Here is the last and final one, 122-123. Thank you for all the help, take your time.
Good, because this is the longest I've ever had to endure for one series. That CRT of yours better have been worth all of this trouble...
--So, what is exotic matter? Is it the same concept that is hyhothesized in particle physics?
The naming comes from a hypothetical negative energy substance of the same name that is used in warp navigation in science fiction. I didn't want to add more unfamiliar coined words to the explanation of the unfamiliar concept of inter-brane travel (and the second pattern). ....Although the result may have been the same for those who are not science fiction oriented (sweats), I also think the functions and properties are within the scope of the original setting (I also remember that it was quite painful...).
--How about the Cosmic Egg? In the Big Bang theory proposed by Georges Lemaître, there is the same expression, the "Cosmic Egg".
This is from mythology, isn't it? One of the main themes of mythology is the origin of the world, and this is a type of mythology for that. This is the egg of the theory that the universe (world) was born from an egg. Other types of world origins include "from the will of the Creator", "from the parents who created the world", and "from the dead bodies of the world giants". As for the Cosmic Egg myth, the Finnish "Kalevala", the "Golden Egg" of the Indian "Brahmana", and a part of the Greek mythology (theory by Aristophanes) fall under this category.
--What is the "vanishing point", the escape door from the Schwarzwelt? I can't seem to find any similar naming in science fiction or scientific terminology about it.
I guess the source of the functional image is around "event horizon", such as the "wormhole" or black hole theory. It's pretty common. The naming is the "vanishing point," and the result is consistent with the terminology of drawing and painting. In my head, it's a "tribute to Da Vinci".
--I'd like to take the time to study the individual details later on. Another gimmick that I'm curious about, though it's not unique to this game, is the moon. Since it can be observed in a different space, it seems to be different from the moon that we usually see.
The primary reason for this is the "inheritance of the old system". This may be the biggest mystery of all the events in the Schwarzwelt, albeit quietly. We could look at it, but we couldn't reach it, so we don't know what the truth is. There is a theory that the moon is "man-made", that it was said to be an alien base. I personally don't mind it that way because it is romantic. Now, haven't we found some "artifacts" in the Schwarzwelt? The people who made them are...
--maybe even the moon ......? Indeed, that's romantic. Speaking of man-made things, how about the setting of our last ark, the next generation landing ship?
Surprisingly, I don't know much about this (laughs). (laughs) I think Director Ishida's story is more credible. In the scenario, we handled things rather like in "Space Battleship Yamato". For example, in terms of the personnel situation, I think we created the atmosphere as if we were losing 0% of the capacity per area. It's pretty vague, though.
--Since the eight sectors from A to H plus the base of Jack's unit make a total of nine areas, it is estimated that 90% of the crew has not returned. I'd also like to know more about the lab's material synthesis system that supports the landing ship's crew.
This is also basically a "systems first" project (I think it's the most difficult setting in this work...). It's a wonderful machine that is the pride of science fiction, embodying the words of Jules Verne, "What man can imagine, man can surely achieve...!" I hope you will forgive me for this beautiful summary... It's hard to shake off the sleeves that don't work, but does. Forma, the material of this material synthesis system, is composed of two unique constituent factors (I use "factors" because we can't say "elements" or "elementary particles"). The two factors are the "matter" factor, which we are familiar with, and the "information" factor, which is not so familiar to us. The fact that "information" forms a thing (forma) as a factor is probably because it is in the environment of the Schwarzwelt. In the forma, the "information" factor behaves like a gene or blueprint of the forma. In other words, the forma is a rare material that has both "matter" from the matter factor and "blueprint" from the information factor. The material synthesis system extracts and analyzes each of these two factors, a "blueprint" from the information factor and a "matter" from the matter factor. If the extracted "blueprint" can be diverted and the "matter" is sufficient, then the new item can be created (in that case, magic coins are required as energy to cause the reaction). I made a rough outline of what I had in mind, but it's not easy to understand... I'd like to say that this is inspired by Aristotle's concept of "matter versus form"...no, that would be a huge afterthought. I'm not sure if this material synthesis system would work as well in the Schwarzwelt if it were brought back to the human world (some would argue that the materials are not available).