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I have looked on many attacks in the anime and filler... It doesn't charge and light things up... It just goes down when Nami controls it to go down...
 
No it is not.

The basis of my calc is
"Lightning is at the bottom cloud as an absolute lowball because idk where the hell the lightning starts at after it leaves the cloud"
Whether it is a lowball or not, you're still supplying a figure. If that figure isn't actually reflecting what is happening in the manga then the basis of the calc is flawed.

(On a side note; lightning beginning at the closest point to Zala is not really a lowball but that's not what I'm objecting to)

EDIT: I'll be going offline soon. I'll try and pick this up right away tomorrow, but early tomorrow is busy for me.
 
You're acting like I chose a random value between the middle of the cloud and the top of her head.

I chose the lowest value possible, so it does not matter what I think, I chose the lowest plausible distance.

So unless we drop every calculation on this wiki that does not explicitly show where an attack starts from, this is irrelevant to the topic at hand
 
So let's settle this now before we get to page 5.

Is this going to be a OP speed calculation evaluation thread or is this going to be for scaling.

Because we've talked about scaling for less than half the thread.
 
So let's settle this now before we get to page 5.

Is this going to be a OP speed calculation evaluation thread or is this going to be for scaling.

Because we've talked about scaling for less than half the thread.
I can focus on the scaling primarily tomorrow if that's preferred but I assumed that you'd want each of the new calcs being used to be double-checked before they were implemented so we don't end up with a situation where new CRT's are made after the changes to focus on specific calcs.

Unless you'd rather get all of the proposals in this thread under way first - and we focus on specific calcs at another time.
 
This isn't a "me" choice so we can vote, I'm just making sure before we fill this thread up with no scaling discussed and we keep it open for months like the lifting and AP threads
 
This isn't a "me" choice so we can vote, I'm just making sure before we fill this thread up with no scaling discussed and we keep it open for months like the lifting and AP threads
I apologize. I wasn't expecting this much discussion to come out of it tbh. But when a verse-wide revision kicks off like this which has several new calcs being brought up affecting dozens of profiles, I wouldn't expect it to be done in a week.
 
In the grand scheme of things, the Zala calc isn't that important - so I can focus on addressing the calcs that look like they're going to be a lot more important for this revision which is the Rel to Rel+ calcs if you want to table the discussion on the MHS calc for now.
 
I wouldn't say it's not that important, but it's not as... a heavy topic as the others

But yeah I can hold it then
 
Okay. I've been busy this morning but later tonight I should have time to comment on a couple of calcs or more. Some of them I don't think I'll have any issue with.
 
The calc for Invankov's Death Wink appears to check out. I thought there was an issue with the maths for it at first but I think I was overthinking it.

The one for Ivankov dodging the beam of light by spinning I'm a bit confused on. I'm going to need to take more time tomorrow to analyze it.

The FTL calcs appear to check out.

Going through more tomorrow.
 
The one for Ivankov dodging the beam of light by spinning I'm a bit confused on. I'm going to need to take more time tomorrow to analyze it.
Ivankov rolled from the laser

Laser traveled the distance to Iva (he angsized it)

The distance Iva covered / The distance the laser covered = result
 
Okay, I don't think this should be as controversial as my previous objection but there's a calc here that I don't think should be accepted for a few reasons: https://vsbattles.fandom.com/wiki/U...ok_and_Sniper_Dodge_Lasers#Usopp_Dodges_Laser

1) The line of Usopp's movement isn't drawn from Usopp to where the laser hit the ground, but from Usopp to the edge of the explosion from the laser. Not that big an issue but still an inaccuracy.

2) The biggest issue with the feat is that there is no "Before" shot showing us where Usopp actually was when the laserbeam was fired. I checked the full page and the previous page. There's simply no setup for the feat. Usopp wasn't necessarily standing still when the beam was fired; he could already have been moving since the first time the Pacifista opened fire, and we don't know for sure that the Pacifista was aiming at Usopp specifically. The only thing we see for this feat is the "After" shot; showing us after the laser has already hit the ground and already exploded. Without a "Before" shot to show us that Usopp was standing where the laserbeam was going to hit and didn't start moving until the laser was shot, then the nature of the feat is highly suspect.

3) The "After" shot isn't that good because it's not just after the laser has hit the ground, but after an explosion was caused by it. Evidently the explosion took some time to form from nothing, even if it was a few milliseconds or less. That is added time to be considered beyond purely the travel speed of the laser from Kuma to the ground.

I'm not raising these criticisms lightly or trying to nitpick. These are just criticisms of a specific calc I have as a calc group member.
 
Okay, I don't think this should be as controversial as my previous objection but there's a calc here that I don't think should be accepted for a few reasons: https://vsbattles.fandom.com/wiki/U...ok_and_Sniper_Dodge_Lasers#Usopp_Dodges_Laser

1) The line of Usopp's movement isn't drawn from Usopp to where the laser hit the ground, but from Usopp to the edge of the explosion from the laser. Not that big an issue but still an inaccuracy.
I mainly did that cause I couldn't see the middle of the explosion
2) The biggest issue with the feat is that there is no "Before" shot showing us where Usopp actually was when the laserbeam was fired. I checked the full page and the previous page. There's simply no setup for the feat. Usopp wasn't necessarily standing still when the beam was fired; he could already have been moving since the first time the Pacifista opened fire, and we don't know for sure that the Pacifista was aiming at Usopp specifically. The only thing we see for this feat is the "After" shot; showing us after the laser has already hit the ground and already exploded. Without a "Before" shot to show us that Usopp was standing where the laserbeam was going to hit and didn't start moving until the laser was shot, then the nature of the feat is highly suspect.

3) The "After" shot isn't that good because it's not just after the laser has hit the ground, but after an explosion was caused by it. Evidently the explosion took some time to form from nothing, even if it was a few milliseconds or less. That is added time to be considered beyond purely the travel speed of the laser from Kuma to the ground.

I'm not raising these criticisms lightly or trying to nitpick. These are just criticisms of a specific calc I have as a calc group member.
Nah I understand, the last 2 issues are valid. We can scrap the Usopp portion then
 
We don't need constant bumps. I was mostly waiting to see what changes would result from removing the Usopp calcs - but while waiting for that I'll continue with my evaluation of other calcs.
 
Sabaody Arc calc for Luffy checks out. Thriller Bark calc for Zoro seems okay, maybe it could be a little better but I'm not seeing glaring issues at the moment. In case I haven't mentioned it already I think the FTL calcs check out.

There are a couple of calcs that I think don't make sense in their current state, so I'll try to do a write-up for them, one at a time so we're not focusing on too many things at once.
 
Regarding Ivankov's calc, I don't know if the premise of it really works: https://vsbattles.fandom.com/wiki/User_blog:USklaverei/Ivankov_flees_a_beam_of_light_from_Kuma

The distance between Kuma and Ivankov is found after Ivankov has moved a certain amount of distance backwards. So the distance that the laser travelled to hit the place where Ivankov was standing is incorrect. Additionally Kuma is shooting down from an elevated position; that affects the distance travelled as well as it isn't a straight horizontal shot.

Secondly, the assumption that Ivankov performed a full body-roll to get out of the way, I don't think that's directly supported by the manga itself. The only movement shown for Ivankov is all post-dodge. The feat itself is not a good one for actually being able to tell what is happening with certainty, if we have to use an assumption like this.

This Ivankov calc is probably one of the most problematic of the remaining ones I have to discuss given how unclear it is, and the original distance being incorrect.
 
Regarding Ivankov's calc, I don't know if the premise of it really works: https://vsbattles.fandom.com/wiki/User_blog:USklaverei/Ivankov_flees_a_beam_of_light_from_Kuma

The distance between Kuma and Ivankov is found after Ivankov has moved a certain amount of distance backwards. So the distance that the laser travelled to hit the place where Ivankov was standing is incorrect. Additionally Kuma is shooting down from an elevated position; that affects the distance travelled as well as it isn't a straight horizontal shot.

Secondly, the assumption that Ivankov performed a full body-roll to get out of the way, I don't think that's directly supported by the manga itself. The only movement shown for Ivankov is all post-dodge. The feat itself is not a good one for actually being able to tell what is happening with certainty, if we have to use an assumption like this.

This Ivankov calc is probably one of the most problematic of the remaining ones I have to discuss given how unclear it is, and the original distance being incorrect.
I'll scrap it then since you have valid complaint
 
Thank you. Currently prepping a couple calcs to post for the AP thread and will post over there when done, then I'll continue my next post on this thread afterwards.
 

This thread is now officially reopened


I needed to add

East Blue​

Cabiji, Mohji

Skypiea​

Gan Fall, Kamakiri, Braham, Yama

Revised Skypiea scaling from Vassals to Shandians

Wanted to find any new calcs but I couldn't, so L.

Fixed the scaling chains for removed calcs and those who accomplished them.
 
Cool. I'll go back over the proposals, re-familize myself with what's there and what's new. May not end up posting until tomorrow.
 
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