it's contradictory for recent shockwaves to have the same size as older shockwaves, implying that it's more a visual flourish than trying to show the characters moving as the shockwaves slowly and realistically expand), the most important one is that the speed of shockwaves depends on the atmosphere. Io's atmosphere is very tiny and different from Earth's, so the shockwave speed is kinda unquantifiable.Yeah, we see the impacts being seen as frozen/static while Garou and Saitama were darting around the moon, with these same impacts being highlighted at the end of the light structure. I believe that this makes it clear that the intent was to show that these impacts' speeds were being dwarfed by Saitama's.
AgreeWhile I have some other, more minor issues (it's contradictory for recent shockwaves to have the same size as older shockwaves, implying that it's more a visual flourish than trying to show the characters moving as the shockwaves slowly and realistically expand), the most important one is that the speed of shockwaves depends on the atmosphere. Io's atmosphere is very tiny and different from Earth's, so the shockwave speed is kinda unquantifiable.